学习 Python 之 Pygame 开发坦克大战

Posted _DiMinisH

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学习 Python 之 Pygame 开发坦克大战(四)

坦克大战添加音效

我的素材放到了百度网盘里,里面还有原版坦克大战素材,我都放在一起来,我的素材是从原版改的,各位小伙伴可以直接用或者自己改一下再用,做出适合自己的素材

素材链接:百度网盘
链接:https://pan.baidu.com/s/19sCyH7rp37f6DzRj0iXDCA?pwd=tkdz
提取码:tkdz

那我们就继续编写坦克大战吧

1. 初始化音效

现在已经完成了敌方坦克和我方坦克的对打了,我们把音效加入一下

创建音乐类

import pygame


class Sound:
    def __init__(self, filename):
        self.filename = filename
        pygame.mixer.init()
        self.sound = pygame.mixer.Sound(self.filename)

    def play(self, loops = 0):
        self.sound.play(loops)

    def stop(self):
        self.sound.stop()

    def setVolume(self):
        self.sound.set_volume(0.2)
        return self

这些代码在 学习 Python 之 Pygame 开发坦克大战(一)中已经提前见过了

2. 加入游戏开始音效和坦克移动音效

坦克的移动是有音效的,在主类加入类成员

playerTankMoveSound = Sound('../Sound/player.move.wav').setVolume()
startingSound = Sound('../Sound/intro.wav')
class MainGame:

    ...
    
    # 坦克移动音效
    playerTankMoveSound = Sound('../Sound/player.move.wav').setVolume()

	# 游戏开始音效
    startingSound = Sound('../Sound/intro.wav')
    
	...

在主函数中调用播放

def startGame(self):
    # 初始化展示模块
    pygame.display.init()
    # 设置窗口大小
    size = (SCREEN_WIDTH, SCREEN_HEIGHT)
    # 初始化窗口
    MainGame.window = pygame.display.set_mode(size)
    # 设置窗口标题
    pygame.display.set_caption('Tank Battle')

    # 初始化我方坦克
    MainGame.playerTank = PlayerTank(PLAYER_TANK_POSITION[0], PLAYER_TANK_POSITION[1], 1, 1)
    
    # 播放开始音乐
    MainGame.startingSound.play()

	...

修改getPlayingModeEvent()函数

def getPlayingModeEvent(self):
    # 获取所有事件
    eventList = pygame.event.get()
    for event in eventList:

        if event.type == pygame.QUIT:
            sys.exit()

        """
        stop属性用来控制坦克移动,当键盘按键按下时,坦克可以移动,一直按住一直移动,当按键抬起时,停止移动
        如果没有该属性,按一下按键移动一次,按一下移动一下,不能一直按住一直移动
        """
        if event.type == pygame.KEYDOWN:
            MainGame.playerTankMoveSound.play(-1)
            if event.key == pygame.K_w:
                MainGame.playerTank.direction = 'UP'
                MainGame.playerTank.stop = False
            elif event.key == pygame.K_s:
                MainGame.playerTank.direction = 'DOWN'
                MainGame.playerTank.stop = False
            elif event.key == pygame.K_a:
                MainGame.playerTank.direction = 'LEFT'
                MainGame.playerTank.stop = False
            elif event.key == pygame.K_d:
                MainGame.playerTank.direction = 'RIGHT'
                MainGame.playerTank.stop = False
            elif event.key == pygame.K_j:
                # 判断子弹数量是否超过指定的个数
                if len(MainGame.playerBulletList) < MainGame.playerBulletNumber:
                    bullet = MainGame.playerTank.shot()
                    MainGame.playerBulletList.append(bullet)

        if event.type == pygame.KEYUP:
            MainGame.playerTankMoveSound.stop()
            if event.key == pygame.K_w:
                MainGame.playerTank.stop = True
            elif event.key == pygame.K_s:
                MainGame.playerTank.stop = True
            elif event.key == pygame.K_a:
                MainGame.playerTank.stop = True
            elif event.key == pygame.K_d:
                MainGame.playerTank.stop = True

完整的主类代码

import pygame
import sys

from PlayerTank import PlayerTank
from EnemyTank import EnemyTank
from Sound import Sound

SCREEN_WIDTH = 1100
SCREEN_HEIGHT = 600
BACKGROUND_COLOR = pygame.Color(0, 0, 0)
FONT_COLOR = (255, 255, 255)
PLAYER_TANK_POSITION = (325, 550)

class MainGame:

    # 窗口Surface对象
    window = None

    # 玩家坦克
    playerTank = None

    # 玩家子弹
    playerBulletList = []
    playerBulletNumber = 3

    # 敌人坦克
    enemyTankList = []
    enemyTankTotalCount = 5
    # 用来给玩家展示坦克的数量
    enemyTankCurrentCount = 5

    # 敌人坦克子弹
    enemyTankBulletList = []

    # 爆炸列表
    explodeList = []

    # 坦克移动音效
    playerTankMoveSound = Sound('../Sound/player.move.wav').setVolume()

    # 游戏开始音效
    startingSound = Sound('../Sound/intro.wav')

    def __init__(self):
        pass

    def startGame(self):
        # 初始化展示模块
        pygame.display.init()
        # 设置窗口大小
        size = (SCREEN_WIDTH, SCREEN_HEIGHT)
        # 初始化窗口
        MainGame.window = pygame.display.set_mode(size)
        # 设置窗口标题
        pygame.display.set_caption('Tank Battle')

        # 初始化我方坦克
        MainGame.playerTank = PlayerTank(PLAYER_TANK_POSITION[0], PLAYER_TANK_POSITION[1], 1, 1)

        # 播放开始音乐
        MainGame.startingSound.play()

        while 1:
            # 设置背景颜色
            MainGame.window.fill(BACKGROUND_COLOR)

            # 获取窗口事件
            self.getPlayingModeEvent()

            # 展示敌方坦克
            self.drawEnemyTank()

            # 显示我方坦克
            MainGame.playerTank.draw(MainGame.window, PLAYER_TANK_POSITION[0], PLAYER_TANK_POSITION[1])

            # 我方坦克移动
            if not MainGame.playerTank.stop:
                MainGame.playerTank.move()
                MainGame.playerTank.collideEnemyTank(MainGame.enemyTankList)

            # 显示我方坦克子弹
            self.drawPlayerBullet(MainGame.playerBulletList)

            # 展示敌方坦克子弹
            self.drawEnemyBullet()

            # 展示爆炸效果
            self.drawExplode()

            # 更新窗口
            pygame.display.update()
            
    def getPlayingModeEvent(self):
        # 获取所有事件
        eventList = pygame.event.get()
        for event in eventList:

            if event.type == pygame.QUIT:
                sys.exit()

            """
            stop属性用来控制坦克移动,当键盘按键按下时,坦克可以移动,一直按住一直移动,当按键抬起时,停止移动
            如果没有该属性,按一下按键移动一次,按一下移动一下,不能一直按住一直移动
            """
            if event.type == pygame.KEYDOWN:
                MainGame.playerTankMoveSound.play(-1)
                if event.key == pygame.K_w:
                    MainGame.playerTank.direction = 'UP'
                    MainGame.playerTank.stop = False
                elif event.key == pygame.K_s:
                    MainGame.playerTank.direction = 'DOWN'
                    MainGame.playerTank.stop = False
                elif event.key == pygame.K_a:
                    MainGame.playerTank.direction = 'LEFT'
                    MainGame.playerTank.stop = False
                elif event.key == pygame.K_d:
                    MainGame.playerTank.direction = 'RIGHT'
                    MainGame.playerTank.stop = False
                elif event.key == pygame.K_j:
                    # 判断子弹数量是否超过指定的个数
                    if len(MainGame.playerBulletList) < MainGame.playerBulletNumber:
                        bullet = MainGame.playerTank.shot()
                        MainGame.playerBulletList.append(bullet)

            if event.type == pygame.KEYUP:
                MainGame.playerTankMoveSound.stop()
                if event.key == pygame.K_w:
                    MainGame.playerTank.stop = True
                elif event.key == pygame.K_s:
                    MainGame.playerTank.stop = True
                elif event.key == pygame.K_a:
                    MainGame.playerTank.stop = True
                elif event.key == pygame.K_d:
                    MainGame.playerTank.stop = True

    def drawPlayerBullet(self, playerBulletList):
        # 遍历整个子弹列表,如果是没有被销毁的状态,就把子弹显示出来,否则从列表中删除
        for bullet in playerBulletList:
            if not bullet.isDestroy:
                bullet.draw(MainGame.window)
                bullet.move(MainGame.explodeList)
                bullet.playerBulletCollideEnemyTank(MainGame.enemyTankList, MainGame.explodeList)
            else:
                playerBulletList.remove(bullet)

    def drawEnemyTank(self):
        # 如果当前坦克为0,那么就该重新生成坦克
        if len(MainGame.enemyTankList) == 0:
            # 一次性产生三个,如果剩余坦克数量超过三,那只能产生三个
            n = min(3, MainGame.enemyTankTotalCount)
            # 如果最小是0,就说明敌人坦克没有了,那么就赢了
            if n == 0:
                print('赢了')
                return
            # 没有赢的话,就产生n个坦克
            self.initEnemyTank(n)
            # 总个数减去产生的个数
            MainGame.enemyTankTotalCount -= n
        # 遍历坦克列表,展示坦克并且移动
        for tank in MainGame.enemyTankList:
            # 坦克还有生命值
            if tank.life > 0:
                tank.draw(MainGame.window)
                tank.move()
                tank.collidePlayerTank(MainGame.playerTank)
                tank.collideEnemyTank(MainGame.enemyTankList)
                bullet = tank.shot()
                if bullet is not None:
                    MainGame.enemyTankBulletList.append(bullet)
            # 坦克生命值为0,就从列表中剔除
            else:
                MainGame.enemyTankCurrentCount -= 1
                MainGame.enemyTankList.remove(tank)
    
    def initEnemyTank(self, number):
        y = 0
        position = [0, 425, 850]
        index = 0
        for i in range(number):
            x = position[index]
            enemyTank = EnemyTank(x, y)
            MainGame.enemyTankList.append(enemyTank)
            index += 1

    def drawEnemyBullet(self):
        for bullet in MainGame.enemyTankBulletList:
            if not bullet.isDestroy:
                bullet.draw(MainGame.window)
                bullet.move(MainGame.explodeList)
                bullet.enemyBulletCollidePlayerTank(MainGame.playerTank, MainGame.explodeList)
            else:
                bullet.source.bulletCount -= 1
                MainGame.enemyTankBulletList.remove(bullet)

    def drawExplode(self):
        for e in MainGame.explodeList:
            if e.isDestroy:
                MainGame.explodeList.remove(e)
            else:
                e.draw(MainGame.window)

if __name__ == '__main__':
    MainGame().startGame()

3. 添加坦克开火音效

玩家坦克发射子弹是有音效的

修改getPlayingModeEvent()函数

def getPlayingModeEvent(self):
    # 获取所有事件
    eventList = pygame.event.get()
    for event in eventList:

        if event.type == pygame.QUIT:
            sys.exit()

        """
        stop属性用来控制坦克移动,当键盘按键按下时,坦克可以移动,一直按住一直移动,当按键抬起时,停止移动
        如果没有该属性,按一下按键移动一次,按一下移动一下,不能一直按住一直移动
        """
        if event.type == pygame.KEYDOWN:
            MainGame.playerTankMoveSound.play(-1)
            if event.key == pygame.K_w:
                MainGame.playerTank.direction = 'UP'
                MainGame.playerTank.stop = False
            elif event.key == pygame.K_s:
                MainGame.playerTank.direction = 'DOWN'
                MainGame.playerTank.stop = False
            elif event.key == pygame.K_a:
                MainGame.playerTank.direction = 'LEFT'
                MainGame.playerTank.stop = False
            elif event.key == pygame.K_d:
                MainGame.playerTank.direction = 'RIGHT'
                MainGame.playerTank.stop = False
            elif event.key == pygame.K_j:
                # 判断子弹数量是否超过指定的个数
                if len(MainGame.playerBulletList) < MainGame.playerBulletNumber:
                    bullet = MainGame.playerTank.shot()
                    MainGame.playerBulletList.append(bullet)
                    # 添加音效
                    Sound('../Sound/shoot.wav').play(0)

4. 添加装甲削减音效

当我方坦克击中时,如果有装甲,装甲较少时会有音效
当敌方坦克血量减少时,也会出现音效

修改子弹类中的playerBulletCollideEnemyTank()函数,增加敌方坦克血量减少音效

def playerBulletCollideEnemyTank(self, enemyTankList, explodeList):
    # 循环遍历坦克列表,检查是否发生了碰撞
    for tank in enemyTankList:
        if pygame.sprite.collide_rect(tank, self):
            tank.loseLife(self.damage)
            # 把子弹设置为销毁状态
            self.isDestroy = True
            if tank.life == 0:
                # 增加爆炸效果
                explode = Explode(tank, 50)
                explodeList.append(explode)
            else:
                Sound('../Sound/enemy.armor.hit.wav').play()

修改子弹类中的enemyBulletCollidePlayerTank()函数,增加我方坦克血量装甲音效

def enemyBulletCollidePlayerTank(self, playerTank, explodeList):
# 玩家坦克生命值为0,不用检测
if playerTank.life <= 0:
    return
# 检测是否发生碰撞
if pygame.sprite.collide_rect(playerTank, self):
    # 发生碰撞先减少护甲,护甲为0时扣减生命值
    if playerTank.armor > 0:
        playerTank.armor -= self.damage
        playerTank.armor = max(0, playerTank.armor)
        Sound('../Sound/enemy.armor.hit.wav').play()
    else:
        playerTank.loseLife(self.damage)
        # 增加爆炸效果
        explode = Explode(playerTank, 50)
        explodeList.append(explode)
        playerTank.life = max(0, playerTank.life)
        if playerTank.life != 0:
            playerTank.isResurrecting = True
    # 让子弹销毁
    self.isDestroy = True

5. 添加坦克爆炸音效

修改子弹类中的下面两个函数

def playerBulletCollideEnemyTank(self, enemyTankList, explodeList):
    # 循环遍历坦克列表,检查是否发生了碰撞
    for tank in enemyTankList:
        if pygame.sprite.collide_rect(tank, self):
            tank.loseLife(self.damage)
            # 把子弹设置为销毁状态
            self.isDestroy = True
            if tank.life == 0:
                # 增加爆炸效果
                explode = Explode(tank, 50)
                explodeList.append(explode)
                Sound('../Sound/kill.wav').play()
            else:
                Sound('../Sound/enemy.armor.hit.wav').play()

def enemyBulletCollidePlayerTank(self, playerTank, explodeList):
    # 玩家坦克生命值为0,不用检测
    if playerTank.life <= 0:
        return
    # 检测是否发生碰撞
    if pygame.sprite.collide_rect(playerTank, self):
        # 发生碰撞先减少护甲,护甲为0时扣减生命值
        if playerTank.armor > 0:
            playerTank.armor -= self.damage
            playerTank.armor = max(0, playerTank.armor)
            Sound('../Sound/enemy.armor.hit.wav').play()
        else:
            playerTank.loseLife(self.damage)
            # 增加爆炸效果
            explode = Explode(playerTank, 50)
            explodeList.append(explode)
            playerTank.life = max(0, playerTank.life)
            Sound('../Sound/kill.wav').play()
            if playerTank.life != 学习 Python 之 Pygame 开发坦克大战

学习 Python 之 Pygame 开发坦克大战

学习 Python 之 Pygame 开发坦克大战

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