audio
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// media.cpp : 定义控制台应用程序的入口点。 // https://wenku.baidu.com/view/e910c474c5da50e2524d7fb4.html https://blog.csdn.net/leixiaohua1020/article/details/10528443 最主要这个examplesdemuxing_decoding.c #include "stdafx.h" /* int _tmain(int argc, _TCHAR* argv[]) { return 0; } */ #include "stdafx.h" extern "C" { #include <stdio.h> #include "libavformat/avformat.h" #include "libavutil/dict.h" #include <libavcodec/avcodec.h> #include <libavformat/avformat.h> #include <libswscale/swscale.h> } #pragma comment(lib,"lib/avcodec.lib") #pragma comment(lib,"lib/avformat.lib") #pragma comment(lib,"lib/avutil") //#pragma comment(lib,"lib/SDLmain.lib") #pragma comment(lib,"lib/avdevice.lib") #pragma comment(lib,"lib/avfilter.lib") #pragma comment(lib,"lib/postproc.lib") #pragma comment(lib,"lib/swresample.lib") #pragma comment(lib,"lib/swscale.lib") #pragma comment(lib, "sdl2.lib") #include <iostream> #include <SDL2/SDL.h> #include <SDL2/SDL_thread.h> #ifdef __MINGW32__ #undef main #endif #include <stdio.h> int randomInt(int min, int max) { return min + rand() % (max - min + 1); } #define MAX_AUDIO_FRAME_SIZE 192000 SDL_AudioSpec wanted_spec, spec; int audio_decode_frame(AVCodecContext *aCodecCtx, uint8_t *audio_buf, int buf_size) { static AVPacket pkt; static uint8_t *audio_pkt_data = NULL; static int audio_pkt_size = 0; static AVFrame frame; int len1, data_size = 0; for (;;) { while(audio_pkt_size > 0) { int got_frame = 0; len1 = avcodec_decode_audio4(aCodecCtx, &frame, &got_frame, &pkt); if (len1 < 0) { // if error, skip frame. audio_pkt_size = 0; break; } audio_pkt_data += len1; audio_pkt_size -= len1; if (got_frame) { data_size = av_samples_get_buffer_size(NULL, aCodecCtx->channels, frame.nb_samples, aCodecCtx->sample_fmt, 1); memcpy(audio_buf, frame.data[0], data_size); } if (data_size <= 0) { // No data yet, get more frames. continue; } // We have data, return it and come back for more later. return data_size; } if (pkt.data) { av_packet_unref(&pkt); } //if (packet_queue_get(&audioq, &pkt, 1) < 0) { return -1; } audio_pkt_data = pkt.data; audio_pkt_size = pkt.size; } } void audio_callback(void *userdata, Uint8 *stream, int len) { AVCodecContext *aCodecCtx = (AVCodecContext *)userdata; int len1, audio_size; static uint8_t audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2]; static unsigned int audio_buf_size = 0; static unsigned int audio_buf_index = 0; while (len > 0) { if (audio_buf_index >= audio_buf_size) { // We have already sent all our data; get more. audio_size = audio_decode_frame(aCodecCtx, audio_buf, audio_buf_size); if (audio_size < 0) { // If error, output silence. audio_buf_size = 1024; // arbitrary? memset(audio_buf, 0, audio_buf_size); } else { audio_buf_size = audio_size; } audio_buf_index = 0; } len1 = audio_buf_size - audio_buf_index; if (len1 > len) { len1 = len; } memcpy(stream, (uint8_t *) audio_buf + audio_buf_index, len1); len -= len1; stream += len1; audio_buf_index += len1; } } int _tmain(int argc, char *argv[]) { AVFormatContext *pFormatCtx = NULL; int i, videoStream,audioStream; AVCodecContext *pCodecCtx = NULL,*pCodecAudioCtx = NULL; AVCodec *pCodec = NULL,*pCodecAudio = NULL; AVFrame *pFrame = NULL; AVPacket packet; int frameFinished; //float aspect_ratio; AVDictionary *optionsDict = NULL ,*audioOptionsDict=NULL; struct SwsContext *sws_ctx = NULL; //SDL_CreateTexture(); SDL_Texture *bmp = NULL; SDL_Window *screen = NULL; SDL_Rect rect; SDL_Event event; /* if(argc < 2) { fprintf(stderr, "Usage: test <file> "); exit(1); }*/ // Register all formats and codecs av_register_all(); if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { fprintf(stderr, "Could not initialize SDL - %s ", SDL_GetError()); exit(1); } // Open video file if(avformat_open_input(&pFormatCtx,"D://shitu.mkv"/* argv[1]"D://3s.mp4"*/, NULL, NULL)!=0) return -1; // Couldn‘t open file if(avformat_find_stream_info(pFormatCtx, NULL)<0) return -1; // Couldn‘t find stream information // Dump information about file onto standard error av_dump_format(pFormatCtx, 0, argv[1], 0); // Find the first video stream videoStream=-1; for(i=0; i<pFormatCtx->nb_streams; i++) if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO) { videoStream=i; break; } else if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO) { audioStream=i; break; } if(videoStream==-1||audioStream==-1) return -1; // Didn‘t find a video stream // Get a pointer to the codec context for the video stream pCodecCtx=pFormatCtx->streams[videoStream]->codec; pCodecAudioCtx=pFormatCtx->streams[audioStream]->codec; // Find the decoder for the video stream pCodec=avcodec_find_decoder(pCodecCtx->codec_id); if(pCodec==NULL) { fprintf(stderr, "Unsupported codec! "); return -1; // Codec not found } pCodecAudio=avcodec_find_decoder(pCodecAudioCtx->codec_id); if(pCodecAudio==NULL) { fprintf(stderr, "Unsupported audio codec! "); return -1; // Codec not found } // Open codec if(avcodec_open2(pCodecCtx, pCodec, &optionsDict)<0) return -1; // Could not open codec //-- if (SDL_OpenAudio(&wanted_spec, &spec) < 0) { fprintf(stderr, "SDL_OpenAudio: %s ", SDL_GetError()); return -1; } avcodec_open2(pCodecAudioCtx, pCodecAudio, &audioOptionsDict); //-- pFrame=av_frame_alloc(); AVFrame* pFrameYUV =av_frame_alloc(); if( pFrameYUV == NULL ) return -1; //-- AVFrame* pAudioFrame =av_frame_alloc(); //-- screen = SDL_CreateWindow("My Game Window",SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, pCodecCtx->width, pCodecCtx->height, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL); SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, 0); if(!screen) { fprintf(stderr, "SDL: could not set video mode - exiting "); exit(1); } bmp = SDL_CreateTexture(renderer,SDL_PIXELFORMAT_YV12,SDL_TEXTUREACCESS_STREAMING,pCodecCtx->width,pCodecCtx->height); sws_ctx = sws_getContext(pCodecCtx->width,pCodecCtx->height, pCodecCtx->pix_fmt, pCodecCtx->width,pCodecCtx->height, AV_PIX_FMT_YUV420P,SWS_BILINEAR,NULL,NULL, NULL); int numBytes = avpicture_get_size(AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height); uint8_t* buffer = (uint8_t *)av_malloc(numBytes*sizeof(uint8_t)); avpicture_fill((AVPicture *)pFrameYUV, buffer, AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height); i=0; rect.x = 0; rect.y = 0; rect.w = pCodecCtx->width; rect.h = pCodecCtx->height; while(av_read_frame(pFormatCtx, &packet)>=0) { // Is this a packet from the video stream? if(packet.stream_index==videoStream) { // Decode video frame avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet); // Did we get a video frame? if(frameFinished) { sws_scale(sws_ctx,(uint8_t const * const *)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameYUV->data, pFrameYUV->linesize); ////iPitch 计算yuv一行数据占的字节数 SDL_UpdateTexture( bmp, &rect, pFrameYUV->data[0], pFrameYUV->linesize[0] ); SDL_RenderClear( renderer ); SDL_RenderCopy( renderer, bmp, &rect, &rect ); SDL_RenderPresent( renderer ); } SDL_Delay(50); //Sleep(500); }else if (packet.stream_index == audioStream) { } // Free the packet that was allocated by av_read_frame av_free_packet(&packet); SDL_PollEvent(&event); switch(event.type) { case SDL_QUIT: SDL_Quit(); exit(0); break; default: break; } } SDL_DestroyTexture(bmp); // Free the YUV frame av_free(pFrame); av_free(pFrameYUV); // Close the codec avcodec_close(pCodecCtx); // Close the video file avformat_close_input(&pFormatCtx); return 0; }
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