cocosCreator

Posted chzh999

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在新公司开始做客户端了,之前做客户端的少,大多数时间做的是服务器。看了两天的cocosCreator,做一些总结,把遇到的问题和自己不懂的地方记录下来。

 1 //获取龙骨动画 
 2 let armatureDisplay = this.getComponent(dragonBones.ArmatureDisplay);
 3         let armature = armatureDisplay.armature();
 4         if (armature) {
 5             this._armature = armature;
 6             //取得这个Armature动画列表中的第一个动画的名字
 7             var curAnimationName: string = armature.animation.animationList[0];
 8             var animation: dragonBones.Animation = armature.animation;
 9             // animation.gotoAndStopByProgress(curAnimationName, 0.5);
10         }
11 
12   if (this._armature) {
13       var animation: dragonBones.Animation = this._armature.animation;
14       animation.gotoAndStopByProgress(‘clock‘, usedTime / this._duration);
15 }
 1 //基本的类格式,导入文件,添加属性
 2 import * as Common from "../Common";
 3 import { default as DataMng } from "../Data/DataMng";
 4 
 5 const { ccclass, property } = cc._decorator;
 6 
 7 @ccclass
 8 export default class MenuClass extends cc.Component {
 9    //属性的声明
10     @property(cc.Label)
11     label: cc.Label = null;
12 
13     @property(cc.Node)
14     BeginButton: cc.Node = null;
15 
16     @property(cc.Node)
17     RellNode: cc.Node = null;
18 
19     // LIFE-CYCLE CALLBACKS:
20 
21     _isShowBeginBtn = true;
22 
23     onLoad() {
24 
25         this.registerDragonBoneEvent();
26         this.initGame();
27     }
28 
29     start() {
30 
31     }
32 
33     initGame() {
34         // 获取用户信息
35         let userInfo: Common.IUserInfo = {
36             userId: 1,
37             userName: ‘全胜‘,
38             userRole: 1
39         };
40 
41         let gameType = 0;
42 
43         if (gameType == Common.EGameType.courseware) {
44             if (userInfo && userInfo.userRole == Common.EUserRole.student) {
45                 this._isShowBeginBtn = false;
46             }
47         }
48         // this.showBeginBtn();
49         DataMng.loadBalls()
50     }
51 
52     loadMain() {
53         // 加载游戏主界面,实现界面的跳转
54         cc.director.loadScene(‘game‘, () => {
55             console.log("主界面加载完成");
56         })
57     }
58 
59     registerDragonBoneEvent() {
60         let self = this;
61         if (!this.RellNode) return;
62         let armatureDisplay = this.RellNode.getComponent(dragonBones.ArmatureDisplay);
63 
64         console.log({ armatureDisplay });
65         armatureDisplay.playTimes = 0;
66 
67         function animationEventHandler(event): void {
68             console.log({ event });
69             self.showBeginBtn();
70         }
71         if (armatureDisplay) {
72             armatureDisplay.addEventListener(dragonBones.EventObject.COMPLETE, animationEventHandler)
73         }
74     }
75 
76     showBeginBtn() {
77         if (!this._isShowBeginBtn) {
78             return;
79         }
80         console.log(‘显示开始按钮‘);
81         // let action = cc.easeElasticIn(1);
82         // cc.show();
//执行动画 83 let sq = cc.sequence(cc.delayTime(3), cc.fadeTo(0.5, 255)); 84 this.BeginButton.runAction(sq); 85 this.BeginButton.active = true; 86 } 87 88 // update (dt) {} 89 }

 

//加载资源,返回Promise对象
function loadResource(url: string, type: any): Promise<any> {
    return new Promise((resolved, rejected) => {
        cc.loader.loadRes(url, type, (err, resource) => {
            if (err) {
                rejected(err)
            }
            resolved(resource)
        })
    })
}

  

 1 //加载资源
 2   function loadBalls(): Promise<any> {
 3       return loadResource(‘data/balls‘, cc.JsonAsset)
 4           .then((data) => {
 5               let list: IBallInfo[] = data.json;
 6               let allPromise: Promise<any>[] = [];
 7              for (let index = 0; index < list.length; index++) {
 8                  const element = list[index];
 9                  balls[element.id] = element;
10                  let promise = loadResource(`game/balls/${element.subject}/${element.icon}`, cc.SpriteFrame)
11                      .then((sf) => {
12                          element.ballsf = sf;
13                          return loadResource(`game/pans/${element.subject}/${element.icon}`, cc.SpriteFrame)
14                              .then((panSf) => {
15                                  element.pansf = panSf;
16                              });
17                      })
18                  allPromise.push(promise);
19              }
20              return Promise.all(allPromise)
21                  .then(() => {
22                      console.log(‘--balls:--‘, balls)
23                      return list;
24                  })
25          })
26 }

 


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