Volley源码解析

Posted huangjialin

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说点题外话,将近三个半月没有写博客了,年初换工作,在新的公司,上班第三天开始干活,花了二十来天弄了一个项目,上线后,接着又迭代了几个版本,不知不觉,试用期过完,才稍微有几天闲时。在年初的时候,就一直在想,
将圈内的几个流行的网络框架的源码分析分析,但是又但是水平不够,有些分析的不好,那就尴尬了....所以花了点时间好好看了一下,走了一遍这些源码,决定试一试,相当于做个笔记吧。今天就从一个相对轻量级的网络请求框架下手--Volley。

Volley
提起这个Volley,很多同学应该都很熟悉,但是我面试过蛮多人,问起,对volley的了解,基本上就说,里面对图片做了缓存,在2.3之前用的是HTTPClient,
2.3后用的是HttpURLConnection,然后就没了.... 虽然这没什么错,但是对于一个有经验的开发人员来说,这样的认识,太过于表面了。我们知道Volley是
在2013年Google I/O大会上推出了一个新的网络通信框架,他的设计目的就是为了那些请求数据量不是特别大,但是又是特别频繁的网络操作非常适合。但是对于
数据量较大的请求,比如说下载一个较大的文件,Volley可能相比于其他的框架,就有点不足了....

 

Volley简单使用
我这里是以依赖架包的形式 ,大家也可以以gradle的形式进行依赖。

技术分享图片

 

好了,接下来上代码了.....

 1         //获取volley的请求对象
 2         RequestQueue requestQueue = Volley.newRequestQueue(getApplicationContext());
 3         StringRequest stringRequest = new StringRequest(StringRequest.Method.GET, "http://www.baidu.com", new Response.Listener<String>() {
 4             @Override
 5             public void onResponse(String s) {
 6                 Log.d("MainActivity", "----->" + s);
 7 
 8             }
 9         }, new Response.ErrorListener() {
10             @Override
11             public void onErrorResponse(VolleyError volleyError) {
12                 Log.d("MainActivity", "---volleyError-->" + volleyError);
13             }
14         });
15         requestQueue.add(stringRequest);

从代码可以看出,首先newRequestQueue来获取到一个请求队列,然后在将StringRequest这个请求添加到请求队列中,就可以了,就是这么简单。当然请求不值
StringRequest,还有JsonObjectRequest ,ImageRequest等等但是用法都是一样的,这里就不贴代码了。接着...就没了,Volley的简单使用就这样可以进行请
求了。是不是很简单....

但是这个不是本篇的重点,重点是分析一下这些是怎么执行的。先上一张图,这张图是在网上拿过来用的...

技术分享图片

 

 

我们先看看newRequestQueue这个内部是怎么执行的,代码一开始连续执行了几个重载方法,最后走到newRequestQueue 

 1 public static RequestQueue newRequestQueue(Context context, HttpStack stack, int maxDiskCacheBytes) {
 2         File cacheDir = new File(context.getCacheDir(), "volley");
 3         String userAgent = "volley/0";
 4 
 5         try {
 6             String packageName = context.getPackageName();
 7             PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
 8             userAgent = packageName + "/" + info.versionCode;
 9         } catch (NameNotFoundException var7) {
10             ;
11         }
12 
13         //这里进行了一个版本的判断 2.3之前用的是HTTPClient,2.3之后使用的是HttpURLConnection
14         if (stack == null) {
15             if (VERSION.SDK_INT >= 9) {
16                 stack = new HurlStack();
17             } else {
18                 stack = new HttpClientStack(androidHttpClient.newInstance(userAgent));
19             }
20         }
21 
22         Network network = new BasicNetwork((HttpStack)stack);
23         RequestQueue queue;
24         if (maxDiskCacheBytes <= -1) {
25             queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
26         } else {
27             queue = new RequestQueue(new DiskBasedCache(cacheDir, maxDiskCacheBytes), network);
28         }
29 
30         queue.start();
31         return queue;
32     }

在这里,我们看到了一个版本判断,是不是瞬间感觉有点熟悉,没错,我们前面说的,volley2.3之前用的是HTTPClient,2.3之后使用的是HttpURLConnection
就是在这里进行判断的。接着看queue.start();

 1 public void start() {
 2         this.stop();
 3         this.mCacheDispatcher = new CacheDispatcher(this.mCacheQueue, this.mNetworkQueue, this.mCache, this.mDelivery);
 4         this.mCacheDispatcher.start();
 5 
 6         for(int i = 0; i < this.mDispatchers.length; ++i) {
 7             NetworkDispatcher networkDispatcher = new NetworkDispatcher(this.mNetworkQueue, this.mNetwork, this.mCache, this.mDelivery);
 8             this.mDispatchers[i] = networkDispatcher;
 9             networkDispatcher.start();
10         }
11 
12     }

mCacheDispatcher是缓存调度线程,NetworkDispatcher是网络调度线程,而这个this.mDispatchers.length系统默认的大小为4,也就是说,在这里总共启动了5个线程在后台运行。
好了,到这里,就可以了,看源码不要每一行都弄懂,不然,出不来了。到这里就拿到了这个RequestQueue对象。回过头来看前面使用的代码

 1         //获取volley的请求对象
 2         RequestQueue requestQueue = Volley.newRequestQueue(getApplicationContext());
 3         StringRequest stringRequest = new StringRequest(StringRequest.Method.GET, "http://www.baidu.com", new Response.Listener<String>() {
 4             @Override
 5             public void onResponse(String s) {
 6                 Log.d("MainActivity", "----->" + s);
 7 
 8             }
 9         }, new Response.ErrorListener() {
10             @Override
11             public void onErrorResponse(VolleyError volleyError) {
12                 Log.d("MainActivity", "---volleyError-->" + volleyError);
13             }
14         });
15         requestQueue.add(stringRequest);

我们拿到这个RequestQueue对象以后,然后就把这个请求通过add方法添加到队列中,我们看看这个add()方法是怎么执行的。

 1 public <T> Request<T> add(Request<T> request) {
 2         request.setRequestQueue(this);
 3         Set var2 = this.mCurrentRequests;
 4         synchronized(this.mCurrentRequests) {
 5             this.mCurrentRequests.add(request);
 6         }
 7 
 8         request.setSequence(this.getSequenceNumber());
 9         request.addMarker("add-to-queue");
10         if (!request.shouldCache()) { //如果不能缓存
11             this.mNetworkQueue.add(request);
12             return request;
13         } else {
14             Map var7 = this.mWaitingRequests;
15             synchronized(this.mWaitingRequests) {
16                 String cacheKey = request.getCacheKey();
17                 if (this.mWaitingRequests.containsKey(cacheKey)) { //判断之前是否执行过,但是还没有返回结果
18                     Queue<Request<?>> stagedRequests = (Queue)this.mWaitingRequests.get(cacheKey);
19                     if (stagedRequests == null) {
20                         stagedRequests = new LinkedList();
21                     }
22 
23                     ((Queue)stagedRequests).add(request);
24                     this.mWaitingRequests.put(cacheKey, stagedRequests);
25                     if (VolleyLog.DEBUG) {
26                         VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", new Object[]{cacheKey});
27                     }
28                 } else {
29                 //没有的话就将请求加入缓存队列mCacheQueue,同时加入mWaitingRequests中用来做下次同样请求来时的重复判断依据
30                     this.mWaitingRequests.put(cacheKey, (Object)null);
31                     this.mCacheQueue.add(request);
32                 }
33 
34                 return request;
35             }
36         }
37     }

从代码中可以看出,首先判断是否可以缓存,当然,默认是可以缓存的。如果不能缓存的话,则通过this.mNetworkQueue.add(request);将请求添加到网络请求队列中。如果可以缓存
则还会判断一次这个请求是否请求,如果执行过就就通过this.mWaitingRequests.put(cacheKey, stagedRequests);添加到mWaitingRequests队列,不在重复请求。否则就加入到缓存队列。
大体的流程是这样。现在我们看看缓存的,和网络的是怎么执行的。我们找到start()方法

 1 public void start() {
 2         this.stop();
 3         this.mCacheDispatcher = new CacheDispatcher(this.mCacheQueue, this.mNetworkQueue, this.mCache, this.mDelivery);
 4         this.mCacheDispatcher.start();
 5 
 6         for(int i = 0; i < this.mDispatchers.length; ++i) {
 7             NetworkDispatcher networkDispatcher = new NetworkDispatcher(this.mNetworkQueue, this.mNetwork, this.mCache, this.mDelivery);
 8             this.mDispatchers[i] = networkDispatcher;
 9             networkDispatcher.start();
10         }
11 
12     }

先看CacheDispatcher,找到run()方法

 1 public void run() {
 2         if (DEBUG) {
 3             VolleyLog.v("start new dispatcher", new Object[0]);
 4         }
 5 
 6         Process.setThreadPriority(10);
 7         this.mCache.initialize();
 8 
 9         while(true) {
10             while(true) {
11                 while(true) {
12                     while(true) {
13                         try {
14                             while(true) {
15                                 final Request<?> request = (Request)this.mCacheQueue.take(); //从缓存队列中获取到一个请求
16                                 request.addMarker("cache-queue-take");
17                                 if (request.isCanceled()) { //判断请求是否取消,如果取消了,那就将该请求finish掉
18                                     request.finish("cache-discard-canceled");
19                                 } else {
20                                     Entry entry = this.mCache.get(request.getCacheKey());
21                                     if (entry == null) {//如果从缓存中取出来的内容为空,则将请求加入到网络线程中再次请求
22                                         request.addMarker("cache-miss");
23                                         this.mNetworkQueue.put(request);
24                                     } else if (entry.isExpired()) { //如果请求过期了,则将请求加入到网络线程中再次请求
25                                         request.addMarker("cache-hit-expired");
26                                         request.setCacheEntry(entry);
27                                         this.mNetworkQueue.put(request);
28                                     } else { //将数据回调到主线程
29                                         request.addMarker("cache-hit");
30                                         Response<?> response = request.parseNetworkResponse(new NetworkResponse(entry.data, entry.responseHeaders));
31                                         request.addMarker("cache-hit-parsed");
32                                         if (entry.refreshNeeded()) {
33                                             request.addMarker("cache-hit-refresh-needed");
34                                             request.setCacheEntry(entry);
35                                             response.intermediate = true;
36                                             this.mDelivery.postResponse(request, response, new Runnable() {
37                                                 public void run() {
38                                                     try {
39                                                         CacheDispatcher.this.mNetworkQueue.put(request);
40                                                     } catch (InterruptedException var2) {
41                                                         ;
42                                                     }
43 
44                                                 }
45                                             });
46                                         } else {
47                                             this.mDelivery.postResponse(request, response);
48                                         }
49                                     }
50                                 }
51                             }
52                         } catch (InterruptedException var4) {
53                             if (this.mQuit) {
54                                 return;
55                             }
56                         }
57                     }
58                 }
59             }
60         }
61     }

这里嵌套了几个循环,有点凌乱啊,但是慢慢分析的话,就会发现,其实很清晰。我在注释上面写了,这里就不重复了

我们在看看NetworkDispatcher,看看网络线程是怎么执行的。一样找到run()方法

 1 public void run() {
 2         Process.setThreadPriority(10);
 3 
 4         while(true) {
 5             long startTimeMs;
 6             Request request;
 7             while(true) {
 8                 startTimeMs = SystemClock.elapsedRealtime();
 9 
10                 try {
11                     request = (Request)this.mQueue.take(); //获取到一个请求
12                     break;
13                 } catch (InterruptedException var6) {
14                     if (this.mQuit) {
15                         return;
16                     }
17                 }
18             }
19 
20             try {
21                 request.addMarker("network-queue-take");
22                 if (request.isCanceled()) { //如果请求取消了,则将请求finish掉
23                     request.finish("network-discard-cancelled");
24                 } else {//进行网络请求
25                     this.addTrafficStatsTag(request);
26                     NetworkResponse networkResponse = this.mNetwork.performRequest(request);
27                     request.addMarker("network-http-complete");
28                     if (networkResponse.notModified && request.hasHadResponseDelivered()) {
29                         request.finish("not-modified");
30                     } else {
31                         Response<?> response = request.parseNetworkResponse(networkResponse);
32                         request.addMarker("network-parse-complete");
33                         if (request.shouldCache() && response.cacheEntry != null) {
34                             this.mCache.put(request.getCacheKey(), response.cacheEntry);
35                             request.addMarker("network-cache-written");
36                         }
37 
38                         request.markDelivered();
39                         this.mDelivery.postResponse(request, response);
40                     }
41                 }
42             } catch (VolleyError var7) {
43                 var7.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
44                 this.parseAndDeliverNetworkError(request, var7);
45             } catch (Exception var8) {
46                 VolleyLog.e(var8, "Unhandled exception %s", new Object[]{var8.toString()});
47                 VolleyError volleyError = new VolleyError(var8);
48                 volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
49                 this.mDelivery.postError(request, volleyError);
50             }
51         }
52     }

代码比较多,我们直接找到NetworkResponse networkResponse = this.mNetwork.performRequest(request);这句代码,这句代码就是请求网络的代码,最核心的。performRequest是一个接口,我们看看这个
performRequest()方法。Network在最开始说版本判断的时候里面有一句代码Network network = new BasicNetwork((HttpStack)stack); 从这句代码,我们可以知道BasicNetwork才是最终
实现网络请求的类,我们找到performRequest方法

 1 public NetworkResponse performRequest(Request<?> request) throws VolleyError {
 2         long requestStart = SystemClock.elapsedRealtime();
 3 
 4         while(true) {
 5             HttpResponse httpResponse = null;
 6             byte[] responseContents = null;
 7             Map responseHeaders = Collections.emptyMap();
 8 
 9             try {
10                 Map<String, String> headers = new HashMap();
11                 this.addCacheHeaders(headers, request.getCacheEntry());
12                 httpResponse = this.mHttpStack.performRequest(request, headers);
13                 StatusLine statusLine = httpResponse.getStatusLine();
14                 int statusCode = statusLine.getStatusCode();
15                 responseHeaders = convertHeaders(httpResponse.getAllHeaders());
16                 if (statusCode == 304) {
17                     Entry entry = request.getCacheEntry();
18                     if (entry == null) {
19                         return new NetworkResponse(304, (byte[])null, responseHeaders, true, SystemClock.elapsedRealtime() - requestStart);
20                     }
21 
22                     entry.responseHeaders.putAll(responseHeaders);
23                     return new NetworkResponse(304, entry.data, entry.responseHeaders, true, SystemClock.elapsedRealtime() - requestStart);
24                 }
25 
26                 if (statusCode == 301 || statusCode == 302) {
27                     String newUrl = (String)responseHeaders.get("Location");
28                     request.setRedirectUrl(newUrl);
29                 }
30 
31                 byte[] responseContents;
32                 if (httpResponse.getEntity() != null) {
33                     responseContents = this.entityToBytes(httpResponse.getEntity());
34                 } else {
35                     responseContents = new byte[0];
36                 }
37 
38                 long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
39                 this.logSlowRequests(requestLifetime, request, responseContents, statusLine);
40                 if (statusCode >= 200 && statusCode <= 299) {
41                     return new NetworkResponse(statusCode, responseContents, responseHeaders, false, SystemClock.elapsedRealtime() - requestStart);
42                 }
43 
44                 throw new IOException();
45             } catch (SocketTimeoutException var12) {
46                 attemptRetryOnException("socket", request, new TimeoutError());
47             } catch (ConnectTimeoutException var13) {
48                 attemptRetryOnException("connection", request, new TimeoutError());
49             } catch (MalformedURLException var14) {
50                 throw new RuntimeException("Bad URL " + request.getUrl(), var14);
51             } catch (IOException var15) {
52                 int statusCode = false;
53                 NetworkResponse networkResponse = null;
54                 if (httpResponse == null) {
55                     throw new NoConnectionError(var15);
56                 }
57 
58                 int statusCode = httpResponse.getStatusLine().getStatusCode();
59                 if (statusCode != 301 && statusCode != 302) {
60                     VolleyLog.e("Unexpected response code %d for %s", new Object[]{statusCode, request.getUrl()});
61                 } else {
62                     VolleyLog.e("Request at %s has been redirected to %s", new Object[]{request.getOriginUrl(), request.getUrl()});
63                 }
64 
65                 if (responseContents == null) {
66                     throw new NetworkError(networkResponse);
67                 }
68 
69                 networkResponse = new NetworkResponse(statusCode, (byte[])responseContents, responseHeaders, false, SystemClock.elapsedRealtime() - requestStart);
70                 if (statusCode != 401 && statusCode != 403) {
71                     if (statusCode != 301 && statusCode != 302) {
72                         throw new ServerError(networkResponse);
73                     }
74 
75                     attemptRetryOnException("redirect", request, new AuthFailureError(networkResponse));
76                 } else {
77                     attemptRetryOnException("auth", request, new AuthFailureError(networkResponse));
78                 }
79             }
80         }
81     }

代码比较多,但是大多数代码是判断状态返回码的,不需要理会。我们直接看httpResponse = this.mHttpStack.performRequest(request, headers);这一句代码,HttpStack这个有没有很熟悉。没有??没关系我在复制一次代码

1 if (stack == null) {
2             if (VERSION.SDK_INT >= 9) {
3                 stack = new HurlStack();
4             } else {
5                 stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
6             }
7         }

还是在这个版本判断这里,这里就是HurlStack就是真正的网络请求的类了,网络请求,就是写在这个类里面的。好了,volley整个流程大概就是这样了。现在大家回过头看最初的哪一张图,是不是明了很多。

 



















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