基本FMS连接AS3
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This is the standard code needed when connecting to a media server.
package { import flash.display.Sprite; import flash.net.NetConnection; import flash.events.Event; import flash.events.NetStatusEvent; import flash.events.IOErrorEvent; import flash.events.SecurityErrorEvent; public class FMSConnection extends Sprite { public static const CONNECTED:String = 'connected'; private var nc:NetConnection; public function FMSConnection() { // constructor code connect('rtmp://YOUR-SERVERSIDE-APP', 'USERNAME'); } public function connect(url:String, username:String):void { // Create new net connection nc = new NetConnection(); // Set this instance/class to receive callback functions. nc.client = this; // Call the connect method on the FMS and pass in the username. nc.connect(url, username); nc.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus); nc.addEventListener(IOErrorEvent.IO_ERROR, onIoError); nc.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError); } private function onNetStatus(event:NetStatusEvent):void { if(event.info.code == "NetConnection.Connect.Success") { trace("Connected To server"); // Dispatch event letting the application know it connected. // Do Stuff here! dispatchEvent(new Event(FMSConnection.CONNECTED, true)); }else{ throw new Error("Failed to connect to server!"); } } private function onIoError(event:IOErrorEvent):void { throw new Error("IO Error on connection."); } private function onSecurityError(event:SecurityErrorEvent):void { throw new Error("Security Error on connection."); } } ///////////////////////////////////////// /* Brian Shantz -- 2010 */ /* http://www.brianshantz.com */ /* Flash Media Server Connection Script */ ///////////////////////////////////////// }
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