Java 网络编程 —— 实现非阻塞式的服务器
Posted YeeXang
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了Java 网络编程 —— 实现非阻塞式的服务器相关的知识,希望对你有一定的参考价值。
创建阻塞的服务器
当 ServerSocketChannel
与 SockelChannel
采用默认的阻塞模式时,为了同时处理多个客户的连接,必须使用多线程
public class EchoServer
private int port = 8000;
private ServerSocketChannel serverSocketChannel = null;
private ExecutorService executorService; //线程池
private static final int POOL_MULTIPLE = 4; //线程池中工作线程的数目
public EchoServer() throws IOException
//创建一个线程池
executorService = Executors.newFixedThreadPool(
Runtime.getRuntime().availableProcessors() * POOL_MULTIPLE);
//创建一个ServerSocketChannel对象
serverSocketChannel = ServerSocketChannel.open();
//使得在同一个主机上关闭了服务器程序,紧接着再启动该服务器程序时,可以顺利绑定相同的端口
serverSocketChannel.socket().setReuseAddress(true);
//把服务器进程与一个本地端口绑定
serverSocketChannel.socket().bind(new InetSocketAddress(port));
System.out.println("服务器启动");
public void service()
while (true)
SocketChannel socketChannel = null;
try
socketChannel = serverSocketChannel.accept();
//处理客户连接
executorService.execute(new Handler(socketChannel));
catch(IOException e)
e.printStackTrace();
public static void main(String args[])throws IOException
new EchoServer().service();
//处理客户连按
class Handler implements Runnable
private SocketChannel socketChannel;
public Handler(SocketChannel socketChannel)
this.socketChannel = socketChannel;
public void run()
handle(socketChannel);
public void handle(SocketChannel socketChannel)
try
//获得与socketChannel关联的Socket对象
Socket socket = socketChannel.socket();
System.out.println("接收到客户连接,来自:" + socket.getInetAddress() + ":" + socket.getPort());
BufferedReader br = getReader(socket);
PrintWriter pw = getWriter(socket);
String msg = null;
while ((msg = br.readLine()) != null)
System.out.println(msg);
pw.println(echo(msg));
if (msg.equals("bye"))
break;
catch (IOException e)
e.printStackTrace();
finally
try
if(socketChannel != null)
socketChannel.close();
catch (IOException e)
e.printStackTrace();
private PrintWriter getWriter(Socket socket) throws IOException
OutputStream socketOut = socket.getOutputStream();
return new PrintWriter(socketOut,true);
private BufferedReader getReader(Socket socket) throws IOException
InputStream socketIn = socket.getInputStream();
return new BufferedReader(new InputStreamReader(socketIn));
public String echo(String msg)
return "echo:" + msg;
创建非阻塞的服务器
在非阻塞模式下,EchoServer
只需要启动一个主线程,就能同时处理三件事:
- 接收客户的连接
- 接收客户发送的数据
- 向客户发回响应数据
EchoServer
委托 Selector
来负责监控接收连接就绪事件、读就绪事件和写就绪事件如果有特定事件发生,就处理该事件
// 创建一个Selector对象
selector = Selector.open();
//创建一个ServerSocketChannel对象
serverSocketChannel = ServerSocketChannel.open();
//使得在同一个主机上关闭了服务器程序,紧接着再启动该服务器程序时
//可以顺利绑定到相同的端口
serverSocketChannel.socket().setReuseAddress(true);
//使ServerSocketChannel工作于非阻塞模式
serverSocketChannel.configureBlocking(false):
//把服务器进程与一个本地端口绑定
serverSocketChannelsocket().bind(new InetSocketAddress(port));
EchoServer
类的 service()
方法负责处理本节开头所说的三件事,体现其主要流程的代码如下:
public void service() throws IOException
serverSocketChannel.reqister(selector, SelectionKey.OP_ACCEPT);
//第1层while循环
while(selector.select() > 0)
//获得Selector的selected-keys集合
Set readyKeys = selector.selectedKeys();
Iterator it = readyKeys.iterator();
//第2层while循环
while (it.hasNext())
SelectionKey key = null;
//处理SelectionKey
try
//取出一个SelectionKey
key = (SelectionKey) it.next();
//把 SelectionKey从Selector 的selected-key 集合中删除
it.remove();
1f (key.isAcceptable()) 处理接收连接就绪事件;
if (key.isReadable()) 处理读就绪水件;
if (key.isWritable()) 处理写就绪事件;
catch(IOException e)
e.printStackTrace();
try
if(key != null)
//使这个SelectionKey失效
key.cancel();
//关闭与这个SelectionKey关联的SocketChannel
key.channel().close();
catch(Exception ex)
e.printStackTrace();
- 首先由
ServerSocketChannel
向Selector
注册接收连接就绪事件,如果Selector
监控到该事件发生,就会把相应的SelectionKey
对象加入selected-keys
集合 - 第一层 while 循环,不断询问
Selector
已经发生的事件,select()
方法返回当前相关事件已经发生的SelectionKey
的个数,如果当前没有任何事件发生,该方法会阻塞下去,直到至少有一个事件发生。Selector
的selectedKeys()
方法返回selected-keys
集合,它存放了相关事件已经发生的SelectionKey
对象 - 第二层 while 循环,从
selected-keys
集合中依次取出每个SelectionKey
对象并从集合中删除,,然后调用isAcceptable()
、isReadable()
和isWritable()
方法判断到底是哪种事件发生了,从而做出相应的处理
1. 处理接收连接就绪事件
if (key.isAcceptable())
//获得与SelectionKey关联的ServerSocketChannel
ServerSocketChannel ssc = (ServerSocketChannel) key.channel();
//获得与客户连接的SocketChannel
SocketChannel socketChannel = (SocketChannel) ssc.accept();
//把Socketchannel设置为非阻塞模式
socketChannel.configureBlocking(false);
//创建一个用于存放用户发送来的数据的级冲区
ByteBuffer buffer = ByteBuffer.allocate(1024);
//Socketchannel向Selector注册读就绪事件和写就绪事件
socketChannel.register(selector, SelectionKey.OP_READ | SelectionKey.OP_WRITE, buffer);
2. 处理读就绪事件
public void receive(SelectionKey key) throws IOException
//获得与SelectionKey关联的附件
ByteBuffer buffer = (ByteBuffer) key.attachment();
//获得与SelectionKey关联的Socketchannel
SocketChannel socketChannel = (SocketChannel)key.channel();
//创建一个ByteBuffer用于存放读到的数据
ByteBuffer readBuff = ByteBuffer.allocate(32);
socketChannel.read(readBuff);
readBuff.flip();
//把buffer的极限设为容量
buffer.limit(buffer.capacity());
//把readBuff中的内容拷贝到buffer
buffer.put(readBuff);
3. 处理写就绪事件
public void send(SelectionKey key) throws IOException
//获得与SelectionKey关联的ByteBuffer
ByteBuffer buffer = (ByteBuffer) key.attachment();
//获得与SelectionKey关联的SocketChannel
SocketChannel socketChannel = (SocketChannel) key.channel();
buffer.flip();
//按照GBK编码把buffer中的字节转换为字符串
String data = decode(buffer);
//如果还没有读到一行数据就返回
if(data.indexOf("\\r\\n") == -1)
return;
//截取一行数据
String outputData = data.substring(0, data.indexOf("\\n") + 1);
//把输出的字符串按照GBK编码转换为字节,把它放在outputBuffer中
ByteBuffer outputBuffer = encode("echo:" + outputData);
//输出outputBuffer的所有字节
while(outputBuffer,hasRemaining())
socketChannel.write(outputBuffer);
//把outputData字符审按照GBK编码,转换为字节,把它放在ByteBuffer
ByteBuffer temp = encode(outputData);
//把buffer的位置设为temp的极限
buffer.position(temp.limit()):
//删除buffer已经处理的数据
buffer.compact();
//如果已经输出了字符串“bye\\r\\n”,就使SelectionKey失效,并关闭SocketChannel
if(outputData.equals("bye\\r\\n"))
key.cancel();
socketChannel.close();
完整代码如下:
public class EchoServer
private int port = 8000;
private ServerSocketChannel serverSocketChannel = null;
private Selector selector;
private Charset charset = Charset.forName("GBK");
public EchoServer() throws IOException
// 创建一个Selector对象
selector = Selector.open();
//创建一个ServerSocketChannel对象
serverSocketChannel = ServerSocketChannel.open();
//使得在同一个主机上关闭了服务器程序,紧接着再启动该服务器程序时
//可以顺利绑定到相同的端口
serverSocketChannel.socket().setReuseAddress(true);
//使ServerSocketChannel工作于非阻塞模式
serverSocketChannel.configureBlocking(false):
//把服务器进程与一个本地端口绑定
serverSocketChannelsocket().bind(new InetSocketAddress(port));
public void service() throws IOException
serverSocketChannel.reqister(selector, SelectionKey.OP_ACCEPT);
//第1层while循环
while(selector.select() > 0)
//获得Selector的selected-keys集合
Set readyKeys = selector.selectedKeys();
Iterator it = readyKeys.iterator();
//第2层while循环
while (it.hasNext())
SelectionKey key = null;
//处理SelectionKey
try
//取出一个SelectionKey
key = (SelectionKey) it.next();
//把 SelectionKey从Selector 的selected-key 集合中删除
it.remove();
1f (key.isAcceptable())
//获得与SelectionKey关联的ServerSocketChannel
ServerSocketChannel ssc = (ServerSocketChannel) key.channel();
//获得与客户连接的SocketChannel
SocketChannel socketChannel = (SocketChannel) ssc.accept();
//把Socketchannel设置为非阻塞模式
socketChannel.configureBlocking(false);
//创建一个用于存放用户发送来的数据的级冲区
ByteBuffer buffer = ByteBuffer.allocate(1024);
//Socketchannel向Selector注册读就绪事件和写就绪事件
socketChannel.register(selector, SelectionKey.OP_READ | SelectionKey.OP_WRITE, buffer);
if (key.isReadable()) receive(key);
if (key.isWritable()) send(key);
catch(IOException e)
e.printStackTrace();
try
if(key != null)
//使这个SelectionKey失效
key.cancel();
//关闭与这个SelectionKey关联的SocketChannel
key.channel().close();
catch(Exception ex)
e.printStackTrace();
public void receive(SelectionKey key) throws IOException
//获得与SelectionKey关联的附件
ByteBuffer buffer = (ByteBuffer) key.attachment();
//获得与SelectionKey关联的Socketchannel
SocketChannel socketChannel = (SocketChannel)key.channel();
//创建一个ByteBuffer用于存放读到的数据
ByteBuffer readBuff = ByteBuffer.allocate(32);
socketChannel.read(readBuff);
readBuff.flip();
//把buffer的极限设为容量
buffer.limit(buffer.capacity());
//把readBuff中的内容拷贝到buffer
buffer.put(readBuff);
public void send(SelectionKey key) throws IOException
//获得与SelectionKey关联的ByteBuffer
ByteBuffer buffer = (ByteBuffer) key.attachment();
//获得与SelectionKey关联的SocketChannel
SocketChannel socketChannel = (SocketChannel) key.channel();
buffer.flip();
//按照GBK编码把buffer中的字节转换为字符串
String data = decode(buffer);
//如果还没有读到一行数据就返回
if(data.indexOf("\\r\\n") == -1)
return;
//截取一行数据
String outputData = data.substring(0, data.indexOf("\\n") + 1);
//把输出的字符串按照GBK编码转换为字节,把它放在outputBuffer中
ByteBuffer outputBuffer = encode("echo:" + outputData);
//输出outputBuffer的所有字节
while(outputBuffer,hasRemaining())
socketChannel.write(outputBuffer);
//把outputData字符审按照GBK编码,转换为字节,把它放在ByteBuffer
ByteBuffer temp = encode(outputData);
//把buffer的位置设为temp的极限
buffer.position(temp.limit()):
//删除buffer已经处理的数据
buffer.compact();
//如果已经输出了字符串“bye\\r\\n”,就使SelectionKey失效,并关闭SocketChannel
if(outputData.equals("bye\\r\\n"))
key.cancel();
socketChannel.close();
//解码
public String decode(ByteBuffer buffer)
CharBuffer charBuffer = charset.decode(buffer);
return charBuffer.toStrinq();
//编码
public ByteBuffer encode(String str)
return charset.encode(str);
public static void main(String args[])throws Exception
EchoServer server = new EchoServer();
server.service();
阻塞模式与非阻塞模式混合使用
使用非阻塞模式时,ServerSocketChannel
以及 SocketChannel
都被设置为非阻塞模式,这使得接收连接、接收数据和发送数据的操作都采用非阻塞模式,EchoServer
采用一个线程同时完成这些操作
假如有许多客户请求连接,可以把接收客户连接的操作单独由一个线程完成,把接收数据和发送数据的操作由另一个线程完成,这可以提高服务器的并发性能
负责接收客户连接的线程按照阻塞模式工作,如果收到客户连接,就向 Selector
注册读就绪和写就绪事件,否则进入阻塞状态,直到接收到了客户的连接。负责接收数据和发送数据的线程按照非阻塞模式工作,只有在读就绪或写就绪事件发生时,才执行相应的接收数据和发送数据操作
public class EchoServer
private int port = 8000;
private ServerSocketChannel serverSocketChannel = null;
private Selector selector = null;
private Charset charset = Charset.forName("GBK");
public EchoServer() throws IOException
selector = Selector.open();
serverSocketChannel = ServerSocketChannel.open();
serverSocketChannel.socket().setReuseAddress(true);
serverSocketChannelsocket().bind(new InetSocketAddress(port));
public void accept()
while(true)
try
SocketChannel socketChannel = serverSocketChannel.accept();
socketChannel.configureBlocking(false);
ByteBuffer buffer = ByteBuffer.allocate(1024);
synchronized(gate)
selector.wakeup();
socketChannel.register(selector, SelectionKey.OP_READ | SelectionKey.OP_WRITE, buffer);
catch(IOException e)
e.printStackTrace();
private Object gate=new Object();
public void service() throws IOException
while(true)
synchronized(gate)
int n = selector.select();
if(n == 0) continue;
Set readyKeys = selector.selectedKeys();
Iterator it = readyKeys.iterator();
while (it.hasNext())
SelectionKey key = null;
try
it.remove();
if (key.isReadable())
receive(key);
if (key.isWritable())
send(key);
catch(IOException e)
e.printStackTrace();
try
if(key != null)
key.cancel();
key.channel().close();
catch(Exception ex) e.printStackTrace();
public void receive(SelectionKey key) throws IOException
...
public void send(SelectionKey key) throws IOException
...
public String decode(ByteBuffer buffer)
...
public ByteBuffer encode(String str)
...
public static void main(String args[])throws Exception
final EchoServer server = new EchoServer();
Thread accept = new Thread()
public void run()
server.accept();
;
accept.start();
server.service();
注意一点:主线程的 selector select()
方法和 Accept 线程的 register(...)
方法都会造成阻塞,因为他们都会操作 Selector
对象的共享资源 all-keys
集合,这有可能会导致死锁
导致死锁的具体情形是:Selector
中尚没有任何注册的事件,即 all-keys
集合为空,主线程执行 selector.select()
方法时将进入阻塞状态,只有当 Accept 线程向 Selector
注册了事件,并且该事件发生后,主线程才会从 selector.select()
方法返回。然而,由于主线程正在 selector.select()
方法中阻塞,这使得 Acccept
线程也在 register()
方法中阻塞。Accept 线程无法向 Selector 注册事件,而主线程没有任何事件可以监控,所以这两个线程将永远阻塞下去
为了避免对共享资源的竞争,同步机制使得一个线程执行 register()
时,不允许另一个线程同时执行 select()
方法,反之亦然
什么是socket网络编程
参考技术A 使用socket套接字,利用TCP/IP或者UDP协议,实现几个机器之间的通信。一般使用C/S结构。以TCP/IP为例:首先建立一个服务器,步骤如下:socket()创建一个socket,bind()绑定socket到一个端口,listen()监听端口,accept()等待客户端的连接。客户端程序:socket()创建一个socket,可以绑定也可以不绑定,然后connect()连接到服务器端。socket又分为阻塞式的和非阻塞式的。阻塞式的就是服务器端等待连接直到连接上,不然一直挂起。
以上是关于Java 网络编程 —— 实现非阻塞式的服务器的主要内容,如果未能解决你的问题,请参考以下文章