面向对象text 01 盖伦vs瑞文vs提莫

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Text For Class:

        League of Legends
        Garen vs Riven vs Teemo

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import random # 全局随机
import time


class HeroName: # 英雄名字类
    GameName = League of Legends # 游戏名字
    def __init__(self,hero_name): # 初始化设定,自身和形参名
        self.hero_name = hero_name # 形参名初始化
        self.HP = 800 # 血量初始化
        if hero_name not in [Garen,Riven,Teemo]: # 不是瑞文提莫盖伦
            self.hero_name == Teemo # 都为提莫
            Teemo_HP = random.randint(100,250) # 提莫血量随机整数 全闭[100到250]
            self.HP = Teemo_HP # 提莫血量赋名
            self.__armor = 0 # 提莫格挡为0
            self.__att = 1000 # 提莫攻击1000

        elif hero_name == Teemo: # 提莫 HP 随机 100-250
            Teemo_HP = random.randint(100, 250)
            self.HP = Teemo_HP
            self.__armor = 0 # 格挡 0
            self.__att = 1000 # 攻击 1000

        elif hero_name == Garen: # 盖伦 HP 800
            self.__armor = 150 # 格挡 150
            self.__att = 200 # 攻击 200

        else : # 瑞文
            self.__armor = 80 # 格挡 80 HP 800
            self.__att = 300 # 攻击 300

    @property
    def armor_count(self):
        return self.__armor


    def attack(self,enemy):

        n = 1
        print(%s   vs   %s % (self.hero_name, enemy.hero_name))
        if self.hero_name == Teemo or enemy.hero_name == Teemo:
            print(Teemo必须死)
        while True:

            if (enemy.HP > 0 and self.HP > 0):
                print(----------------------------------)
                print(第%s回合 %n)

                enemy.HP -= self.__att - enemy.armor_count
                info_1 = self.hero_name,enemy.hero_name,enemy.hero_name,enemy.HP,self.hero_name,self.HP
                print(%s攻击了%s,%s还剩%s滴血,%s还剩%s滴血% info_1)
                if enemy.HP > 0:
                    self.HP -= enemy.__att - self.armor_count
                    info_2 = enemy.hero_name, self.hero_name, self.hero_name, self.HP, enemy.hero_name, enemy.HP
                    print(%s反击了%s,%s还剩%s滴血,敌人%s还剩%s滴血 % info_2)
                    n += 1
                    # time.sleep(3)
                else:
                    print(胜利,敌人%s已经阵亡 % enemy.hero_name)
                    break

            else:
                print(你的角色%s已经阵亡 % self.hero_name)
                break




class Game: # 定义游戏类
    name = League of Legends , Garen vs Riven vs Teemo

    @classmethod # 能拿到类中定义的属性
    def start(cls):
        print(--- %s ---% cls.name)
        # League of Legends , Garen vs Riven vs Teemo

        H1 = HeroName(Garen)
        H2 = HeroName(Riven)
        H3 = HeroName(Teemo)
        choose = random.randint(1,4)
        if choose == 1:
            enemy = H2.hero_name
            # print(‘盖伦打瑞文‘)
            H1.attack(H2)

        elif choose == 2:
            enemy = H1.hero_name
            # print(‘瑞文打盖伦‘)
            H2.attack(H1)

        elif choose == 3:
            H3 = HeroName(Teemo)
            enemy = H1.hero_name
            # print(‘提莫打盖伦‘)
            H3.attack(H1)

        else:
            H3 = HeroName(Teemo)
            enemy = H3.hero_name
            # print(‘盖伦打提莫‘)
            H1.attack(H3)

Game.start() # 游戏开始







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# --  (Problems in testing)  ------------------------------------------------------------------------------------------
# --  (1.)  ------------------------------------------------------------------------------------------------

# --  (import random *module)  ----------------------------------------------------------------------------------------------
# --  (# auth code) ----------------------------------------------------------------------------------------------

import random # import random *module 声明随机模块
def auth_code(n): # 定义生成码函数,位形n 接 外实传n

    res=‘‘
    # 声明一个空字符串
    # 因为下面随机出来一个是整型一个是字符串
    # 在整型65,90中,把随机出来的数字通过内置chr,转换为ascii中对应的大写的A-Z,(97-122小写)
    # 定义空字符串为了做字符串拼接

    for i in range(n): # 循环范围传参
        s1 = chr(random.randint(65,90))

        # randint 大于等于65,小于等于90的整数,前闭后闭[65,90]
        # 然后通过chr 转成ascii码对应的字符
        # chr(65-90) 就是A-Z
        # chr(97-122) 就是a-z

        # ord()函数主要用来返回对应字符的ascii码
        # chr()主要用来表示ascii码对应的字符
        # 可以用十进制,也可以用十六进制。

        s2=str(random.randint(0,9))
        # randint 大于等于0,小于等于9的整数,前闭后闭[0,9]
        # 转成str字符串

        res += random.choice([s1,s2]) # 二选一,现在输出都为字符串
        # random.choice模块是通过[]列表的索引取值
        # 每次循环结束都把结果 添加到定义的res空字符串中‘‘字符串拼接

        # 循环外界次数n次就循环n次,随机n次
    return res #

print(auth_code(9))
# res = 5U549I6H0...


# ----  (Random Ex)  ------------------------------------------------------------------------------------------------

# 1.

# ascii:
    # Capital(A-Z) for range(65,90)
    # lower(a-z) for range(97,122)

    # Convert to ASCII code through Chr
    # Then check result‘s type.


s = random.randint(65, 90)
# 65|90|85|72
print(s,type(s))
# Enter --> s,int

s = chr(s)
# s --> chr --> ascii
print(s,type(s))
# Enter --> s,str


variable_name = random.choice([10,‘25‘])
print(variable_name)
# Enter -->
# case.1.Enter --> list[0,1] --> list[0] --> 10
# case.2.Enter --> list[0,1] --> list[1] --> ‘25‘

# res = random.choice([‘x‘,‘y‘,random.randint(1,9)])
# print(res)
# Enter -->
# case.1.Enter --> list[0,1,2] --> list[0] --> ‘x‘
# case.2.Enter --> list[0,1,2] --> list[1] --> ‘y‘
# case.3.Enter --> list[0,1,2] --> list[2] --> random.randint(1,9) --> 1|2...|9



# ---------------------------------------------------------------------------------------------------------
# ---------------------------------------------------------------------------------------------------------
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