Pocket Cube

Posted fighting-sh

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了Pocket Cube相关的知识,希望对你有一定的参考价值。

Pocket Cube

http://acm.hdu.edu.cn/showproblem.php?pid=5983

Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/65536 K (Java/Others)
Total Submission(s): 2852    Accepted Submission(s): 1066


Problem Description
The Pocket Cube, also known as the Mini Cube or the Ice Cube, is the 2 × 2 × 2 equivalence of a Rubik’s Cube.
The cube consists of 8 pieces, all corners.
Each piece is labeled by a three dimensional coordinate (h, k, l) where h, k, l ∈ {0, 1}. Each of the six faces owns four small faces filled with a positive integer.
For each step, you can choose a certain face and turn the face ninety degrees clockwise or counterclockwise.
You should judge that if one can restore the pocket cube in one step. We say a pocket cube has been restored if each face owns four same integers.
 

 

Input
The first line of input contains one integer N(N ≤ 30) which is the number of test cases.
For each test case, the first line describes the top face of the pocket cube, which is the common 2 × 2 face of pieces
labelled by (0, 0, 1),(0, 1, 1),(1, 0, 1),(1, 1, 1). Four integers are given corresponding to the above pieces.
The second line describes the front face, the common face of (1, 0, 1),(1, 1, 1),(1, 0, 0),(1, 1, 0). Four integers are
given corresponding to the above pieces.
The third line describes the bottom face, the common face of (1, 0, 0),(1, 1, 0),(0, 0, 0),(0, 1, 0). Four integers are
given corresponding to the above pieces.
The fourth line describes the back face, the common face of (0, 0, 0),(0, 1, 0),(0, 0, 1),(0, 1, 1). Four integers are
given corresponding to the above pieces.
The fifth line describes the left face, the common face of (0, 0, 0),(0, 0, 1),(1, 0, 0),(1, 0, 1). Four integers are given
corresponding to the above pieces.
The six line describes the right face, the common face of (0, 1, 1),(0, 1, 0),(1, 1, 1),(1, 1, 0). Four integers are given
corresponding to the above pieces.
In other words, each test case contains 24 integers a, b, c to x. You can flat the surface to get the surface development
as follows.

+ - + - + - + - + - + - +
| q | r | a | b | u | v |
+ - + - + - + - + - + - +
| s | t | c | d | w | x |
+ - + - + - + - + - + - +
| e | f |
+ - + - +
| g | h |
+ - + - +
| i | j |
+ - + - +
| k | l |
+ - + - +
| m | n |
+ - + - +
| o | p |
+ - + - +
 

 

Output
For each test case, output YES if can be restored in one step, otherwise output NO.
 

 

Sample Input
4
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
6 6 6 6
1 1 1 1
2 2 2 2
3 3 3 3
5 5 5 5
4 4 4 4
1 4 1 4
2 1 2 1
3 2 3 2
4 3 4 3
5 5 5 5
6 6 6 6
1 3 1 3
2 4 2 4
3 1 3 1
4 2 4 2
5 5 5 5
6 6 6 6
 
Sample Output
YES
YES
YES
NO
 

 

Source

 

纯模拟= =,训练的时候脑抽没写出来

技术分享图片
  1 #include<iostream>
  2 #include<cstring>
  3 #include<string>
  4 #include<cmath>
  5 #include<cstdio>
  6 #include<algorithm>
  7 #include<vector>
  8 #define maxn 200005
  9 #define lson l,mid,rt<<1
 10 #define rson mid+1,r,rt<<1|1
 11 using namespace std;
 12 
 13 int map[7][5];
 14 
 15 bool Check(){
 16     int flag;
 17     for(int i=1;i<=6;i++){
 18         flag=map[i][1];
 19         for(int j=2;j<=4;j++){
 20             if(flag!=map[i][j]){
 21                 return false;
 22             }
 23         }
 24     }
 25     return true;
 26 }
 27 
 28 int _init_[7][5];
 29 
 30 void init(){
 31     for(int i=1;i<=6;i++){
 32         for(int j=1;j<=4;j++){
 33             map[i][j]=_init_[i][j];
 34         }
 35     }
 36 }
 37 
 38 int main(){
 39 
 40     int t;
 41     cin>>t;
 42     while(t--){
 43         for(int i=1;i<=6;i++){
 44             for(int j=1;j<=4;j++){
 45                 cin>>_init_[i][j];
 46             }
 47         }
 48         int tmp1,tmp2;
 49         init();
 50         if(Check()){
 51             cout<<"YES"<<endl;
 52             continue;
 53         }
 54         //1
 55         init();
 56         tmp1=map[1][1],tmp2=map[1][3];
 57         map[1][1]=map[2][1],map[1][3]=map[2][3];
 58         map[2][1]=map[3][1],map[2][3]=map[3][3];
 59         map[3][1]=map[4][1],map[3][3]=map[4][3];
 60         map[4][1]=tmp1,map[4][3]=tmp2;
 61         if(Check()){
 62             cout<<"YES"<<endl;
 63             continue;
 64         }
 65         init();
 66         tmp1=map[1][1],tmp2=map[1][3];
 67         map[1][1]=map[4][1],map[1][3]=map[4][3];
 68         map[4][1]=map[3][1],map[4][3]=map[3][3];
 69         map[3][1]=map[2][1],map[3][3]=map[2][3];
 70         map[2][1]=tmp1,map[2][3]=tmp2;
 71         if(Check()){
 72             cout<<"YES"<<endl;
 73             continue;
 74         }
 75         //2
 76         init();
 77         tmp1=map[2][1],tmp2=map[2][2];
 78         map[2][1]=map[6][3],map[2][2]=map[6][1];
 79         map[6][3]=map[4][4],map[6][1]=map[4][3];
 80         map[4][4]=map[5][2],map[4][3]=map[5][4];
 81         map[5][2]=tmp1,map[5][4]=tmp2;
 82         if(Check()){
 83             cout<<"YES"<<endl;
 84             continue;
 85         }
 86         init();
 87         tmp1=map[5][2],tmp2=map[5][4];
 88         map[5][2]=map[4][4],map[5][4]=map[4][3];
 89         map[4][4]=map[6][3],map[4][3]=map[6][1];
 90         map[6][3]=map[2][1],map[6][1]=map[2][2];
 91         map[2][1]=tmp1,map[2][2]=tmp2;
 92         if(Check()){
 93             cout<<"YES"<<endl;
 94             continue;
 95         }
 96         //3
 97         init();
 98         tmp1=map[3][1],tmp2=map[3][2];
 99         map[3][1]=map[6][4],map[3][2]=map[6][3];
100         map[6][4]=map[1][4],map[6][3]=map[1][3];
101         map[1][4]=map[5][4],map[1][3]=map[5][3];
102         map[5][4]=tmp1,map[5][3]=tmp2;
103         if(Check()){
104             cout<<"YES"<<endl;
105             continue;
106         }
107         init();
108         tmp1=map[5][4],tmp2=map[5][3];
109         map[5][4]=map[1][4],map[5][3]=map[1][3];
110         map[1][4]=map[6][4],map[1][3]=map[6][3];
111         map[6][4]=map[3][1],map[6][3]=map[3][2];
112         map[3][1]=tmp1,map[3][2]=tmp2;
113         if(Check()){
114             cout<<"YES"<<endl;
115             continue;
116         }
117         cout<<"NO"<<endl;
118     }
119 
120 }
View Code

 









































以上是关于Pocket Cube的主要内容,如果未能解决你的问题,请参考以下文章

2016ACM/ICPC亚洲区青岛站 B Hdu-5983 Pocket Cube 模拟

OpenGL First Cube渲染不起作用

E - Sequence in the Pocket

E - Sequence in the Pocket

Cg入门19:Fragment shader - 片段级模型动态变色

揭秘各大平台推荐算法!今日头条公布算法原理;前端框架生命周期分析数据出炉;Mozilla开源Pocket代码