OpenHarmony OpenSl ES音频播放开发
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1、OpenHarmony OpenSl ES音频播放简介
开发者可以通过本博文了解在OpenHarmony中如何使用OpenSL ES接口进行音频播放相关操作;当前仅实现了部分OpenSL ES接口,因此调用未实现接口后会返回SL_RESULT_FEATURE_UNSUPPORTED
2、 OpenHarmony OpenSl ES音频播放开发指导
以下步骤描述了在OpenHarmony如何使用OpenSL ES开发音频播放功能:
(1).添加头文件
#include <OpenSLES.h>
#include <OpenSLES_OpenHarmony.h>
#include <OpenSLES_Platform.h>
(2).使用 slCreateEngine 接口和获取 engine 实例
SLObjectItf engineObject = nullptr;
slCreateEngine(&engineObject, 0, nullptr, 0, nullptr, nullptr);
(*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
(3).获取接口 SL_IID_ENGINE 的 engineEngine 实例
SLEngineItf engineEngine = nullptr;
(*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
(4).配置播放器信息,创建 AudioPlayer
SLDataLocator_BufferQueue slBufferQueue =
SL_DATALOCATOR_BUFFERQUEUE,
0
;
// 具体参数需要根据音频文件格式进行适配
SLDataFormat_PCM pcmFormat =
SL_DATAFORMAT_PCM,
2,
48000,
16,
0,
0,
0
;
SLDataSource slSource = &slBufferQueue, &pcmFormat;
SLObjectItf pcmPlayerObject = nullptr;
(*engineEngine)->CreateAudioPlayer(engineEngine, &pcmPlayerObject, &slSource, null, 0, nullptr, nullptr);
(*pcmPlayerObject)->Realize(pcmPlayerObject, SL_BOOLEAN_FALSE);
(5).获取接口 SL_IID_OH_BUFFERQUEUE 的 bufferQueueItf 实例
SLOHBufferQueueItf bufferQueueItf;
(*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_OH_BUFFERQUEUE, &bufferQueueItf);
(6).打开音频文件,注册 BufferQueueCallback 回调
FILE *wavFile_ = nullptr;
static void BufferQueueCallback (SLOHBufferQueueItf bufferQueueItf, void *pContext, SLuint32 size)
FILE *wavFile = (FILE *)pContext;
if (!feof(wavFile))
SLuint8 *buffer = nullptr;
SLuint32 pSize = 0;
(*bufferQueueItf)->GetBuffer(bufferQueueItf, &buffer, pSize);
//从文件读取数据
fread(buffer, 1, size, wavFile);
(*bufferQueueItf)->Enqueue(bufferQueueItf, buffer, size);
return;
// wavFile_ 需要设置为用户想要播放的文件描述符
wavFile_ = fopen(path, "rb");
(*bufferQueueItf)->RegisterCallback(bufferQueueItf, BufferQueueCallback, wavFile_);
(7).获取接口 SL_PLAYSTATE_PLAYING 的 playItf 实例,开始播放
SLPlayItf playItf = nullptr;
(*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_PLAY, &playItf);
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
(8).结束音频播放
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
(*pcmPlayerObject)->Destroy(pcmPlayerObject);
(*engineObject)->Destroy(engineObject);
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