Three patterns for using libevent
Posted pugang
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pattern 1 client
#include<sys/types.h> #include<sys/socket.h> #include<netinet/in.h> #include<arpa/inet.h> #include<errno.h> #include<unistd.h> #include<stdio.h> #include<string.h> #include<stdlib.h> #include<event.h> #include<event2/util.h> int tcp_connect_server(const char* server_ip, int port); void cmd_msg_cb(int fd, short events, void* arg); void socket_read_cb(int fd, short events, void *arg); int main(int argc, char** argv) { if( argc < 3 ) { printf("please input 2 parameter "); return -1; } //两个参数依次是服务器端的IP地址、端口号 int sockfd = tcp_connect_server(argv[1], atoi(argv[2])); if( sockfd == -1) { perror("tcp_connect error "); return -1; } printf("connect to server successful "); struct event_base* base = event_base_new(); struct event *ev_sockfd = event_new(base, sockfd, EV_READ | EV_PERSIST, socket_read_cb, NULL); event_add(ev_sockfd, NULL); //监听终端输入事件 struct event* ev_cmd = event_new(base, STDIN_FILENO, EV_READ | EV_PERSIST, cmd_msg_cb, (void*)&sockfd); event_add(ev_cmd, NULL); event_base_dispatch(base); printf("finished "); return 0; } void cmd_msg_cb(int fd, short events, void* arg) { char msg[1024]; int ret = read(fd, msg, sizeof(msg)); if( ret <= 0 ) { perror("read fail "); exit(1); } int sockfd = *((int*)arg); //把终端的消息发送给服务器端 //为了简单起见,不考虑写一半数据的情况 write(sockfd, msg, ret); } void socket_read_cb(int fd, short events, void *arg) { char msg[1024]; //为了简单起见,不考虑读一半数据的情况 int len = read(fd, msg, sizeof(msg)-1); if( len <= 0 ) { perror("read fail "); exit(1); } msg[len] = ‘