无法在循环中绘制线条

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在mainForm(Form1)中,我正在调用另一个表单的方法。并使用this.Refresh()调用onPaint方法。在onPaint方法中,有一个绘制线的for循环。但DrawLine不起作用

这是代码。

private void onPaintobject sender, PaintEventArgs e)
    {
        try
        {
            DrawXYBse(e.Graphics);

            if(logModels != null)
                SetDots(e.Graphics); 
        }
        catch (Exception exception)
        {
            Console.WriteLine(exception.Message);
        }

    }

    public void SetDots(Graphics g)
    {
        g.DrawLine(Pens.Orange, 80f, 80f, 80.1f, 80.1f);
        foreach (LogModel logModel in logModels)
        {
            g.DrawLine(Pens.Orange, logModel.DX + 80f, logModel.DY + 80f, logModel.DX + 80.1f, logModel.DY + 80.1f);
        }
    }

    public void CallOnPaint(List<LogModel> logModels)
    {
        this.logModels = logModels;
        //call onPaint()
        this.Refresh();
    }
答案

我查看了你的代码并假设这些行是不可见的,因为它们的尺寸变化太小了0.1像素。 (g.DrawLine(Pens.Orange, logModel.DX + 80f, logModel.DY + 80f, logModel.DX + 80.1f, logModel.DY + 80.1f))我把它改为10,他们现在在表格上。 (也许你忘了订阅Paint事件或者可能不调用CallOnPaint):

public partial class Form1 : Form
{
    public Form1()
    {
        InitializeComponent();
        this.Paint += onPaint;
    }

    List<LogModel> logModels;

    private void onPaint(object sender, PaintEventArgs e)
    {
        try
        {
            DrawXYBse(e.Graphics);

            if (logModels != null)
                SetDots(e.Graphics);
        }
        catch (Exception exception)
        {
            Console.WriteLine(exception.Message);
        }

    }

    private void DrawXYBse(Graphics g)
    { }

    public void SetDots(Graphics g)
    {
        g.DrawLine(Pens.Orange, 80f, 80f, 80.1f, 80.1f);
        foreach (LogModel logModel in logModels)
        {
            g.DrawLine(Pens.Orange, logModel.DX + 80f, logModel.DY + 80f, logModel.DX + 90.1f, logModel.DY + 90.1f);
        }
    }

    public void CallOnPaint(List<LogModel> logModels)
    {
        this.logModels = logModels;
        //call onPaint()
        this.Refresh();
    }

    private void button1_Click(object sender, EventArgs e)
    {
        CallOnPaint(new List<LogModel>()
        {
            new LogModel(){DX = 20, DY =20},
            new LogModel(){DX = 40, DY =30},
            new LogModel(){DX = 60, DY =40},
            new LogModel(){DX = 80, DY =50},
            new LogModel(){DX = 90, DY =60},
            new LogModel(){DX = 100, DY =70},
        });
    }
}
public class LogModel
{
    public float DX { get; set; }
    public float DY { get; set; }

}

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