demo1:会下蛋的机器人
Posted ivan5277
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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>spriteJs</title> <style> body { background: black; } div { width: 1000px; height: 600px; /*border: 1px solid red;*/ border-radius: 10px; margin: 30px auto; overflow: hidden; background: black; } </style> </head> <body> <div id="container"></div> </body> <script src="https://unpkg.com/spritejs/dist/spritejs.min.js"></script> <script> // localStorage.setItem(‘language‘, ‘zh-CN‘); let container = document.getElementById(‘container‘), width = container.offsetWidth * 2, height = container.offsetHeight; const {Scene, Sprite} = spritejs; const scene = new Scene(‘#container‘, { // viewport: [‘auto‘, ‘auto‘], resolution: [‘flex‘, ‘flex‘], }); (async function () { await scene.preload({ id: ‘bg‘, src: ‘./img/bgImage.png‘ }, { id: ‘robot‘, src: ‘./img/robot.png‘ }, { id: ‘rabbit‘, src: ‘./img/rabbit.png‘ }, { id: ‘egg1‘, src: ‘./img/dragon-egg1.png‘ }, { id: ‘egg2‘, src: ‘./img/dragon-egg2.png‘ }, { id: ‘snow‘, src: ‘./img/snowflake.png‘ } ) })(); const layer = scene.layer(); const robot = new Sprite(‘./img/robot.png‘); const rabbit = new Sprite(‘rabbit‘); const egg1 = new Sprite(‘egg1‘); const egg2 = new Sprite(‘egg2‘); const bg = new Sprite(‘bg‘); bg.attr({ anchor: [0, 0], x: 0, y: 0, // size: [1000, 600] }); robot.attr({ anchor: [0.5, 0], x: width, y: 0, // scale: 0.5 size: [182, 252] }); let robotHeight = robot.offsetSize[1]; async function init() { let rabbitP = await initEgg(rabbit); let egg1P = await initEgg(egg1); let egg2P = await initEgg(egg2); layer.append(bg); layer.append(robot); layer.append(rabbitP); layer.append(egg1P); layer.append(egg2P); animateRobot(); // 创建300片雪花,循环,稍微节省点性能 for (let i = 0; i < 300; i++) { setTimeout(async () => { let snow = new Sprite(‘snow‘); let snowP = await initSnow(snow); layer.append(snowP.sprite); animateSnow(snowP); }, 100 * i); } } // 入口 init(); // 初始化蛋蛋 async function initEgg(egg) { await egg.attr({ anchor: [0.5, 0.5], x: width / 2, y: (height / 2) + robotHeight, opacity: 0 }); return egg; } // 初始化雪花 async function animateSnow(snow) { snow.sprite.animate([ { x: snow.attribute.x, y: 0 }, { x: snow.attribute.x, y: height * 2 } ], { duration: 5000, iterations: Infinity, direction: ‘default‘, }) } // 雪花的动画 async function initSnow(snowSpite) { var sss = random(20, 100); let snow = { width: sss, height: sss, x: random(0, width), y: 0, opacity: random(0, 1) }; await snowSpite.attr({ anchor: [0.5, 0.5], x: snow.x, y: snow.y, size: [snow.width, snow.height], opacity: snow.opacity }); let obj = { attribute: snow, sprite: snowSpite }; return obj; } // 会飞的机器人 async function animateRobot() { await robot.animate([ {x: width, y: 0}, {x: width / 2, y: height / 2}, {x: width / 2, y: height / 2 + 60}, ], { duration: 3500, iterations: 1, direction: ‘default‘, }).finished; animateEgg(rabbit, 45); await robot.animate([ {x: width / 2, y: height / 2 + 60}, {x: width / 2, y: height / 2}, {x: width / 2, y: height / 2 + 60}, ], { duration: 1500, iterations: 1, direction: ‘default‘, }).finished; animateEgg(egg1, -45); await robot.animate([ {x: width / 2, y: height / 2 + 60}, {x: width / 2, y: height / 2}, {x: width / 2, y: height / 2 + 60}, ], { duration: 1500, iterations: 1, direction: ‘default‘, }).finished; animateEgg(egg2, 0); await robot.animate([ {x: width / 2, y: height / 2 + 60}, {x: width / 2, y: height / 2}, {x: 0, y: 0} ], { duration: 2000, iterations: 1, direction: ‘default‘, }).finished; animateRobot(); } // 蛋的动画 async function animateEgg(egg, deg) { egg.animate([ { x: width / 2, y: (height / 2) + robotHeight + 60, opacity: 1 }, { x: width / 2 + deg, y: (height / 2) + robotHeight + 360, opacity: 1 }, { rotate: deg } ], { duration: 2000, iterations: 1, direction: ‘default‘, // fill: ‘forwards‘ }); } // 随机 function random(min, max) { return Math.random() * (max - min) + min; } </script> </html>
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突然看到这个题,确实很经典下蛋公鸡,公鸡中的战斗鸡!欧耶!!!!!!!
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