按权重值轮训算法
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轮训算法:
/// <summary> /// 轮训算法 /// </summary> public class WeightBalance { private static readonly object LockObject = new object(); private WeightBalance() { } static WeightBalance() { Instance = new WeightBalance(); } public static WeightBalance Instance { get; private set; } public T Next<T>(List<T> list) where T : IWeightItem { if (list == null || !list.Any()) { throw new ArgumentNullException(nameof(list)); } if (list.Count == 1) { return list.First(); } lock (LockObject) { int total = list.Sum(i => i.Weight); int maxIndex = 0; int maxValue = 0; int weight = 0; for (int i = 0; i < list.Count; i++) { if (list[i].Attach != 0) { weight = list[i].Attach; } else { weight = list[i].Weight; list[i].Attach = weight; } if (i == 0) { maxValue = weight; } else if (weight > maxValue) { maxIndex = i; maxValue = weight; } } list[maxIndex].Attach = list[maxIndex].Attach - total; return list[maxIndex]; } } } /// <summary> /// 被轮询的实体要实现此接口 /// </summary> public interface IWeightItem { /// <summary> /// 权重值 /// </summary> int Weight { get; set; } /// <summary> /// 附加值 /// </summary> int Attach { get; set; } }
客户端:
class Program { static void Main(string[] args) { var connectionList = new List<SlaveConnection>{ new SlaveConnection{ ConnectionString="server=.;Database=2;",Weight=2}, new SlaveConnection{ ConnectionString="server=.;Database=5;",Weight=5}, new SlaveConnection{ ConnectionString="server=.;Database=1;",Weight=1}, new SlaveConnection{ ConnectionString="server=.;Database=3;",Weight=3}, new SlaveConnection{ ConnectionString="server=.;Database=4;",Weight=4}, }; for (int i = 0; i < 30; i++) { Console.WriteLine(WeightBalance.Instance.Next(connectionList).ConnectionString); } Console.ReadKey(); } } public class SlaveConnection : IWeightItem { public string ConnectionString { get; set; } public int Weight { get; set; } public int Attach { get; set; } }
输出结果:
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