LC 1206. Design Skiplist
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class Skiplist { public: struct Node{ int key; Node* down; Node* next; Node(int k, Node* d, Node *n){ key=k; down=d; next=n; } }; Node* head; Skiplist() { head=new Node(-1,NULL,NULL); } bool search(int target) { Node* p=head; while(p){ Node* ne=p->next; while(ne!=NULL && ne->key<target){ p=p->next; ne=ne->next; } if(ne!=NULL && target==ne->key) return true; p=p->down; } return false; } void add(int num) { vector<Node*> nodes; Node* p=head; Node* downNode=NULL; while(p){ Node* ne=p->next; while(ne!=NULL && num>ne->key){ p=p->next; ne=ne->next; } nodes.push_back(p); p=p->down; } for(int i=nodes.size()-1;i>=0;--i){ auto cur=nodes[i]; Node* newNode=new Node(num,downNode,NULL); newNode->next=cur->next; cur->next=newNode; downNode=newNode; bool up=((rand()&1)==0); if(!up) break; if(i==0){ Node* newLayerNode=new Node(num,downNode,NULL); head=new Node(-1,head,newLayerNode); } } } bool erase(int num) { bool flag=false; Node* p=head; while(p){ Node* ne=p->next; while(ne!=NULL && num>ne->key){ p=p->next; ne=ne->next; } if(ne!=NULL && num==ne->key){ p->next=p->next->next; flag=true; } p=p->down; } return flag; } }; /** * Your Skiplist object will be instantiated and called as such: * Skiplist* obj = new Skiplist(); * bool param_1 = obj->search(target); * obj->add(num); * bool param_3 = obj->erase(num); */
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