Unity Bound
Posted huangzhenxiong
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Bound:在SpriteRenderer,BoxCollider ,BoxCollider2D,以及mesh中都存在。
其中在SpriteRenderer,BoxCollider ,BoxCollider2D中Bound的Center返回的是Bound的世界坐标。
extents:
1.在BoxCollider和BoxCollider2D返回的是scale值
public class Example : MonoBehaviour { Collider m_ObjectCollider; public Vector3 m_MyScale; void Start() { //Fetch the GameObject‘s collider (make sure they have a Collider component) m_ObjectCollider = gameObject.GetComponent<Collider>(); //Output the GameObject‘s Collider Bound extents Debug.Log("extents : " + m_ObjectCollider.bounds.extents); } //Detect when the user clicks the GameObject void OnMouseDown() { //Change the scale of the GameObject to the size you define in the Inspector transform.localScale = m_MyScale; //Output the extents of the Bounds after clicking the GameObject. Extents change to half of the scale. Debug.Log("extents : " + m_ObjectCollider.bounds.extents); } }
下面代码可以测试出来。
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