吸取属性
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-------------------- global copy_wir_col = true -- 吸取线框颜色 global copy_mat = true -- 吸取材质 global copy_name = true -- 吸取名字 global copy_modify = true -- 吸取修改器 global copy_layer = true -- 吸取图层 -------------------- fn FN_copyset = --吸取属性设置函数 ( try (destroydialog copyset_Roll)catch() rollout copyset_Roll "关联属性设置" width:110 height:150 ( checkbox chk_wirecolor "关联颜色" pos:[20,9] width:70 height:20 checkbox chk_material "关联材质" pos:[20,30] width:70 height:20 checkbox chk_name "统一名字" pos:[20,51] width:70 height:20 checkbox chk_modify "关联修改器" pos:[20,72] width:80 height:20 checkbox chk_layer "统一图层" pos:[20,93] width:70 height:20 button btn_ok "确定" pos:[20,120] width:70 height:25 on copyset_Roll open do ( chk_material.state = copy_mat chk_wirecolor.state = copy_wir_col chk_name.state = copy_name chk_modify.state = copy_modify chk_layer.state = copy_layer ) on chk_material changed state do copy_mat = state on chk_wirecolor changed state do copy_wir_col = state on chk_name changed state do copy_name = state on chk_modify changed state do copy_modify = state on chk_layer changed state do copy_layer = state on btn_ok pressed do destroydialog copyset_roll ) createdialog copyset_Roll style:#(#style_toolwindow, #style_sysmenu) ) fn FN_copypro = --吸取属性 ( obj_pick=pickObject() if (selection.count != 0) and (obj_pick != undefined) then ( if copy_wir_col then ($.wirecolor = obj_pick.wirecolor) -- 线框颜色 if copy_mat then ($.material = obj_pick.material) -- 材质 if copy_name then -- 统一名字 ( for m = 1 to selection.count do (selection[m].name = uniqueName obj_pick.name) ) if copy_modify then -- 吸取所有修改器 ( if obj_pick.modifiers != 0 then ( for m = 1 to selection.count do ( for u = obj_pick.modifiers.count to 1 by -1 do try( addModifier selection[m] obj_pick.modifiers[u])catch() ) ) ) if copy_layer then -- 吸取图层 ( vLayer =obj_pick.INodeLayerProperties.layer for e in selection do vLayer.addNode e ) ) else(messagebox "请先选择物体!") )
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