AS3-从本地驱动器以闪存形式加载和显示图像
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Use this class to create a simple upload-to-flash button. Select image from your local harddrive and upload it in flash, later you can get is as Bitmap() objectAll images are stored in static array, so you can retrive it anywhere you want in your code!
package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.events.Event; import flash.text.TextField; import flash.text.AntiAliasType; import flash.text.GridFitType; import flash.text.TextFieldAutoSize; import flash.text.TextFieldType; import flash.text.TextFormat; import flash.text.TextFormatAlign; import flash.display.Loader; import flash.errors.IOError; import flash.events.ProgressEvent; import flash.display.LoaderInfo; import flash.display.DisplayObject; import flash.net.FileFilter; import flash.net.FileReference; import flash.net.FileReferenceList; import flash.net.URLVariables; import flash.net.URLLoader; import flash.net.URLRequest; import flash.net.URLRequestMethod; import flash.net.URLLoaderDataFormat; import flash.net.URLRequestHeader; import flash.events.Event; import flash.events.MouseEvent; public class ImageUploader extends Sprite { //public static const containing all loaded images public static var IMAGES:Array = []; //some event constants public static const EVENT_IMAGE_LOADED:String = "eventImageLoaded"; //private vars private var bg:Sprite; private var uploadbar:Sprite; private var label:TextField; //actual image private var _image:Bitmap; protected var fileRef:FileReference; public function ImageUploader() { /* Author: Chrysto Panayotov ( burnandbass [@] gmail [dot] com ) All images are stored in static ImageUploader.IMAGES array you can listen for ImageUploader.EVENT_IMAGE_LOADED event - fired when the image is loaded usage var upload1:ImageUploader = new ImageUploader(); upload1.x = 100; upload1.y = 20; addChild(upload1); upload1.addEventListener(ImageUploader.EVENT_IMAGE_LOADED, function():void{ var image:Bitmap = upload1.image; image.y = 70; image.x = 10; addChild(image); }); */ this.mouseChildren = false; this.buttonMode = true; bg = new Sprite(); bg.graphics.beginFill(0x00ffff,0.7); bg.graphics.drawRoundRect(0,0,170,40,10,10); bg.graphics.endFill(); addChild(bg); var _format:TextFormat _format = new TextFormat(); _format.font = "Helvetica"; _format.color = 0x0000; _format.size = 14; _format.align = TextFormatAlign.CENTER; label = new TextField(); label.embedFonts = false; label.antiAliasType = AntiAliasType.ADVANCED; label.autoSize = TextFieldAutoSize.CENTER; label.multiline = false; label.cacheAsBitmap = true; label.selectable = false; label.text = "upload image"; label.defaultTextFormat = _format; label.setTextFormat(_format); label.y = 5; label.width = this.width addChild(label); uploadbar = new Sprite(); uploadbar.graphics.beginFill(0xffffff,1); uploadbar.graphics.drawRect(0,0,this.width - 30, 2); uploadbar.graphics.endFill(); uploadbar.x = 15; uploadbar.y = 30; uploadbar.scaleX = 0; addChild(uploadbar); fileRef = new FileReference(); fileRef.addEventListener(Event.SELECT, onFileSelect); this.addEventListener(MouseEvent.CLICK, chooseFile); } private function chooseFile(event:MouseEvent):void{ this.removeEventListener(MouseEvent.CLICK, chooseFile); label.text = "image uploading"; fileRef.browse([new FileFilter("Images (*.jpg, *.jpeg, *.gif, *.png, *.JPG)", "*.jpg;*.jpeg;*.gif;*.png; *.JPG")]); } protected function onFileSelect(event:Event):void { this.buttonMode = false; fileRef.removeEventListener(Event.SELECT, onFileSelect); fileRef.addEventListener(Event.COMPLETE, onFileLoad); fileRef.addEventListener(ProgressEvent.PROGRESS, reportProgress); fileRef.load(); } private function reportProgress(event:ProgressEvent):void{ this.dispatchEvent(event.clone()); if(event.bytesLoaded > 1){ this.alpha = 0.9; } uploadbar.scaleX = (event.bytesLoaded / event.bytesTotal); } protected function onFileLoad(event:Event):void { fileRef.removeEventListener(Event.COMPLETE, onFileLoad); var image:Loader = new Loader(); image.loadBytes(fileRef.data); image.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageParse); } protected function onImageParse(event:Event):void { label.text = "image uploaded"; var content:DisplayObject = LoaderInfo(event.target).content; _image = Bitmap(content); IMAGES.push(_image); this.dispatchEvent(new Event(ImageUploader.EVENT_IMAGE_LOADED)); //addChild(_image); //_image.y = 100; } //getters public function get image():Bitmap{ return _image; } }//end }
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