Audio子系统之AudioRecord.stop

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在上一篇文章《(四)Audio子系统之AudioRecord.read》中已经介绍了AudioRecord如何获取音频数据,接下来,继续分析AudioRecord方法中的stop的实现

 

  函数原型:

  public void stop() throws IllegalStateException

       作用:

    暂停录制

  参数:

    无

  返回值:

    无

  异常:

    若没有初始化完成时,抛出IllegalStateException

 

接下来进入系统分析具体实现

frameworks/base/media/java/android/media/AudioRecord.java

    public void stop()
    throws IllegalStateException {
        if (mState != STATE_INITIALIZED) {
            throw new IllegalStateException("stop() called on an uninitialized AudioRecord.");
        }

        // stop recording
        synchronized(mRecordingStateLock) {
            handleFullVolumeRec(false);
            native_stop();
            mRecordingState = RECORDSTATE_STOPPED;
        }
    }

首先判断是否已经初始化完毕了,在new AudioRecord()中,mState已经是STATE_INITIALIZED状态了。所以继续分析native_stop函数,最后标记mState已经是RECORDSTATE_STOPPED

frameworks/base/core/jni/android_media_AudioRecord.cpp

static void
android_media_AudioRecord_stop(JNIEnv *env, jobject thiz)
{
    sp<AudioRecord> lpRecorder = getAudioRecord(env, thiz);
    if (lpRecorder == NULL ) {
        jniThrowException(env, "java/lang/IllegalStateException", NULL);
        return;
    }

    lpRecorder->stop();
}

继续调用AudioRecord的stop方法

frameworksavmedialibmediaAudioRecord.cpp

void AudioRecord::stop()
{
    AutoMutex lock(mLock);
    if (!mActive) {
        return;
    }
    mActive = false;
    mProxy->interrupt();
    mAudioRecord->stop();
    // the record head position will reset to 0, so if a marker is set, we need
    // to activate it again
    mMarkerReached = false;
    sp<AudioRecordThread> t = mAudioRecordThread;
    if (t != 0) {
        t->pause();
    } else {
        setpriority(PRIO_PROCESS, 0, mPreviousPriority);
        set_sched_policy(0, mPreviousSchedulingGroup);
    }
}

在这个函数中主要工作如下:

    1.更新mActive为false;

    2.调用mProxy->interrupt,设置cblk->mFlags标记CBLK_INTERRUPT,这个标记是在应用获取共享内存中数据的时候进行判断,是否缓冲区处于INTERRUPT状态;

frameworksavmedialibmediaAudioTrackShared.cpp

void ClientProxy::interrupt()
{
    audio_track_cblk_t* cblk = mCblk;
    if (!(android_atomic_or(CBLK_INTERRUPT, &cblk->mFlags) & CBLK_INTERRUPT)) {
        android_atomic_or(CBLK_FUTEX_WAKE, &cblk->mFutex);
        (void) syscall(__NR_futex, &cblk->mFutex, mClientInServer ? FUTEX_WAKE_PRIVATE : FUTEX_WAKE,
                1);
    }
}

    3.调用mAudioRecord->stop()方法;

    4.标记mMarkerReached为false,这个变量在AudioRecordThread线程中用到了,他会回调,发送EVENT_MARKER事件给应用;

    5.调用AudioRecordThread线程中的pause方法,暂停AudioRecordThread线程;

void AudioRecord::AudioRecordThread::pause()
{
    AutoMutex _l(mMyLock);
    mPaused = true;
}

我们知道,还有一个重要的线程:RecordThread,这个线程怎么停止呢,所以继续分析mAudioRecord->stop(),这个mAudioRecord是IAudioRecord对象,之前在分析mAudioRecord->start()的时候已经知道,IAudioRecord类是在RecordHandle类中实现的

frameworksavservicesaudioflingerTracks.cpp

void AudioFlinger::RecordHandle::stop() {
    stop_nonvirtual();
}

void AudioFlinger::RecordHandle::stop_nonvirtual() {
    ALOGV("RecordHandle::stop()");
    mRecordTrack->stop();
}

继续调用mRecordTrack->stop()函数

void AudioFlinger::RecordThread::RecordTrack::stop()
{
    sp<ThreadBase> thread = mThread.promote();
    if (thread != 0) {
        RecordThread *recordThread = (RecordThread *)thread.get();
        if (recordThread->stop(this) && isExternalTrack()) {
            Audiosystem::stopInput(mThreadIoHandle, (audio_session_t)mSessionId);
        }
    }
}

这里做了两件事:

    1.获取RecordThread线程,然后调用stop方法;

    2.之前在startRecording分析中已经知道这个recordTrack是外部的Track;

    3.调用AudioSystem::stopInput();

首先看下RecordTrack::stop()的第1步:RecordThread线程的stop方法

frameworksavservicesaudioflingerThreads.cpp

bool AudioFlinger::RecordThread::stop(RecordThread::RecordTrack* recordTrack) {
    ALOGV("RecordThread::stop");
    AutoMutex _l(mLock);
    if (mActiveTracks.indexOf(recordTrack) != 0 || recordTrack->mState == TrackBase::PAUSING) {
        return false;
    }
    // note that threadLoop may still be processing the track at this point [without lock]
    recordTrack->mState = TrackBase::PAUSING;
    // do not wait for mStartStopCond if exiting
    if (exitPending()) {
        return true;
    }
    // FIXME incorrect usage of wait: no explicit predicate or loop
    mStartStopCond.wait(mLock);
    // if we have been restarted, recordTrack is in mActiveTracks here
    if (exitPending() || mActiveTracks.indexOf(recordTrack) != 0) {
        ALOGV("Record stopped OK");
        return true;
    }
    return false;
}

1.标记recordTrack->mState为TrackBase::PAUSING,这个我们在RecordThread::threadLoop中发现,当recordTrack->mState为PAUSING的时候,会把activeTrack从mActiveTracks中remove掉,所以这个线程就又会进入到mWaitWorkCV.wait(mLock);状态中,开启又一轮的睡眠。

2.我们之前在分析RecordThread::threadLoop的第8步的时候提到,当时调用了mStartStopCond.broadcast(),意思就是告诉这里的stop函数,你发的TrackBase::PAUSING我已经收到了;

3.最后判断下activeTrack是否真的从mActiveTracks中remove掉了,如果是,那么表示stop成功了。

好了,这里就把RecordThread线程也停止了,但是注意:AudioRecordThread与RecordThread两个线程都是处于阻塞状态,并没有销毁。

接下来分析RecordTrack::stop()的第3步:AudioSystem::stopInput();

frameworksavmedialibmediaAudioSystem.cpp

status_t AudioSystem::stopInput(audio_io_handle_t input,
                                audio_session_t session)
{
    const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
    if (aps == 0) return PERMISSION_DENIED;
    return aps->stopInput(input, session);
}

继续调用AudioPolicyService的stopInput方法

frameworksavservicesaudiopolicyAudioPolicyInterfaceImpl.cpp

status_t AudioPolicyService::stopInput(audio_io_handle_t input,
                                       audio_session_t session)
{
    if (mAudioPolicyManager == NULL) {
        return NO_INIT;
    }
    Mutex::Autolock _l(mLock);

    return mAudioPolicyManager->stopInput(input, session);
}

转发

status_t AudioPolicyManager::stopInput(audio_io_handle_t input,
                                       audio_session_t session)
{
    ALOGV("stopInput() input %d", input);
    ssize_t index = mInputs.indexOfKey(input);
    if (index < 0) {
        ALOGW("stopInput() unknown input %d", input);
        return BAD_VALUE;
    }
    sp<AudioInputDescriptor> inputDesc = mInputs.valueAt(index);

    index = inputDesc->mSessions.indexOf(session);
    if (index < 0) {
        ALOGW("stopInput() unknown session %d on input %d", session, input);
        return BAD_VALUE;
    }

    if (inputDesc->mRefCount == 0) {
        ALOGW("stopInput() input %d already stopped", input);
        return INVALID_OPERATION;
    }

    inputDesc->mRefCount--;
    if (inputDesc->mRefCount == 0) {

        // automatically disable the remote submix output when input is stopped if not
        // used by a policy mix of type MIX_TYPE_RECORDERS
        if (audio_is_remote_submix_device(inputDesc->mDevice)) {
            String8 address = String8("");
            if (inputDesc->mPolicyMix == NULL) {
                address = String8("0");
            } else if (inputDesc->mPolicyMix->mMixType == MIX_TYPE_PLAYERS) {
                address = inputDesc->mPolicyMix->mRegistrationId;
            }
            if (address != "") {
                setDeviceConnectionStateInt(AUDIO_DEVICE_OUT_REMOTE_SUBMIX,
                                         AUDIO_POLICY_DEVICE_STATE_UNAVAILABLE,
                                         address);
            }
        }

        resetInputDevice(input);

        if (activeInputsCount() == 0) {
            SoundTrigger::setCaptureState(false);
        }
    }
    return NO_ERROR;
}

在这个函数中的主要工作如下:

    1.从mInputs中获取input索引index以及inputDesc;

    2.对inputDesc->mRefCount引用计数进行-1操作;

    3.调用resetInputDevice函数重置input;

继续分析下resetInputDevice函数

status_t AudioPolicyManager::resetInputDevice(audio_io_handle_t input,
                                              audio_patch_handle_t *patchHandle)
{
    sp<AudioInputDescriptor> inputDesc = mInputs.valueFor(input);
    ssize_t index;
    if (patchHandle) {
        index = mAudioPatches.indexOfKey(*patchHandle);
    } else {
        index = mAudioPatches.indexOfKey(inputDesc->mPatchHandle);
    }
    if (index < 0) {
        return INVALID_OPERATION;
    }
    sp< AudioPatch> patchDesc = mAudioPatches.valueAt(index);
    status_t status = mpClientInterface->releaseAudioPatch(patchDesc->mAfPatchHandle, 0);
    ALOGV("resetInputDevice() releaseAudioPatch returned %d", status);
    inputDesc->mPatchHandle = 0;
    removeAudioPatch(patchDesc->mHandle);
    nextAudioPortGeneration();
    mpClientInterface->onAudioPatchListUpdate();
    return status;
}

这个函数的主要作用就是更新AudioPatch

所以AudioSystem::stopInput()函数中主要作用就是把mInputs中的inputDesc引用减去,然后重置AudioPatch

 

总结:

    在stop函数中,主要工作就是把AudioRecordThread与RecordThread两个线程挂起来了,同时把startRecording方法中好不容易建立起来的input流也干掉了,所以如果需要继续录音,那么就需要重新调用startRecording方法了。

 

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