MR.Gestures - 自定义视图
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我有一个SKCanvasView绘制一些图形,现在需要获得点击位置。在阅读了几篇文章后,我决定通过MR.Gestures实现这一点。因为包中没有SKCanvasView的标准实现,所以我需要自己实现它。
我的猜测是继承IGesture Aware Control
public class AudioWaveView : SKCanvasView, IGestureAwareControl
这个需要实现一堆事件和命令:
public GestureHandler GestureHandler { get; }
public ICommand DownCommand { get; set; }
public object DownCommandParameter { get; set; }
public ICommand UpCommand { get; set; }
public object UpCommandParameter { get; set; }
public ICommand TappingCommand { get; set; }
public object TappingCommandParameter { get; set; }
public ICommand TappedCommand { get; set; }
public object TappedCommandParameter { get; set; }
public ICommand DoubleTappedCommand { get; set; }
public object DoubleTappedCommandParameter { get; set; }
public ICommand LongPressingCommand { get; set; }
public object LongPressingCommandParameter { get; set; }
public ICommand LongPressedCommand { get; set; }
public object LongPressedCommandParameter { get; set; }
public ICommand PinchingCommand { get; set; }
public object PinchingCommandParameter { get; set; }
public ICommand PinchedCommand { get; set; }
public object PinchedCommandParameter { get; set; }
public ICommand PanningCommand { get; set; }
public object PanningCommandParameter { get; set; }
public ICommand PannedCommand { get; set; }
public object PannedCommandParameter { get; set; }
public ICommand SwipedCommand { get; set; }
public object SwipedCommandParameter { get; set; }
public ICommand RotatingCommand { get; set; }
public object RotatingCommandParameter { get; set; }
public ICommand RotatedCommand { get; set; }
public object RotatedCommandParameter { get; set; }
public event EventHandler<DownUpEventArgs> Down;
public event EventHandler<DownUpEventArgs> Up;
public event EventHandler<TapEventArgs> Tapping;
public event EventHandler<TapEventArgs> Tapped;
public event EventHandler<TapEventArgs> DoubleTapped;
public event EventHandler<LongPressEventArgs> LongPressing;
public event EventHandler<LongPressEventArgs> LongPressed;
public event EventHandler<PinchEventArgs> Pinching;
public event EventHandler<PinchEventArgs> Pinched;
public event EventHandler<PanEventArgs> Panning;
public event EventHandler<PanEventArgs> Panned;
public event EventHandler<SwipeEventArgs> Swiped;
public event EventHandler<RotateEventArgs> Rotating;
public event EventHandler<RotateEventArgs> Rotated;
我不确定这是否可行,但它看起来是一个很好的起点,但现在我陷入困境,不知道如何走得更远。有没有人做过类似的事情或知道解决方案?
非常感谢
答案
请看看Microsoft's Touch Manipulations article regarding SkiaSharp。它使用一个Effect来支持触摸操作,更多关于效果的细节:Invoking Events from Effects
基本上你需要在添加了CanvasView的容器中添加一个TouchEffect(甚至可以将效果添加到CanvasView中,在上面链接的文章中有一个这样的例子):
<Grid BackgroundColor="White" Grid.Row="1">
<skia:SKCanvasView x:Name="canvasView" PaintSurface="OnCanvasViewPaintSurface" />
<Grid.Effects>
<tt:TouchEffect Capture="True" TouchAction="OnTouchEffectAction" />
</Grid.Effects>
</Grid>
然后为TouchAction事件添加处理程序,如下所示。您需要先将触摸点转换为像素,然后检查是否
void OnTouchEffectAction(object sender, TouchActionEventArgs args)
{
if (args.Type != TouchActionType.Pressed)
{
return;
}
var pointLocation = args.Location;
var point =
new SKPoint((float)(canvasView.CanvasSize.Width * pointLocation.X / canvasView.Width),
(float)(canvasView.CanvasSize.Height * pointLocation.Y / canvasView.Height));
// TODO: Handle your touch here
}
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