OpenSL的使用
Posted liunx1109
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#include <jni.h>
#include <string>
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_android.h>
#include <android/log.h>
#define LOGD(FORMAT,...) __android_log_print(ANDROID_LOG_ERROR,"ywl5320",FORMAT,##__VA_ARGS__);
//1 创建引擎
static SLObjectItf engineSL = NULL;
SLEngineItf CreateSL()
{
SLresult re;
SLEngineItf en;
re = slCreateEngine(&engineSL,0,0,0,0,0);
if(re != SL_RESULT_SUCCESS) return NULL;
re = (*engineSL)->Realize(engineSL,SL_BOOLEAN_FALSE);
if(re != SL_RESULT_SUCCESS) return NULL;
re = (*engineSL)->GetInterface(engineSL,SL_IID_ENGINE,&en);
if(re != SL_RESULT_SUCCESS) return NULL;
return en;
}
void PcmCall(SLAndroidSimpleBufferQueueItf bf,void *contex)
{
LOGD("PcmCall");
static FILE *fp = NULL;
static char *buf = NULL;
if(!buf)
{
buf = new char[1024*1024];
}
if(!fp)
{
fp = fopen("/sdcard/test.pcm","rb");
}
if(!fp)return;
if(feof(fp) == 0)
{
int len = fread(buf,1,1024,fp);
if(len > 0)
(*bf)->Enqueue(bf,buf,len);
}
}
extern "C"
JNIEXPORT jstring
JNICALL
Java_aplay_testopensl_MainActivity_stringFromJNI(
JNIEnv *env,
jobject /* this */) {
std::string hello = "Hello from C++";
//1 创建引擎
SLEngineItf eng = CreateSL();
if(eng){
LOGD("CreateSL success! ");
}else{
LOGD("CreateSL failed! ");
}
//2 创建混音器
SLObjectItf mix = NULL;
SLresult re = 0;
re = (*eng)->CreateOutputMix(eng,&mix,0,0,0);
if(re !=SL_RESULT_SUCCESS )
{
LOGD("SL_RESULT_SUCCESS failed!");
}
re = (*mix)->Realize(mix,SL_BOOLEAN_FALSE);
if(re !=SL_RESULT_SUCCESS )
{
LOGD("(*mix)->Realize failed!");
}
SLDataLocator_OutputMix outmix = {SL_DATALOCATOR_OUTPUTMIX,mix};
SLDataSink audiosink= {&outmix,0};
//3 配置音频信息
//缓冲队列
SLDataLocator_AndroidSimpleBufferQueue que = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,10};
//音频格式
SLDataFormat_PCM pcm = {
SL_DATAFORMAT_PCM,
2,// 声道数
SL_SAMPLINGRATE_44_1,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT,
SL_BYTEORDER_LITTLEENDIAN //字节序,小端
};
SLDataSource ds = {&que,&pcm};
//4 创建播放器
SLObjectItf player = NULL;
SLPlayItf iplayer = NULL;
SLAndroidSimpleBufferQueueItf pcmQue = NULL;
const SLInterfaceID ids[] = {SL_IID_BUFFERQUEUE};
const SLboolean req[] = {SL_BOOLEAN_TRUE};
re = (*eng)->CreateAudioPlayer(eng,&player,&ds,&audioSink,sizeof(ids)/sizeof(SLInterfaceID),ids,req);
if(re !=SL_RESULT_SUCCESS )
{
LOGD("CreateAudioPlayer failed!");
} else{
LOGD("CreateAudioPlayer success!");
}
(*player)->Realize(player,SL_BOOLEAN_FALSE);
//获取player接口
re = (*player)->GetInterface(player,SL_IID_PLAY,&iplayer);
if(re !=SL_RESULT_SUCCESS )
{
LOGD("GetInterface SL_IID_PLAY failed!");
}
re = (*player)->GetInterface(player,SL_IID_BUFFERQUEUE,&pcmQue);
if(re !=SL_RESULT_SUCCESS )
{
LOGD("GetInterface SL_IID_BUFFERQUEUE failed!");
}
//设置回调函数,播放队列空调用
(*pcmQue)->RegisterCallback(pcmQue,PcmCall,0);
//设置为播放状态
(*iplayer)->SetPlayState(iplayer,SL_PLAYSTATE_PLAYING);
//启动队列回调
(*pcmQue)->Enqueue(pcmQue,"",1);
return env->NewStringUTF(hello.c_str());
}
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