2018-2019-1 《信息安全系统设计基础》实验三:并发程序
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2018-2019-1 《信息安全系统设计基础》实验三:并发程序
任务一
要求:
基于Linux Socket程序设计实现wc(1)服务器(端口号是你学号的后6位)和客户端
客户端传一个文本文件给服务器
服务器返加文本文件中的单词数
- wc命令参数:
-c:统计字节数
-l:统计行数
-m:统计字符数。这个标志不能与 -c 标志一起使用。
-w:统计字数。一个字被定义为由空白、跳格或换行字符分隔的字符串
-L:打印最长行的长度
-help:显示帮助信息
--version:显示版本信息
-
网上找的代码:
这是之前做简单对话时找的代码
server:
#include<netinet/in.h> // sockaddr_in
#include<sys/types.h> // socket
#include<sys/socket.h> // socket
#include<stdio.h> // printf
#include<stdlib.h> // exit
#include<string.h> // bzero
#define SERVER_PORT 8000
#define LENGTH_OF_LISTEN_QUEUE 20
#define BUFFER_SIZE 1024
#define FILE_NAME_MAX_SIZE 512
int main(void)
{
// 声明并初始化一个服务器端的socket地址结构
struct sockaddr_in server_addr;
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = htons(INADDR_ANY);
server_addr.sin_port = htons(SERVER_PORT);
// 创建socket,若成功,返回socket描述符
int server_socket_fd = socket(PF_INET, SOCK_STREAM, 0);
if(server_socket_fd < 0)
{
perror("Create Socket Failed:");
exit(1);
}
int opt = 1;
setsockopt(server_socket_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
// 绑定socket和socket地址结构
if(-1 == (bind(server_socket_fd, (struct sockaddr*)&server_addr, sizeof(server_addr))))
{
perror("Server Bind Failed:");
exit(1);
}
// socket监听
if(-1 == (listen(server_socket_fd, LENGTH_OF_LISTEN_QUEUE)))
{
perror("Server Listen Failed:");
exit(1);
}
while(1)
{
// 定义客户端的socket地址结构
struct sockaddr_in client_addr;
socklen_t client_addr_length = sizeof(client_addr);
// 接受连接请求,返回一个新的socket(描述符),这个新socket用于同连接的客户端通信
// accept函数会把连接到的客户端信息写到client_addr中
int new_server_socket_fd = accept(server_socket_fd, (struct sockaddr*)&client_addr, &client_addr_length);
if(new_server_socket_fd < 0)
{
perror("Server Accept Failed:");
break;
}
// recv函数接收数据到缓冲区buffer中
char buffer[BUFFER_SIZE];
bzero(buffer, BUFFER_SIZE);
if(recv(new_server_socket_fd, buffer, BUFFER_SIZE, 0) < 0)
{
perror("Server Recieve Data Failed:");
break;
}
// 然后从buffer(缓冲区)拷贝到file_name中
char file_name[FILE_NAME_MAX_SIZE+1];
bzero(file_name, FILE_NAME_MAX_SIZE+1);
strncpy(file_name, buffer, strlen(buffer)>FILE_NAME_MAX_SIZE?FILE_NAME_MAX_SIZE:strlen(buffer));
printf("%s
", file_name);
// 打开文件并读取文件数据
FILE *fp = fopen(file_name, "r");
if(NULL == fp)
{
printf("File:%s Not Found
", file_name);
}
else
{
bzero(buffer, BUFFER_SIZE);
int length = 0;
// 每读取一段数据,便将其发送给客户端,循环直到文件读完为止
while((length = fread(buffer, sizeof(char), BUFFER_SIZE, fp)) > 0)
{
if(send(new_server_socket_fd, buffer, length, 0) < 0)
{
printf("Send File:%s Failed./n", file_name);
break;
}
bzero(buffer, BUFFER_SIZE);
}
// 关闭文件
fclose(fp);
printf("File:%s Transfer Successful!
", file_name);
}
// 关闭与客户端的连接
close(new_server_socket_fd);
}
// 关闭监听用的socket
close(server_socket_fd);
return 0;
}
client:
#include<netinet/in.h> // sockaddr_in
#include<sys/types.h> // socket
#include<sys/socket.h> // socket
#include<stdio.h> // printf
#include<stdlib.h> // exit
#include<string.h> // bzero
#define SERVER_PORT 8000
#define BUFFER_SIZE 1024
#define FILE_NAME_MAX_SIZE 512
int main()
{
// 声明并初始化一个客户端的socket地址结构
struct sockaddr_in client_addr;
bzero(&client_addr, sizeof(client_addr));
client_addr.sin_family = AF_INET;
client_addr.sin_addr.s_addr = htons(INADDR_ANY);
client_addr.sin_port = htons(0);
// 创建socket,若成功,返回socket描述符
int client_socket_fd = socket(AF_INET, SOCK_STREAM, 0);
if(client_socket_fd < 0)
{
perror("Create Socket Failed:");
exit(1);
}
// 绑定客户端的socket和客户端的socket地址结构 非必需
if(-1 == (bind(client_socket_fd, (struct sockaddr*)&client_addr, sizeof(client_addr))))
{
perror("Client Bind Failed:");
exit(1);
}
// 声明一个服务器端的socket地址结构,并用服务器那边的IP地址及端口对其进行初始化,用于后面的连接
struct sockaddr_in server_addr;
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
if(inet_pton(AF_INET, "127.0.0.1", &server_addr.sin_addr) == 0)
{
perror("Server IP Address Error:");
exit(1);
}
server_addr.sin_port = htons(SERVER_PORT);
socklen_t server_addr_length = sizeof(server_addr);
// 向服务器发起连接,连接成功后client_socket_fd代表了客户端和服务器的一个socket连接
if(connect(client_socket_fd, (struct sockaddr*)&server_addr, server_addr_length) < 0)
{
perror("Can Not Connect To Server IP:");
exit(0);
}
// 输入文件名 并放到缓冲区buffer中等待发送
char file_name[FILE_NAME_MAX_SIZE+1];
bzero(file_name, FILE_NAME_MAX_SIZE+1);
printf("Please Input File Name On Server: ");
scanf("%s", file_name);
char buffer[BUFFER_SIZE];
bzero(buffer, BUFFER_SIZE);
strncpy(buffer, file_name, strlen(file_name)>BUFFER_SIZE?BUFFER_SIZE:strlen(file_name));
// 向服务器发送buffer中的数据
if(send(client_socket_fd, buffer, BUFFER_SIZE, 0) < 0)
{
perror("Send File Name Failed:");
exit(1);
}
// 打开文件,准备写入
FILE *fp = fopen(file_name, "w");
if(NULL == fp)
{
printf("File: %s Can Not Open To Write
", file_name);
exit(1);
}
// 从服务器接收数据到buffer中
// 每接收一段数据,便将其写入文件中,循环直到文件接收完并写完为止
bzero(buffer, BUFFER_SIZE);
int length = 0;
while((length = recv(client_socket_fd, buffer, BUFFER_SIZE, 0)) > 0)
{
if(fwrite(buffer, sizeof(char), length, fp) < length)
{
printf("File: %s Write Failed
", file_name);
break;
}
bzero(buffer, BUFFER_SIZE);
}
// 接收成功后,关闭文件,关闭socket
printf("Receive File: %s From Server IP Successful!
", file_name);
close(fp);
close(client_socket_fd);
return 0;
}
- 根据要求改成了读取文件:
printf("%s
", file_name);
FILE *fp = fopen(file_name, "w");
- 以及读取字数:
int words=0;
char s[100];
FILE *fp2;
if((fp2=fopen(file_name,"r"))==NULL){
printf("ERROR!
");
exit(0);
}
while(fscanf(fp2,"%s",s)!=EOF)
words++;
fclose(fp2);
printf("%d words.
",words);
修改后实验代码:
server.c:
#include<netinet/in.h> // sockaddr_in
#include<sys/types.h> // socket
#include<sys/socket.h> // socket
#include<stdio.h> // printf
#include<stdlib.h> // exit
#include<string.h> // bzero
#define SERVER_PORT 155323
#define LENGTH_OF_LISTEN_QUEUE 20
#define BUFFER_SIZE 1024
#define FILE_NAME_MAX_SIZE 512
#define BEGIN 1;
int main(void)
{
struct sockaddr_in server_addr;
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = htons(INADDR_ANY);
server_addr.sin_port = htons(SERVER_PORT);
int server_socket_fd = socket(PF_INET, SOCK_STREAM, 0);
if(server_socket_fd < 0)
{
perror("Create Socket Failed:");
exit(1);
}
int opt = 1;
setsockopt(server_socket_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
if(-1 == (bind(server_socket_fd, (struct sockaddr*)&server_addr, sizeof(server_addr))))
{
perror("Server Bind Failed:");
exit(1);
}
if(-1 == (listen(server_socket_fd, LENGTH_OF_LISTEN_QUEUE)))
{
perror("Server Listen Failed:");
exit(1);
}
while(1)
{
struct sockaddr_in client_addr;
socklen_t client_addr_length = sizeof(client_addr);
int new_server_socket_fd = accept(server_socket_fd, (struct sockaddr*)&client_addr, &client_addr_length);
if(new_server_socket_fd < 0)
{
perror("Server Accept Failed:");
break;
}
char buffer[BUFFER_SIZE];
bzero(buffer, BUFFER_SIZE);
if(recv(new_server_socket_fd, buffer, BUFFER_SIZE, 0) < 0)
{
perror("Server Recieve Data Failed:");
break;
}
char file_name[FILE_NAME_MAX_SIZE+1];
bzero(file_name, FILE_NAME_MAX_SIZE+1);
strncpy(file_name, buffer, strlen(buffer)>FILE_NAME_MAX_SIZE?FILE_NAME_MAX_SIZE:strlen(buffer));
printf("%s
", file_name);
FILE *fp = fopen(file_name, "w");
if(NULL == fp)
{
printf("File: %s Can Not Open To Write
", file_name);
exit(1);
}
bzero(buffer, BUFFER_SIZE);
int length = 0;
while((length = recv(new_server_socket_fd, buffer, BUFFER_SIZE, 0)) > 0)
{
if(strcmp(buffer,"OK")==0) break;
if(fwrite(buffer, sizeof(char), length, fp) < length)
{
printf("File: %s Write Failed
", file_name);
break;
}
bzero(buffer, BUFFER_SIZE);
}
printf("Receive File: %s From Client IP Successful!
", file_name);
fclose(fp);
int words=0;
char s[100];
FILE *fp2;
if((fp2=fopen(file_name,"r"))==NULL){
printf("ERROR!
");
exit(0);
}
while(fscanf(fp2,"%s",s)!=EOF)
words++;
fclose(fp2);
printf("%d words.
",words);
char sendbuf[50];
sprintf(sendbuf,"%d",words);
send(new_server_socket_fd,sendbuf,50,0);
close(new_server_socket_fd);
}
close(server_socket_fd);
return 0;
}
client.c
#include<netinet/in.h> // sockaddr_in
#include<sys/types.h> // socket
#include<sys/socket.h> // socket
#include<stdio.h> // printf
#include<stdlib.h> // exit
#include<string.h> // bzero
#define SERVER_PORT 155323
#define BUFFER_SIZE 1024
#define FILE_NAME_MAX_SIZE 512
#define BEGIN 1;
int main()
{
struct sockaddr_in client_addr;
bzero(&client_addr, sizeof(client_addr));
client_addr.sin_family = AF_INET;
client_addr.sin_addr.s_addr = htons(INADDR_ANY);
client_addr.sin_port = htons(0);
int client_socket_fd = socket(AF_INET, SOCK_STREAM, 0);
if(client_socket_fd < 0)
{
perror("Create Socket Failed:");
exit(1);
}
if(-1 == (bind(client_socket_fd, (struct sockaddr*)&client_addr, sizeof(client_addr))))
{
perror("Client Bind Failed:");
exit(1);
}
struct sockaddr_in server_addr;
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
if(inet_pton(AF_INET, "127.0.0.1", &server_addr.sin_addr) == 0)
{
perror("Server IP Address Error:");
exit(1);
}
server_addr.sin_port = htons(SERVER_PORT);
socklen_t server_addr_length = sizeof(server_addr);
if(connect(client_socket_fd, (struct sockaddr*)&server_addr, server_addr_length) < 0)
{
perror("Can Not Connect To Server IP:");
exit(0);
}
char file_name[FILE_NAME_MAX_SIZE+1];
bzero(file_name, FILE_NAME_MAX_SIZE+1);
printf("Please Input File Name On Client: ");
scanf("%s", file_name);
char buffer[BUFFER_SIZE];
bzero(buffer, BUFFER_SIZE);
strncpy(buffer, file_name, strlen(file_name)>BUFFER_SIZE?BUFFER_SIZE:strlen(file_name));
if(send(client_socket_fd, buffer, BUFFER_SIZE, 0) < 0)
{
perror("Send File Name Failed:");
exit(1);
}
FILE *fp = fopen(file_name, "r");
if(NULL == fp)
{
printf("File:%s Not Found
", file_name);
}
else
{
bzero(buffer, BUFFER_SIZE);
int length = 0;
while((length = fread(buffer, sizeof(char), BUFFER_SIZE, fp)) > 0)
{
if(send(client_socket_fd, buffer, length, 0) < 0)
{
printf("Send File:%s Failed./n", file_name);
break;
}
bzero(buffer, BUFFER_SIZE);
}
fclose(fp);
printf("File:%s Transfer Successful!
", file_name);
}
char s[50];
scanf("%s",s);
send(client_socket_fd,"OK",50,0);
char recvdata[sizeof(int)+1];
recv(client_socket_fd,recvdata,sizeof(int),0);
recvdata[sizeof(int)]=‘ ‘;
int words=atoi(recvdata);
close(client_socket_fd);
return 0;
}
结果截图:
思考题
- 对比单线程的版本的性能,并分析原因。
原因:
多线程技术使程序的响应速度更快,因为用户界面可以在进行其它工作的同时一直处于活动状态;
当前没有进行处理的任务时可以将处理器时间让给其它任务;
占用大量处理时间的任务可以定期将处理器时间让给其它任务;
可以随时停止任务;
可以分别设置各个任务的优先级以优化性能。
- 是否需要创建多个线程取决于各种因素。在以下情况下,最适合采用多线程处理:
耗时或大量占用处理器的任务阻塞用户界面操作;
各个任务必须等待外部资源 (如远程文件或 Internet连接)。
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