Gif动态图UIImage
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#pragma mark 动态图生成 -(UIImage *)getAnimatedGIFWithData:(NSString *)path { NSData *data = [NSData dataWithContentsOfFile:path]; if (!data) { return nil; } CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)data, NULL); size_t count = CGImageSourceGetCount(source); UIImage *animatedImage; if (count <= 1) { animatedImage = [[UIImage alloc] initWithData:data]; } else { NSMutableArray *images = [NSMutableArray array]; NSTimeInterval duration = 0.0f; for (size_t i = 0; i < count; i++) { CGImageRef image = CGImageSourceCreateImageAtIndex(source, i, NULL); duration += [self frameDurationAtIndex:i source:source]; [images addObject:[UIImage imageWithCGImage:image scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp]]; CGImageRelease(image); } if (!duration) { duration = (1.0f/10.0f)*count; } animatedImage = [UIImage animatedImageWithImages:images duration:duration]; } CFRelease(source); return animatedImage; } -(float)frameDurationAtIndex:(NSUInteger)index source:(CGImageSourceRef)source { float frameDuration = 0.1f; CFDictionaryRef cfFrameProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil); NSDictionary *frameProperties = (__bridge NSDictionary *)cfFrameProperties; NSDictionary *gifProperties = frameProperties[(NSString *)kCGImagePropertyGIFDictionary]; NSNumber *delayTimeUnclampedProp = gifProperties[(NSString *)kCGImagePropertyGIFUnclampedDelayTime]; if (delayTimeUnclampedProp) { frameDuration = [delayTimeUnclampedProp floatValue]; } else { NSNumber *delayTimeProp = gifProperties[(NSString *)kCGImagePropertyGIFDelayTime]; if (delayTimeProp) { frameDuration = [delayTimeProp floatValue]; } } // Many annoying ads specify a 0 duration to make an image flash as quickly as possible. // We follow Firefox‘s behavior and use a duration of 100 ms for any frames that specify // a duration of <= 10 ms. See <rdar://problem/7689300> and <http://webkit.org/b/36082> // for more information. if (frameDuration < 0.011f) { frameDuration = 0.100f; } CFRelease(cfFrameProperties); return frameDuration; }
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