GOPL第三章练习题3.3 3.4代码

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练习3.3是peak展示为红色,valley展示为蓝色。

练习3.4是将svg图像打印到浏览器中。

// Copyright © 2016 Alan A. A. Donovan & Brian W. Kernighan.
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/

// See page 58.
//!+

// Surface computes an SVG rendering of a 3-D surface function.
package main

import (
	"fmt"
	"log"
	"math"
	"net/http"
)

const (
	width, height = 600, 320            // canvas size in pixels
	cells         = 100                 // number of grid cells
	xyrange       = 30.0                // axis ranges (-xyrange..+xyrange)
	xyscale       = width / 2 / xyrange // pixels per x or y unit
	zscale        = height * 0.4        // pixels per z unit
	angle         = math.Pi / 6         // angle of x, y axes (=30°)
)

var sin30, cos30 = math.Sin(angle), math.Cos(angle) // sin(30°), cos(30°)

func main() {
	handler := func(w http.ResponseWriter, r *http.Request) {
		print(w)
	}
	http.HandleFunc("/", handler)
	log.Fatal(http.ListenAndServe("localhost:8000", nil))
}

func print(w http.ResponseWriter) {
	w.Header().Set("Content-Type", "image/svg+xml")
	fmt.Fprintf(w, "<svg xmlns=‘http://www.w3.org/2000/svg‘ "+
		"style=‘stroke: grey; fill: white; stroke-width: 0.7‘ "+
		"width=‘%d‘ height=‘%d‘>", width, height)
	for i := 0; i < cells; i++ {
		for j := 0; j < cells; j++ {
			ax, ay, ok1, _ := corner(i+1, j)
			bx, by, ok2, _ := corner(i, j)
			cx, cy, ok3, _ := corner(i, j+1)
			dx, dy, ok4, isPeak := corner(i+1, j+1)
			if !(ok1 && ok2 && ok3 && ok4) {
				continue
			}
			color := "#0000ff"
			if isPeak {
				color = "#ff0000"
			}
			fmt.Fprintf(w, "<polygon style=‘fill: %s‘ points=‘%g,%g %g,%g %g,%g %g,%g‘/>
",
				color, ax, ay, bx, by, cx, cy, dx, dy)
		}
	}
	fmt.Fprintln(w, "</svg>")
}

func corner(i, j int) (float64, float64, bool, bool) {
	// Find point (x,y) at corner of cell (i,j).
	x := xyrange * (float64(i)/cells - 0.5)
	y := xyrange * (float64(j)/cells - 0.5)

	// Compute surface height z.
	ok := true
	z := f(x, y)
	if math.IsNaN(z) {
		ok = false
	}
	isPeak := false
	if z > 0 {
		isPeak = true
	}
	// Project (x,y,z) isometrically onto 2-D SVG canvas (sx,sy).
	sx := width/2 + (x-y)*cos30*xyscale
	sy := height/2 + (x+y)*sin30*xyscale - z*zscale
	return sx, sy, ok, isPeak
}

func f(x, y float64) float64 {
	r := math.Hypot(x, y) // distance from (0,0)
	return math.Sin(r) / r
}

//!-

  

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