当我将它们用于数学运算时,为什么我的特化常数不能正常工作?
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我正在编写一个vulkan应用程序,并在使用特化常量时遇到一些麻烦。在Renderdoc中看不到vec4数组,我用它来调试我的应用程序,只要我使用特化常量作为该数组的大小而不是其他常量值。 Renderdoc告诉我,特殊常数的当前值是1;
我正在使用Nvidea GTX 880M并使用LunarG glaslangvalidator编译我的代码。当我直接插入特化常量作为数组大小时没有发生错误,但是当我应用数学运算,即加0时,常量变为0。
这里的GLSL中的代码是由renderdoc从编译代码生成的:
#version 450
layout(constant_id = 2) const int TEXTURE_COORDS_COUNT = 1;
const int _61 = (0 + TEXTURE_COORDS_COUNT);
const int _63 = (TEXTURE_COORDS_COUNT / 4);
const int _64 = (_61 - _63);
const int specialSize = (0 + TEXTURE_COORDS_COUNT);
layout(set = 0, binding = 0, std140) uniform cameraUniform
{
mat4 perspectiveView;
} cu;
layout(location = 0) in mat4 instanceTransformation;
layout(location = 4) in vec3 inPosition;
layout(location = 0) out vec4 fragNormals;
layout(location = 5) in vec3 inNormals;
layout(location = 1) out vec4 fragSpecial[specialSize];
layout(location = 6) in vec4 inSpecial[specialSize];
void main()
{
gl_Position = (cu.perspectiveView * instanceTransformation) * vec4(inPosition, 1.0);
fragNormals = (cu.perspectiveView * instanceTransformation) * vec4(inNormals, 0.0);
for (int i = 0; i < _64; i++)
{
fragSpecial[i] = inSpecial[i];
}
}
这里是Renderdoc生成的spir-v代码:
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 82
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %_ %instanceTransformation %inPosition %fragNormals %inNormals %fragSpecial %inSpecial
OpSource GLSL 450
OpSourceExtension "GL_ARB_separate_shader_objects"
OpName %main "main"
OpName %gl_PerVertex "gl_PerVertex"
OpMemberName %gl_PerVertex 0 "gl_Position"
OpMemberName %gl_PerVertex 1 "gl_PointSize"
OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
OpMemberName %gl_PerVertex 3 "gl_CullDistance"
OpName %_ ""
OpName %cameraUniform "cameraUniform"
OpMemberName %cameraUniform 0 "perspectiveView"
OpName %cu "cu"
OpName %instanceTransformation "instanceTransformation"
OpName %inPosition "inPosition"
OpName %fragNormals "fragNormals"
OpName %inNormals "inNormals"
OpName %i "i"
OpName %TEXTURE_COORDS_COUNT "TEXTURE_COORDS_COUNT"
OpName %specialSize "specialSize"
OpName %fragSpecial "fragSpecial"
OpName %inSpecial "inSpecial"
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
OpDecorate %gl_PerVertex Block
OpMemberDecorate %cameraUniform 0 ColMajor
OpMemberDecorate %cameraUniform 0 Offset 0
OpMemberDecorate %cameraUniform 0 MatrixStride 16
OpDecorate %cameraUniform Block
OpDecorate %cu DescriptorSet 0
OpDecorate %cu Binding 0
OpDecorate %instanceTransformation Location 0
OpDecorate %inPosition Location 4
OpDecorate %fragNormals Location 0
OpDecorate %inNormals Location 5
OpDecorate %TEXTURE_COORDS_COUNT SpecId 2
OpDecorate %fragSpecial Location 1
OpDecorate %inSpecial Location 6
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%mat4v4float = OpTypeMatrix %v4float 4
%cameraUniform = OpTypeStruct %mat4v4float
%_ptr_Uniform_cameraUniform = OpTypePointer Uniform %cameraUniform
%cu = OpVariable %_ptr_Uniform_cameraUniform Uniform
%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float
%_ptr_Input_mat4v4float = OpTypePointer Input %mat4v4float
%instanceTransformation = OpVariable %_ptr_Input_mat4v4float Input
%v3float = OpTypeVector %float 3
%_ptr_Input_v3float = OpTypePointer Input %v3float
%inPosition = OpVariable %_ptr_Input_v3float Input
%float_1 = OpConstant %float 1
%_ptr_Output_v4float = OpTypePointer Output %v4float
%fragNormals = OpVariable %_ptr_Output_v4float Output
%inNormals = OpVariable %_ptr_Input_v3float Input
%float_0 = OpConstant %float 0
%_ptr_Function_int = OpTypePointer Function %int
%TEXTURE_COORDS_COUNT = OpSpecConstant %int 1
%61 = OpSpecConstantOp %int IAdd %int_0 %TEXTURE_COORDS_COUNT
%int_4 = OpConstant %int 4
%63 = OpSpecConstantOp %int SDiv %TEXTURE_COORDS_COUNT %int_4
%64 = OpSpecConstantOp %int ISub %61 %63
%bool = OpTypeBool
%specialSize = OpSpecConstantOp %int IAdd %int_0 %TEXTURE_COORDS_COUNT
%_arr_v4float_specialSize = OpTypeArray %v4float %specialSize
%_ptr_Output__arr_v4float_specialSize = OpTypePointer Output %_arr_v4float_specialSize
%fragSpecial = OpVariable %_ptr_Output__arr_v4float_specialSize Output
%_ptr_Input__arr_v4float_specialSize = OpTypePointer Input %_arr_v4float_specialSize
%inSpecial = OpVariable %_ptr_Input__arr_v4float_specialSize Input
%_ptr_Input_v4float = OpTypePointer Input %v4float
%int_1 = OpConstant %int 1
%main = OpFunction %void None %3
%5 = OpLabel
%i = OpVariable %_ptr_Function_int Function
%21 = OpAccessChain %_ptr_Uniform_mat4v4float %cu %int_0
%22 = OpLoad %mat4v4float %21
%25 = OpLoad %mat4v4float %instanceTransformation
%26 = OpMatrixTimesMatrix %mat4v4float %22 %25
%30 = OpLoad %v3float %inPosition
%32 = OpCompositeExtract %float %30 0
%33 = OpCompositeExtract %float %30 1
%34 = OpCompositeExtract %float %30 2
%35 = OpCompositeConstruct %v4float %32 %33 %34 %float_1
%36 = OpMatrixTimesVector %v4float %26 %35
%38 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %38 %36
%40 = OpAccessChain %_ptr_Uniform_mat4v4float %cu %int_0
%41 = OpLoad %mat4v4float %40
%42 = OpLoad %mat4v4float %instanceTransformation
%43 = OpMatrixTimesMatrix %mat4v4float %41 %42
%45 = OpLoad %v3float %inNormals
%47 = OpCompositeExtract %float %45 0
%48 = OpCompositeExtract %float %45 1
%49 = OpCompositeExtract %float %45 2
%50 = OpCompositeConstruct %v4float %47 %48 %49 %float_0
%51 = OpMatrixTimesVector %v4float %43 %50
OpStore %fragNormals %51
OpStore %i %int_0
OpBranch %54
%54 = OpLabel
OpLoopMerge %56 %57 None
OpBranch %58
%58 = OpLabel
%59 = OpLoad %int %i
%66 = OpSLessThan %bool %59 %64
OpBranchConditional %66 %55 %56
%55 = OpLabel
%71 = OpLoad %int %i
%74 = OpLoad %int %i
%76 = OpAccessChain %_ptr_Input_v4float %inSpecial %74
%77 = OpLoad %v4float %76
%78 = OpAccessChain %_ptr_Output_v4float %fragSpecial %71
OpStore %78 %77
OpBranch %57
%57 = OpLabel
%79 = OpLoad %int %i
%81 = OpIAdd %int %79 %int_1
OpStore %i %81
OpBranch %54
%56 = OpLabel
OpReturn
OpFunctionEnd
这里的工作代码:
#version 450
layout(constant_id = 2) const int specialSize = 1;
const int _61 = (0 + specialSize);
const int _63 = (specialSize / 4);
const int _64 = (_61 - _63);
layout(set = 0, binding = 0, std140) uniform cameraUniform
{
mat4 perspectiveView;
} cu;
layout(location = 0) in mat4 instanceTransformation;
layout(location = 4) in vec3 inPosition;
layout(location = 0) out vec4 fragNormals;
layout(location = 5) in vec3 inNormals;
layout(location = 1) out vec4 fragSpecial[specialSize];
layout(location = 6) in vec4 inSpecial[specialSize];
void main()
{
gl_Position = (cu.perspectiveView * instanceTransformation) * vec4(inPosition, 1.0);
fragNormals = (cu.perspectiveView * instanceTransformation) * vec4(inNormals, 0.0);
for (int i = 0; i < _64; i++)
{
fragSpecial[i] = inSpecial[i];
}
}
它的spir-v代码:
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 81
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %_ %instanceTransformation %inPosition %fragNormals %inNormals %fragSpecial %inSpecial
OpSource GLSL 450
OpSourceExtension "GL_ARB_separate_shader_objects"
OpName %main "main"
OpName %gl_PerVertex "gl_PerVertex"
OpMemberName %gl_PerVertex 0 "gl_Position"
OpMemberName %gl_PerVertex 1 "gl_PointSize"
OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
OpMemberName %gl_PerVertex 3 "gl_CullDistance"
OpName %_ ""
OpName %cameraUniform "cameraUniform"
OpMemberName %cameraUniform 0 "perspectiveView"
OpName %cu "cu"
OpName %instanceTransformation "instanceTransformation"
OpName %inPosition "inPosition"
OpName %fragNormals "fragNormals"
OpName %inNormals "inNormals"
OpName %i "i"
OpName %TEXTURE_COORDS_COUNT "TEXTURE_COORDS_COUNT"
OpName %TEXTURE_COORDS_COUNT "specialSize"
OpName %fragSpecial "fragSpecial"
OpName %inSpecial "inSpecial"
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
OpDecorate %gl_PerVertex Block
OpMemberDecorate %cameraUniform 0 ColMajor
OpMemberDecorate %cameraUniform 0 Offset 0
OpMemberDecorate %cameraUniform 0 MatrixStride 16
OpDecorate %cameraUniform Block
OpDecorate %cu DescriptorSet 0
OpDecorate %cu Binding 0
OpDecorate %instanceTransformation Location 0
OpDecorate %inPosition Location 4
OpDecorate %fragNormals Location 0
OpDecorate %inNormals Location 5
OpDecorate %TEXTURE_COORDS_COUNT SpecId 2
OpDecorate %fragSpecial Location 1
OpDecorate %inSpecial Location 6
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%mat4v4float = OpTypeMatrix %v4float 4
%cameraUniform = OpTypeStruct %mat4v4float
%_ptr_Uniform_cameraUniform = OpTypePointer Uniform %cameraUniform
%cu = OpVariable %_ptr_Uniform_cameraUniform Uniform
%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float
%_ptr_Input_mat4v4float = OpTypePointer Input %mat4v4float
%instanceTransformation = OpVariable %_ptr_Input_mat4v4float Input
%v3float = OpTypeVector %float 3
%_ptr_Input_v3float = OpTypePointer Input %v3float
%inPosition = OpVariable %_ptr_Input_v3float Input
%float_1 = OpConstant %float 1
%_ptr_Output_v4float = OpTypePointer Output %v4float
%fragNormals = OpVariable %_ptr_Output_v4float Output
%inNormals = OpVariable %_ptr_Input_v3float Input
%float_0 = OpConstant %float 0
%_ptr_Function_int = OpTypePointer Function %int
%TEXTURE_COORDS_COUNT = OpSpecConstant %int 1
%61 = OpSpecConstantOp %int IAdd %int_0 %TEXTURE_COORDS_COUNT
%int_4 = OpConstant %int 4
%63 = OpSpecConstantOp %int SDiv %TEXTURE_COORDS_COUNT %int_4
%64 = OpSpecConstantOp %int ISub %61 %63
%bool = OpTypeBool
%_arr_v4float_TEXTURE_COORDS_COUNT = OpTypeArray %v4float %TEXTURE_COORDS_COUNT
%_ptr_Output__arr_v4float_TEXTURE_COORDS_COUNT = OpTypePointer Output %_arr_v4float_TEXTURE_COORDS_COUNT
%fragSpecial = OpVariable %_ptr_Output__arr_v4float_TEXTURE_COORDS_COUNT Output
%_ptr_Input__arr_v4float_TEXTURE_COORDS_COUNT = OpTypePointer Input %_arr_v4float_TEXTURE_COORDS_COUNT
%inSpecial = OpVariable %_ptr_Input__arr_v4float_TEXTURE_COORDS_COUNT Input
%_ptr_Input_v4float = OpTypePointer Input %v4float
%int_1 = OpConstant %int 1
%main = OpFunction %void None %3
%5 = OpLabel
%i = OpVariable %_ptr_Function_int Function
%21 = OpAccessChain %_ptr_Uniform_mat4v4float %cu %int_0
%22 = OpLoad %mat4v4float %21
%25 = OpLoad %mat4v4float %instanceTransformation
%26 = OpMatrixTimesMatrix %mat4v4float %22 %25
%30 = OpLoad %v3float %inPosition
%32 = OpCompositeExtract %float %30 0
%33 = OpCompositeExtract %float %30 1
%34 = OpCompositeExtract %float %30 2
%35 = OpCompositeConstruct %v4float %32 %33 %34 %float_1
%36 = OpMatrixTimesVector %v4float %26 %35
%38 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %38 %36
%40 = OpAccessChain %_ptr_Uniform_mat4v4float %cu %int_0
%41 = OpLoad %mat4v4float %40
%42 = OpLoad %mat4v4float %instanceTransformation
%43 = OpMatrixTimesMatrix %mat4v4float %41 %42
%45 = OpLoad %v3float %inNormals
%47 = OpCompositeExtract %float %45 0
%48 = OpCompositeExtract %float %45 1
%49 = OpCompositeExtract %float %45 2
%50 = OpCompositeConstruct %v4float %47 %48 %49 %float_0
%51 = OpMatrixTimesVector %v4float %43 %50
OpStore %fragNormals %51
OpStore %i %int_0
OpBranch %54
%54 = OpLabel
OpLoopMerge %56 %57 None
OpBranch %58
%58 = OpLabel
%59 = OpLoad %int %i
%66 = OpSLessThan %bool %59 %64
OpBranchConditional %66 %55 %56
%55 = OpLabel
%70 = OpLoad %int %i
%73 = OpLoad %int %i
%75 = OpAccessChain %_ptr_Input_v4float %inSpecial %73
%76 = OpLoad %v4float %75
%77 = OpAccessChain %_ptr_Output_v4float %fragSpecial %70
OpStore %77 %76
OpBranch %57
%57 = OpLabel
%78 = OpLoad %int %i
%80 = OpIAdd %int %78 %int_1
OpStore %i %80
OpBranch %54
%56 = OpLabel
OpReturn
OpFunctionEnd
specialSize应为1(就像在工作示例中一样),但是为0.感谢您的帮助!
编辑:
如果没有人能够找出问题,也许有人可以告诉我这是否是一个错误,我必须报告它以便修复它。
编辑:
看起来像Renderdoc包含一个在正确的时间没有计算某些值的错误。
答案
这个问题可能会解决。有一件事可能是基于Renderdoc中的错误计算,其他组件(此处未提及)可能基于一些已知的验证层问题。
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