从ipcam播放音频流的极端延迟
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我正在开发一款软件来管理D-Link Ip Cam(DCS-xxxx系列和其他)。因为这款相机会曝光一个音频流(某些型号甚至还有一个用于双向通信的扬声器),我想根据用户要求播放它。
所有入口点都在http基本身份验证之后(但奇怪的是我不能使用http: USER:PASS@192.168.1.100,因为我得到了401)。
我使用javax.sound。*包来做到这一点,但由于某种原因音频开始播放 15至20秒,总延迟30-40秒 编辑:平均45秒,但音频从一开始播放,所以更糟糕。
这是课程(最低限度,仅用于测试目的)
import java.io.IOException;
import java.net.Authenticator;
import java.net.MalformedURLException;
import java.net.PasswordAuthentication;
import java.net.URL;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.Audiosystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class AudioPlayer implements Runnable{
private URL URL;
private String USERNAME;
private String PASSWORD;
private volatile boolean stop = false;
public AudioPlayer(String url, String user, String pass) throws MalformedURLException{
this.URL = new URL(url);
this.USERNAME = user;
this.PASSWORD = pass;
}
public void shutdown() {
stop = true;
}
@Override
public void run() {
Authenticator.setDefault (new Authenticator() {
protected PasswordAuthentication getPasswordAuthentication() {
return new PasswordAuthentication (USERNAME, PASSWORD.toCharArray());
}
});
try {
Clip clip = AudioSystem.getClip();
AudioInputStream inputStream = AudioSystem.getAudioInputStream(URL);
clip.open(inputStream);
clip.start();
while(!stop && clip.isRunning()) {}
clip.stop();
System.err.println("AUDIO PLAYER STOPPED");
} catch (LineUnavailableException | IOException | UnsupportedAudioFileException e) {
e.printStackTrace();
}
}
}
需要Authenticator部分,因为ip cam使用基本的http身份验证。
我已经读过某个地方,AudioSystem
使用不同的算法进行多次传递以获得正确的算法,然后将流重置为开头,然后才开始播放。所以,正因为如此,也许AudioSystem
有一些问题需要实现使用什么类型的编解码器(可能需要某种头)并且在开始播放音频之前花了相当长的时间。
值得一提的是,即使VLC也在努力跟上流媒体,在播放前最多会丢失8秒(8秒优于20秒)。 IpCam位于本地网络上。
我的代码有问题吗?有些方法我看不到?
真的不知道在哪里看这个。
我无法在这里或其他地方找到任何有意义的答案。
在摆弄一个答案之后,我找到了解决方案,提供了1到2秒的延迟(这与官方应用程序或网页配置的延迟相同,非常完美)。
private void playStreamedURL() throws IOException {
//to avoid 401 error
Authenticator.setDefault (new Authenticator() {
protected PasswordAuthentication getPasswordAuthentication() {
//USERNAME and PASSWORD are defined in the class
return new PasswordAuthentication (USERNAME, PASSWORD.toCharArray());
}
});
AudioInputStream AIS = null;
SourceDataLine line = null;
try {
//get the input stream
AIS = AudioSystem.getAudioInputStream(this.URL);
//get the format, Very Important!
AudioFormat format = AIS.getFormat();
DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
//create the output line
line = (SourceDataLine) AudioSystem.getLine(info);
//open the line with the specified format (other solution manually create the format
//and thats is a big problem because things like sampleRate aren't standard
//For example, the IpCam i use for testing use 11205 as sample rate.
line.open(format);
int framesize = format.getFrameSize();
//NOT_SPECIFIED is -1, wich create problem with the buffer definition, so it's revalued if necessary
if(framesize == AudioSystem.NOT_SPECIFIED)
framesize = 1;
//the buffer used to read and write bytes from stream to audio line
byte[] buffer = new byte[4 * 1024 * framesize];
int total = 0;
boolean playing = false;
int r, towrite, remaining;
while( (r = AIS.read(buffer, total, buffer.length - total)) >= 0 ) { //or !=-1
total += r;
//avoid start the line more than one time
if (!playing) {
line.start();
playing = true;
}
//actually play the sound (the frames in the buffer)
towrite = (total / framesize) * framesize;
line.write(buffer, 0, towrite);
//if some byte remain, overwrite them into the buffer and change the total
remaining = total - towrite;
if (remaining > 0)
System.arraycopy(buffer, towrite, buffer, 0, remaining);
total = remaining;
}
//line.drain() can be used, but it will consume the rest of the buffer.
line.stop();
line.flush();
} catch (UnsupportedAudioFileException | IOException | LineUnavailableException e) {
e.printStackTrace();
} finally {
if (line != null)
line.close();
if (AIS != null)
AIS.close();
}
}
仍然可以进行一些优化,但它可以工作。
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