数据结构PTA(浙大mooc)

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                                               04-树5 Root of AVL Tree (25分)

An AVL tree is a self-balancing binary search tree. In an AVL tree, the heights of the two child subtrees of any node differ by at most one; if at any time they differ by more than one, rebalancing is done to restore this property. Figures 1-4 illustrate the rotation rules.

 

技术图片 技术图片

 

技术图片 技术图片

Now given a sequence of insertions, you are supposed to tell the root of the resulting AVL tree.

 

Input Specification:

Each input file contains one test case. For each case, the first line contains a positive integer N (20) which is the total number of keys to be inserted.

Then N distinct integer keys are given in the next line. All the numbers in a line are separated by a space.

Output Specification:

For each test case, print the root of the resulting AVL tree in one line.

Sample Input 1:

5
88 70 61 96 120
 

Sample Output 1:

70
 

Sample Input 2:

7
88 70 61 96 120 90 65
 

Sample Output 2:

88
#include<stdio.h>
#include<malloc.h>
#define EH 0 //等高
#define RH -1 //右高
#define LH 1 //左高
typedef struct BSTNode *BSTree;




void L_Rotate(BSTree &p);
void R_Rotate(BSTree &p);
void LeftBalance(BSTree &T);
void RightBalance(BSTree &T);
int InsertAVL(BSTree &T, int e, bool &taller);
struct BSTNode
{
    int data;
    int bf;  //-1代表右高,1代表左高,0代表左右一样高
    BSTree lchild;
    BSTree rchild;
};

int main()
{
    int n;
    scanf_s("%d", &n);
    int x;
    BSTree T=NULL;
    bool taller = false;
    for (int i = 0; i < n; i++)
    {
        scanf_s("%d", &x);
        InsertAVL(T, x, taller);
    }
    printf("%d
", T->data);
    return 0;
}


//右旋
void R_Rotate(BSTree &p)
{
    BSTree lc;
    lc = p->lchild;      //lc指向p的左子树的根结点
    p->lchild = lc->rchild;  //p的左子树接lc的右子树
    lc->rchild = p;    //lc的右子树接p
    p = lc;         //p指向新的根结点
}

//左旋
void L_Rotate(BSTree &p)
{
    BSTree rc = p->rchild;   //rc指向p的右子树的根结点
    p->rchild = rc->lchild;  //p的右子树接rc的左子树
    rc->lchild = p;           //rc的左子树接为p
    p = rc;           //p指向新的根结点
}

int InsertAVL(BSTree &T, int e, bool &taller)
{
    //若在平衡的二叉搜索树T中不存在和e相同的结点则插入一个新结点,返回1,否则返回0
    //若因插入使二叉搜索树失去平衡,则做平衡旋转处理,bool类型判断T是否长高
    if (!T){//插入新结点,树长高,taller置为True
        T = (BSTree)malloc(sizeof(BSTNode));
        T->data = e;
        T->lchild = T->rchild = NULL;
        T->bf = EH;
        taller = true;
    }
    else
    {
        if (e == T->data) //存在和e相同的结点不插入
        {
            taller = false;
            return 0;
        }
        if (e < T->data)     //应在T的左子树中进行搜索
        {
            if (!InsertAVL(T->lchild, e, taller)) //返回值为0说明左子树中存在相同的结点,则直接return 0;
                return 0;
            if (taller)    //如果树长高了,判断是否需要平衡
            {
                switch (T->bf)    //检查T的平衡因子
                {
                case LH:                          //原来左子树比右子数高,又插入在左子树中,需要做平衡
                    LeftBalance(T); taller = false; break;
                case EH:
                    T->bf = LH; taller = true;
                    break;
                case RH:
                    T->bf = EH; taller = false; break;
                }
            }
        }
        else                                 //在T的右子树种进行搜索
        {
            if (!InsertAVL(T->rchild, e, taller))    //返回值为0,说明右子树种存在相同的结点,不用插入
                return 0;
            if (taller)
            {
                switch (T->bf)
                {
                case LH:
                    T->bf = EH; taller = false; break;
                case EH:
                    T->bf = RH; taller = true; break;
                case RH:
                    RightBalance(T); taller = false; break;
                }
            }
        }
        
    }
    return 1;
}

void LeftBalance(BSTree &T)
{
    //对以T为根结点的二叉树做左平衡旋转,结束后,指针T指向新的根结点
    BSTree lc = T->lchild;
    switch (lc->bf)           //检查T的左子树的平衡因子
    {
    case LH:          //如果左边高,则做右旋操作
        T->bf = lc->bf = EH;       //先修改平衡因子,右旋后,平衡因子置为EH
        R_Rotate(T); break;
    case RH:          //如果右高,新结点插在T的左子树的右子树上,应做左右双旋
        BSTree rd = lc->rchild;
        switch (rd->bf)     //按照三种情况修改,T和lc的平衡因子
        {
        case LH:lc->bf = EH; T->bf = RH; break;
        case EH:lc->bf = T->bf = EH; break;
        case RH:T->bf = EH; lc->bf = LH; break;
        }
        rd->bf = EH;  //修改rd的平衡因子
        L_Rotate(T->lchild);    //对T的左子树进行左旋,旋转之后T的左孩子变为rd;
            R_Rotate(T);       //然后对T进行右旋操作
            break;

    }
}

void RightBalance(BSTree &T)
{
    BSTree rc = T->rchild;   //rc指向T的右子树
    switch (rc->bf)
    {
    case RH:    //插入在T的右子树的右子树上,应进行右旋操作
        T->bf = rc->bf = EH;//先修改T和T的右子树的平衡因子
        L_Rotate(T); break;
    case LH:    //插入在T的右子树的左子树上,应进行右左双选操作
        BSTree ld = rc->lchild;
        switch (ld->bf)
        {
        case LH:T->bf = EH; rc->bf = RH; break;
        case EH:T->bf = rc->bf = EH;  break;
        case RH:T->bf = LH; rc->bf = EH; break;
        }
        ld->bf = EH;
        R_Rotate(T->rchild);    //对T的右子树进行右旋,旋转后T的右子树的根结点变成ld
        L_Rotate(T);       //然后对T进行左旋
        break;
    }
}

 

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