我们如何判断C ++应用程序是否作为Windows服务启动?

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我们有一个控制台应用程序,我们从命令提示符启动进行调试,但我们也将其作为生产的NT服务启动。

现在,代码有这样的逻辑:

if (__argc <= 1) {
  assumeService();
} else {
  assumeForgound();
}

有没有更好的方法来检查流程是如何启动的?我们是一个开源项目,所以每次我们得到一个新的Windows开发人员时,我们必须解释他们必须指定-f arg来阻止应用程序连接到服务控制器。

那么检查父进程呢?

更新:

我忘了提到我们正在使用C ++(非托管)。

答案

您可以检查进程父级是services.exe还是svchost.exe。或者,您可以使用WinApi查询服务控制管理器,无论您的服务是否已启动且当前进程ID是否等于已启动服务的进程ID。

在C#中,下面的代码会这样做(因为它是基于WinApi的,它应该在C ++中类似地工作,示例代码here):

using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;

class Program
{
    static void Main(string[] args)
    {
        if (IsRunningAsService("myServiceName"))
        {
            Console.WriteLine("I'm a service.");
        }
        else
        {
            Console.WriteLine("I'm not a service.");
        }
    }

    static bool IsRunningAsService(string serviceName)
    {
        IntPtr serviceManagerHandle = WinApi.OpenSCManager(null, null, (uint)WinApi.SCM_ACCESS.SC_MANAGER_ALL_ACCESS);
        if (serviceManagerHandle == IntPtr.Zero)
        {
            throw new Win32Exception();
        }

        IntPtr serviceHandle = WinApi.OpenService(serviceManagerHandle, serviceName, (uint)WinApi.SERVICE_ACCESS.SERVICE_ALL_ACCESS);
        if (serviceHandle == IntPtr.Zero)
        {
            throw new Win32Exception();
        }

        WinApi.SERVICE_STATUS_PROCESS serviceStatus = new WinApi.SERVICE_STATUS_PROCESS();
        byte[] buffer = new byte[1000];
        int bytesNeeded;
        GCHandle bufferHandle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
        try
        {
            bool success = WinApi.QueryServiceStatusEx(serviceHandle, WinApi.SC_STATUS_PROCESS_INFO, buffer, 1000, out bytesNeeded);
            if (!success)
            {
                throw new Win32Exception();
            }
            IntPtr buffIntPtr = bufferHandle.AddrOfPinnedObject();
            Marshal.PtrToStructure(buffIntPtr, serviceStatus);
        }
        finally
        {
            bufferHandle.Free();
        }

        WinApi.CloseServiceHandle(serviceHandle);
        WinApi.CloseServiceHandle(serviceManagerHandle);

        return Process.GetCurrentProcess().Id == serviceStatus.processID;
    }
}

Windows API导入:

class WinApi
{
    [DllImport("advapi32.dll", EntryPoint = "OpenSCManagerW", ExactSpelling = true, CharSet = CharSet.Unicode, SetLastError = true)]
    public static extern IntPtr OpenSCManager(string machineName, string databaseName, uint dwAccess);

    [DllImport("advapi32.dll", SetLastError = true)]
    [return: MarshalAs(UnmanagedType.Bool)]
    public static extern bool CloseServiceHandle(IntPtr hSCObject);

    [DllImport("advapi32.dll", SetLastError = true, CharSet = CharSet.Auto)]
    public static extern IntPtr OpenService(IntPtr hSCManager, string lpServiceName, uint dwDesiredAccess);

    [DllImport("advapi32.dll", SetLastError = true)]
    [return: MarshalAs(UnmanagedType.Bool)]
    public static extern bool ControlService(IntPtr hService, SERVICE_CONTROL dwControl, ref SERVICE_STATUS lpServiceStatus);

    [DllImport("advapi32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
    public static extern bool QueryServiceStatusEx(IntPtr serviceHandle, int infoLevel, byte[] buffer, int bufferSize, out int bytesNeeded);

    [Flags]
    public enum SCM_ACCESS : uint
    {
        /// <summary>
        /// Required to connect to the service control manager.
        /// </summary>
        SC_MANAGER_CONNECT = 0x00001,

        /// <summary>
        /// Required to call the CreateService function to create a service
        /// object and add it to the database.
        /// </summary>
        SC_MANAGER_CREATE_SERVICE = 0x00002,

        /// <summary>
        /// Required to call the EnumServicesStatusEx function to list the
        /// services that are in the database.
        /// </summary>
        SC_MANAGER_ENUMERATE_SERVICE = 0x00004,

        /// <summary>
        /// Required to call the LockServiceDatabase function to acquire a
        /// lock on the database.
        /// </summary>
        SC_MANAGER_LOCK = 0x00008,

        /// <summary>
        /// Required to call the QueryServiceLockStatus function to retrieve
        /// the lock status information for the database.
        /// </summary>
        SC_MANAGER_QUERY_LOCK_STATUS = 0x00010,

        /// <summary>
        /// Required to call the NotifyBootConfigStatus function.
        /// </summary>
        SC_MANAGER_MODIFY_BOOT_CONFIG = 0x00020,

        /// <summary>
        /// Includes STANDARD_RIGHTS_REQUIRED, in addition to all access
        /// rights in this table.
        /// </summary>
        SC_MANAGER_ALL_ACCESS = ACCESS_MASK.STANDARD_RIGHTS_REQUIRED |
            SC_MANAGER_CONNECT |
            SC_MANAGER_CREATE_SERVICE |
            SC_MANAGER_ENUMERATE_SERVICE |
            SC_MANAGER_LOCK |
            SC_MANAGER_QUERY_LOCK_STATUS |
            SC_MANAGER_MODIFY_BOOT_CONFIG,

        GENERIC_READ = ACCESS_MASK.STANDARD_RIGHTS_READ |
            SC_MANAGER_ENUMERATE_SERVICE |
            SC_MANAGER_QUERY_LOCK_STATUS,

        GENERIC_WRITE = ACCESS_MASK.STANDARD_RIGHTS_WRITE |
            SC_MANAGER_CREATE_SERVICE |
            SC_MANAGER_MODIFY_BOOT_CONFIG,

        GENERIC_EXECUTE = ACCESS_MASK.STANDARD_RIGHTS_EXECUTE |
            SC_MANAGER_CONNECT | SC_MANAGER_LOCK,

        GENERIC_ALL = SC_MANAGER_ALL_ACCESS,
    }

    [Flags]
    enum ACCESS_MASK : uint
    {
        DELETE = 0x00010000,
        READ_CONTROL = 0x00020000,
        WRITE_DAC = 0x00040000,
        WRITE_OWNER = 0x00080000,
        SYNCHRONIZE = 0x00100000,

        STANDARD_RIGHTS_REQUIRED = 0x000f0000,

        STANDARD_RIGHTS_READ = 0x00020000,
        STANDARD_RIGHTS_WRITE = 0x00020000,
        STANDARD_RIGHTS_EXECUTE = 0x00020000,

        STANDARD_RIGHTS_ALL = 0x001f0000,

        SPECIFIC_RIGHTS_ALL = 0x0000ffff,

        ACCESS_SYSTEM_SECURITY = 0x01000000,

        MAXIMUM_ALLOWED = 0x02000000,

        GENERIC_READ = 0x80000000,
        GENERIC_WRITE = 0x40000000,
        GENERIC_EXECUTE = 0x20000000,
        GENERIC_ALL = 0x10000000,

        DESKTOP_READOBJECTS = 0x00000001,
        DESKTOP_CREATEWINDOW = 0x00000002,
        DESKTOP_CREATEMENU = 0x00000004,
        DESKTOP_HOOKCONTROL = 0x00000008,
        DESKTOP_JOURNALRECORD = 0x00000010,
        DESKTOP_JOURNALPLAYBACK = 0x00000020,
        DESKTOP_ENUMERATE = 0x00000040,
        DESKTOP_WRITEOBJECTS = 0x00000080,
        DESKTOP_SWITCHDESKTOP = 0x00000100,

        WINSTA_ENUMDESKTOPS = 0x00000001,
        WINSTA_READATTRIBUTES = 0x00000002,
        WINSTA_ACCESSCLIPBOARD = 0x00000004,
        WINSTA_CREATEDESKTOP = 0x00000008,
        WINSTA_WRITEATTRIBUTES = 0x00000010,
        WINSTA_ACCESSGLOBALATOMS = 0x00000020,
        WINSTA_EXITWINDOWS = 0x00000040,
        WINSTA_ENUMERATE = 0x00000100,
        WINSTA_READSCREEN = 0x00000200,

        WINSTA_ALL_ACCESS = 0x0000037f
    }

    [Flags]
    public enum SERVICE_ACCESS : uint
    {
        STANDARD_RIGHTS_REQUIRED = 0xF0000,
        SERVICE_QUERY_CONFIG = 0x00001,
        SERVICE_CHANGE_CONFIG = 0x00002,
        SERVICE_QUERY_STATUS = 0x00004,
        SERVICE_ENUMERATE_DEPENDENTS = 0x00008,
        SERVICE_START = 0x00010,
        SERVICE_STOP = 0x00020,
        SERVICE_PAUSE_CONTINUE = 0x00040,
        SERVICE_INTERROGATE = 0x00080,
        SERVICE_USER_DEFINED_CONTROL = 0x00100,
        SERVICE_ALL_ACCESS = (STANDARD_RIGHTS_REQUIRED |
                          SERVICE_QUERY_CONFIG |
                          SERVICE_CHANGE_CONFIG |
                          SERVICE_QUERY_STATUS |
                          SERVICE_ENUMERATE_DEPENDENTS |
                          SERVICE_START |
                          SERVICE_STOP |
                          SERVICE_PAUSE_CONTINUE |
                          SERVICE_INTERROGATE |
                          SERVICE_USER_DEFINED_CONTROL)
    }

    [Flags]
    public enum SERVICE_CONTROL : uint
    {
        STOP = 0x00000001,
        PAUSE = 0x00000002,
        CO

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