特炫照片墙

Posted lmaster

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了特炫照片墙相关的知识,希望对你有一定的参考价值。

多日未更新博客,近日研究了一个3D效果的js照片墙效果

修改了源码中关于无限setTimeout的问题

html页面

技术分享图片
 1 <!DOCTYPE html>
 2 <html lang="zh-CH">
 3 
 4 <head>
 5     <meta charset="utf-8">
 6     <title>漂亮的3D相片展示效果 </title>
 7     <meta http-equiv="imagetoolbar" content="false">
 8     <link rel="stylesheet" type="text/css" href="plugin/photowall/wall.css">
 9 </head>
10 
11 <body>
12     <div id="screen">
13         <div id="command">
14             <h1>bar</h1>
15                 点击放大
16             <div id="bar"></div>
17         </div>
18     </div>
19     <script src="plugin/photowall/m3D.js"></script>
20     <script type="text/javascript">
21     /* ==== start script ==== */
22     window.onload = function() {
23         // src 是图片位置,可以是相对于路径也可以是绝对路径,甚至是网络图片
24         m3D.init(
25             [
26                 { src: ./img/lunbo1.jpg },
27                 { src: ./img/lunbo2.jpg },
28                 { src: ./img/lunbo3.jpg },
29                 { src: ./img/lunbo4.jpg },
30                 { src: ./img/lunbo5.jpg },
31                 { src: ./img/lunbo6.jpg },
32                 { src: ./img/lunbo7.jpg },
33                 { src: ./img/lunbo8.jpg },
34                 { src: ./img/lunbo9.jpg },
35                 { src: ./img/lunbo10.jpg },
36                 { src: ./img/lunbo11.jpg },
37             ]
38         );
39     }
40     </script>
41 </body>
42 
43 </html>
View Code

css页面

技术分享图片
#screen {
    position: absolute;
    top: 300px;
    width: 100%;
    height: 400px;
    background: #f2ebe2;
    overflow: hidden;
    color: white;
}

#screen img{
    position: absolute;
    left: -9999px;
    cursor: pointer;
    image-rendering: optimizeSpeed;
}

#command {
    position: absolute;
    left: 1em;
    top: 6em;
    width: 130px;
    z-index: 30000;
    background: #93989c;
    padding: 1em;
}

#bar {
    position: relative;
    top: 1em;
    height: 100px;
}

#bar .button {
    position: absolute;
    background: #222;
    width: 20px;
    height: 20px;
    cursor: pointer;
}

#bar .loaded {
    background: #666;
}

#bar .viewed {
    background: #fff;
}

#bar .selected {
    background: #f00;
}
View Code

js页面

  1 // =============================================================
  2 //           ===== 3D gallery experiment =====
  3 // script written by Gerard Ferrandez - April 5, 2010
  4 // use under a CC-BY-NC license
  5 // -------------------------------------------------------------
  6 // update: April 17 : added hyperlinks, tweaked z-index
  7 // update: 1/28,2019 : change dom , init , create img by lmaster
  8 // =============================================================
  9 var m3D = function() {
 10     /* ---- private vars ---- */
 11     var diapo = [],
 12         scr,
 13         bar,
 14         selected,
 15         nw = 0,
 16         nh = 0,
 17         engine,
 18         loaded = false;
 19     /* ---- camera ---- */
 20     var camera = {
 21         x: 0,
 22         y: 0,
 23         z: -650,
 24         s: 0,
 25         fov: 500,
 26         setTarget: function(c0, t1, p) {
 27             if (Math.abs(t1 - c0) > .1) {
 28                 camera.s = 1;
 29                 camera.p = 0;
 30                 camera.d = t1 - c0;
 31                 if (p) {
 32                     camera.d *= 2;
 33                     camera.p = 9;
 34                 }
 35             }
 36         },
 37         tween: function(v) {
 38             if (camera.s != 0) {
 39                 camera.p += camera.s;
 40                 camera[v] += camera.d * camera.p * .01;
 41                 if (camera.p == 10) camera.s = -1;
 42                 else if (camera.p == 0) camera.s = 0;
 43             }
 44             return camera.s;
 45         }
 46 
 47     };
 48 
 49 
 50     /* ==== diapo constructor ==== */
 51     var Diapo = function(init, img) {
 52         /* ---- image ---- */
 53         this.img = img;
 54         this.img.diapo = this;
 55         /* ---- bar buttons ---- */
 56         this.but = document.createElement(‘div‘);
 57         this.but.className = "button loaded";
 58         bar.appendChild(this.but);
 59         this.but.diapo = this;
 60         var i = init.i - 1;
 61         this.but.style.left = Math.round((this.but.offsetWidth * 1.2) * (i % 4)) + ‘px‘;
 62         this.but.style.top = Math.round((this.but.offsetHeight * 1.2) * Math.floor(i / 4)) + ‘px‘;
 63         this.but.onclick = this.img.onclick;
 64         /* ---- object variables ---- */
 65         this.w = init.width;
 66         this.h = init.height;
 67         this.zi = 25000;
 68         this.x = init.x;
 69         this.y = init.y;
 70         this.z = init.z;
 71         this.css = this.img.style;
 72     }
 73 
 74     /* ==== main 3D animation ==== */
 75     Diapo.prototype.anim = function() {
 76         /* ---- 3D to 2D projection ---- */
 77         var x = this.x - camera.x;
 78         var y = this.y - camera.y;
 79         var z = this.z - camera.z;
 80         if (z < 20) z += 5000;
 81         var p = camera.fov / z;
 82         var w = this.w * p;
 83         var h = this.h * p;
 84         /* ---- HTML rendering ---- */
 85         this.css.left = Math.round(nw + x * p - w * .5) + ‘px‘;
 86         this.css.top = Math.round(nh + y * p - h * .5) + ‘px‘;
 87         this.css.width = Math.round(w) + ‘px‘;
 88         this.css.height = Math.round(h) + ‘px‘;
 89         this.css.zIndex = this.zi - Math.round(z);
 90     }
 91 
 92 
 93     /* ==== screen dimensions ==== */
 94     var resize = function() {
 95         nw = scr.offsetWidth * .5;
 96         nh = scr.offsetHeight * .5;
 97     }
 98 
 99     /* ==== disable interpolation during animation ==== */
100     /* ==== Low version browser : IE8 ==== */
101     var interpolation = function(bicubic) {
102         var i = 0,
103             o;
104         while (o = diapo[i++]) {
105             if (o.but) {
106                 o.css.msInterpolationMode = bicubic ? ‘bicubic‘ : ‘nearest-neighbor‘; // makes IE8 happy
107                 o.css.imageRendering = bicubic ? ‘optimizeQuality‘ : ‘optimizeSpeed‘; // does not really work...
108             }
109         }
110     }
111 
112     /* ==== init script ==== */
113     var init = function(data) {
114         /* ---- containers ---- */
115         scr = document.getElementById("screen");
116         bar = document.getElementById("bar");
117         resize();
118 
119         /* ---- loading images ---- */
120         var i = 0,
121             o,
122             n = data.length;
123         while (o = data[i++]) {
124             img(o, i, n);
125         }
126     }
127 
128     /* ---- init image : i x y z width height ---- */
129     var initImg = function(i, n, width, height) {
130         var x = 1000 * ((i % 4) - 1.5),
131             y = Math.round(Math.random() * 4000) - 2000,
132             z = i * (5000 / n),
133             _width = width / 2,
134             _height = height / 2;
135         return { i: i, x: x, y: y, z: z, width: _width, height: _height };
136     }
137 
138     /* ==== main loop ==== */
139     var run = function() {
140         /* ---- x axis move ---- */
141         if (camera.tx) {
142             if (!camera.s) camera.setTarget(camera.x, camera.tx);
143             var m = camera.tween(‘x‘);
144             if (!m) camera.tx = 0;
145             /* ---- y axis move ---- */
146         } else if (camera.ty) {
147             if (!camera.s) camera.setTarget(camera.y, camera.ty);
148             var m = camera.tween(‘y‘);
149             if (!m) camera.ty = 0;
150             /* ---- z axis move ---- */
151         } else if (camera.tz) {
152             if (!camera.s) camera.setTarget(camera.z, camera.tz);
153             var m = camera.tween(‘z‘);
154             if (!m) {
155                 /* ---- animation end ---- */
156                 camera.tz = 0;
157                 // interpolation(true);
158                 clearTimeout(engine);
159                 return;
160             }
161         }
162         /* ---- anim images ---- */
163         var i = 0,
164             o;
165         while (o = diapo[i++]) o.anim();
166         /* ---- loop ---- */
167         engine = setTimeout(run, 32);
168     }
169 
170     /* ==== create image ==== */
171     var img = function(data, i, n) {
172         var img = document.createElement(‘img‘);
173         img.src = data.src;
174         scr.appendChild(img);
175         /* ---- on onload event ---- */
176         img.onload = function() {
177             var _diapo = new Diapo(initImg(i, n, this.width, this.height), this);
178             diapo.push(_diapo);
179             _diapo.anim();
180         }
181         /* ---- on click event ---- */
182         img.onclick = function() {
183             if (camera.s) return;
184             /* ---- target positions ---- */
185             camera.tz = this.diapo.z - camera.fov;
186             camera.tx = this.diapo.x;
187             camera.ty = this.diapo.y;
188             /* ---- disable previously selected img ---- */
189             if (selected) {
190                 selected.but.className = "button viewed";
191             }
192             /* ---- select current img ---- */
193             this.diapo.but.className = "button selected";
194             // interpolation(false);
195             selected = this.diapo;
196             run();
197         }
198     }
199 
200     return {
201         /* ==== initialize script ==== */
202         init: init
203     }
204 }();


原来效果地址: http://www.jq22.com/yanshi1486

 




以上是关于特炫照片墙的主要内容,如果未能解决你的问题,请参考以下文章

下面的3d 照片墙用WPF应该怎么开发

谁知道这个照片墙的源代码

wordpress 照片墙 是如何实现的

百行代码制作一个属于猫主子的3D场景照片墙#yyds干货盘点#

利用python,20行代码即可实现照片墙,还可以生成爱心❤️形状哟

jQuery照片墙相册