线程01-Thread类,Runnable接口
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常见面试题:创建一个线程的常用方法有哪些?Thread创建线程和Runnable创建线程有什么区别?
答案通常集中在,继承类和实现接口的差别上面;
如果深入问一些问题:1.要执行的任务写在run()方法中,为什么要用start()方法启动?等等问题
简单的问题还是可以回答一哈子,但是涉及到深入些的问题,就只能看看源码,才能更好的回答问题了:
1.为啥线程要用start()方法启动?
首先要从Thread类的源码入手:
- Thread类实现了Runnable接口
public
class Thread implements Runnable {
- 可以看出,Thread类里面有一个Runnable接口的元素,通过构造方法给Thread类里面的Runnable元素赋值;
private Runnable target;
public Thread(Runnable target) {
init(null, target, "Thread-" + nextThreadNum(), 0);
}
private void init(ThreadGroup g, Runnable target, String name,
long stackSize, AccessControlContext acc,
boolean inheritThreadLocals) {
//省略部分代码
this.group = g;
this.daemon = parent.isDaemon();
this.priority = parent.getPriority();
//......省略部分代码
this.target = target;//注意这里的赋值操作
setPriority(priority);
if (inheritThreadLocals && parent.inheritableThreadLocals != null)
this.inheritableThreadLocals =
ThreadLocal.createInheritedMap(parent.inheritableThreadLocals);
/* Stash the specified stack size in case the VM cares */
this.stackSize = stackSize;
/* Set thread ID */
tid = nextThreadID();
}
- run方法很简单,就是判断是不是通过构造函数传入了Runnable接口,可以看出,线程的方法并没有执行;
@Override
public void run() {
if (target != null) {
target.run();
}
}
- start()方法中通过调用start0()执行Run()方法;类似于this.run();报错后也是忽略状态;
public synchronized void start() {
if (threadStatus != 0)
throw new IllegalThreadStateException();
group.add(this);
boolean started = false;
try {
start0();
started = true;
} finally {
try {
if (!started) {
group.threadStartFailed(this);
}
} catch (Throwable ignore) {
/* do nothing. If start0 threw a Throwable then
it will be passed up the call stack */
}
}
}
private native void start0();
- 可以借鉴的地方:
将任务封装在单独的接口中,可以多种实现,通过统一的方法去调用;
interface A {
run(){)
}
class B implements A {
private A a;
B(){}
B(A a){this.a = a}
run(){
if(a != null ){a.run}
}
start(){this.run()}
}
2.Thread的几种状态
- 类中给出的几种状态
public enum State {
/**
* Thread state for a thread which has not yet started.
*/
NEW,
/**
* Thread state for a runnable thread. A thread in the runnable
* state is executing in the Java virtual machine but it may
* be waiting for other resources from the operating system
* such as processor.
*/
RUNNABLE,
/**
* Thread state for a thread blocked waiting for a monitor lock.
* A thread in the blocked state is waiting for a monitor lock
* to enter a synchronized block/method or
* reenter a synchronized block/method after calling
* {@link Object#wait() Object.wait}.
*/
BLOCKED,
/**
* Thread state for a waiting thread.
* A thread is in the waiting state due to calling one of the
* following methods:
* <ul>
* <li>{@link Object#wait() Object.wait} with no timeout</li>
* <li>{@link #join() Thread.join} with no timeout</li>
* <li>{@link LockSupport#park() LockSupport.park}</li>
* </ul>
*
* <p>A thread in the waiting state is waiting for another thread to
* perform a particular action.
*
* For example, a thread that has called <tt>Object.wait()</tt>
* on an object is waiting for another thread to call
* <tt>Object.notify()</tt> or <tt>Object.notifyAll()</tt> on
* that object. A thread that has called <tt>Thread.join()</tt>
* is waiting for a specified thread to terminate.
*/
WAITING,
/**
* 具有指定等待时间的等待线程的线程状态。
* 一个线程由于调用其中一个而处于定时等待状态
* 以下有指定正轮候时间的方法:
* sleep Thread.sleep
* Object#wait(long) Object.wait} with timeout
* #join(long) Thread.join} with timeout
* LockSupport#parkNanos LockSupport.parkNanos
* LockSupport#parkUntil LockSupport.parkUntil
*/
TIMED_WAITING,
/**
* 终止线程的线程状态。线程已经完成执行
*/
TERMINATED;
}
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