GPU性能:光栅化图层混合离屏渲染

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So, shouldRasterize will not affect the green/red you see using Instruments. In order to have everything green, you‘ll need to not use transparency and have all your child objects be opaque. Sometimes its unavoidable to still have red areas depending on your design. The instrument is just there to help you optimize ones that could be opaque and reduce the amount of blending the GPU has to do. 

Edit: To explain further, suppose you have a UILabel and its sitting on top of a photo. You only want to see the text and not its background color, so you set its backgroundColor to clear, and the opaque property to NO. In instruments, this will now appear red. The GPU has to blend this transparency over the image behind it, performing two draw operations instead of one.

If we had set opaque to YES and gave it a solid background color, the view would now show up green in instruments because it didn‘t have to blend that view with any other view. 

So, whether the layer is rasterized or not, it still has to composite its child views so shouldRasterize really has no effect either way on what you see in Instruments.

 

https://stackoverflow.com/questions/12338553/does-calayer-shouldrasterize-propagate-to-all-sublayers?r=SearchResults

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