TableView+Button

Posted mingfuqishi

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local MainScene = class("MainScene", cc.load("mvc").ViewBase)

function MainScene:onCreate()
    
    local im = ccui.ImageView:create("HelloWorld.png")
    self:addChild(im)
    im:setPosition(200,200)

    local scene = self

    local list = {}
    for i=1,20 do
        table.insert(list,i.."号位")
    end
    dump(list)


    local tableSize = cc.size(500,800)
    local cellSize = cc.size(tableSize.width, 100)
    local tv = cc.TableView:create(tableSize)
    self:addChild(tv)
    tv:setPosition(500,300)
    tv:setScale(1.5)

    
    local function tableCellAtIndex(table, idx)
        --print("tableCellAtIndex"..idx)
        local cell = table:dequeueCell()
        if cell then
            --cell:removeAllChildren()
        else
            cell = cc.TableViewCell:create()

            local ly = ccui.Layout:create()
            ly:setBackGroundColorType(1)
            ly:setBackGroundColor({r = 255, g = 0, b = 0})
            ly:setBackGroundColorOpacity(102)
            local layout = ccui.LayoutComponent:bindLayoutComponent(ly)
            layout:setSize({width = cellSize.width,height =cellSize.height-2})
            cell:addChild(ly)

            cell.oneItem= ccui.Text:create("","",30)
            cell.oneItem:setFontSize(30)
            cell.oneItem:setfont
            cell.oneItem:setColor(cc.c3b(0,0,0))
            cell:addChild(cell.oneItem,2)
            cell.oneItem:setPosition(50,50)

            cell.btn = ccui.Button:create("btn.png")
            cell.btn:setAnchorPoint(cc.p(0,0))
            cell:addChild(cell.btn,1)
            cell.btn:setSwallowTouches(false)
            
            local function btnClick(sender, state)
                --print("btn    "..cell.btn:getTag())
                local event = {}
                if state == 0 then
                    event.name = "began"
                    tv.ScorllState = false
                elseif state == 1 then
                    event.name = "moved"
                elseif state == 2 then
                    event.name = "ended"
                    if tv.ScorllState == false then
                        print("btn  click  "..cell.btn:getTag())
                    end
                else
                    event.name = "cancelled"
                end

                print(event.name)
            end
            --cell.btn:addClickEventListener(btnClick)
            cell.btn:addTouchEventListener(btnClick)
        end
        

        cell.btn:setTag(idx+1)
        cell.oneItem:setString(list[idx+1])

        return cell
    end
    local function cellSizeForIndex(table, idx)
        --print("cellSizeForIndex"..idx)
        return cellSize.width, cellSize.height
    end
    local function numberOfCellsInTableView(table)
        --print("numberOfCellsInTableView")
        return #list
    end

    local function tableDidScroll(table)
        --print("tableDidScroll")
        tv.ScorllState = true
    end
    tv:setDelegate()
    tv:registerScriptHandler(cellSizeForIndex, cc.TABLECELL_SIZE_FOR_INDEX)
    tv:registerScriptHandler(tableCellAtIndex, cc.TABLECELL_SIZE_AT_INDEX)
    tv:registerScriptHandler(numberOfCellsInTableView, cc.NUMBER_OF_CELLS_IN_TABLEVIEW)
    tv:registerScriptHandler(tableDidScroll, cc.SCROLLVIEW_SCRIPT_SCROLL)

    tv:reloadData()


end

return MainScene

 

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