MapboxGL.Light

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参考技术A

灯光表示拉伸几何图形的光源

可自定义的样式属性

anchor

Whether extruded geometries are lit relative to the map or viewport.

enum

viewport

map - The position of the light source is aligned to the rotation of the map.<br />
光源的位置与地图的旋转对齐
viewport - The position of the light source is aligned to the rotation of the viewport.<br />
光源的位置与视口的旋转对齐

Parameters: zoom

position

Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when light.anchor is set to viewport corresponds to the top of the viewport, or 0° when light.anchor is set to map corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
光源相对于照明(拉伸)几何图形的位置,在[r径向坐标,方位角,p极角]中,其中r表示从对象的底部的中心到其光的距离,a表示光相对于0°的位置(当 light.anchor 设置为‘viewport 时为0°时,对应于视口的顶部,或者当 light.anchor 设置为 map`时为0°,对应于正北,度顺时针进行),p表示光的高度(从0°,正上方,到180°,正下方)。

array<number>

[1.15,210,30]

Parameters: zoom

color

Color tint for lighting extruded geometries.
照明拉伸几何图形的颜色色调。

color

#ffffff

Parameters: zoom

intensity

Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.
照明强度(从0到1的刻度)。更高的数字将表现为更极端的对比。

number

0.5

0

1

Parameters: zoom

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