uni-app图片剪切上传;uview2用使用uview1中的图片剪切上传组件,把原有代码抽取出来

Posted 盘思动

tags:

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  • 1.其实是个组件页面,移过来就行了。

  • 2.原有组件中,可视区域和截图结果区域的长宽是一样的,所以需要调整一下;

  • 3.因为剪切图片,是在一个单独页面实现的.所以pages.json中需要加上剪切的页面路径;

  • pages.json

        
		"path": "components/u-avatar-cropper/u-avatar-cropper",
		"style": 
			"navigationBarTitleText": "图片裁剪",
			"navigationBarBackgroundColor": "#000000"
		
	

组件内2个文件

  • weCropper.js
/**
 * we-cropper v1.3.9
 * (c) 2020 dlhandsome
 * @license MIT
 */
(function(global, factory) 
	typeof exports === \'object\' && typeof module !== \'undefined\' ? module.exports = factory() :
		typeof define === \'function\' && define.amd ? define(factory) :
		(global.WeCropper = factory());
(this, (function() 
	\'use strict\';

	var device = void 0;
	var TOUCH_STATE = [\'touchstarted\', \'touchmoved\', \'touchended\'];

	function firstLetterUpper(str) 
		return str.charAt(0).toUpperCase() + str.slice(1)
	

	function setTouchState(instance) 
		var arg = [],
			len = arguments.length - 1;
		while (len-- > 0) arg[len] = arguments[len + 1];

		TOUCH_STATE.forEach(function(key, i) 
			if (arg[i] !== undefined) 
				instance[key] = arg[i];
			
		);
	

	function validator(instance, o) 
		Object.defineProperties(instance, o);
	

	function getDevice() 
		if (!device) 
			device = uni.getSystemInfoSync();
		
		return device
	

	var tmp = ;

	var ref = getDevice();
	var pixelRatio = ref.pixelRatio;

	var DEFAULT = 
		id: 
			default: \'cropper\',
			get: function get() 
				return tmp.id
			,
			set: function set(value) 
				if (typeof(value) !== \'string\') 
					console.error(("id:" + value + " is invalid"));
				
				tmp.id = value;
			
		,
		width: 
			default: 750,
			get: function get() 
				return tmp.width
			,
			set: function set(value) 
				if (typeof(value) !== \'number\') 
					console.error(("width:" + value + " is invalid"));
				
				tmp.width = value;
			
		,
		height: 
			default: 750,
			get: function get() 
				return tmp.height
			,
			set: function set(value) 
				if (typeof(value) !== \'number\') 
					console.error(("height:" + value + " is invalid"));
				
				tmp.height = value;
			
		,
		pixelRatio: 
			default: pixelRatio,
			get: function get() 
				return tmp.pixelRatio
			,
			set: function set(value) 
				if (typeof(value) !== \'number\') 
					console.error(("pixelRatio:" + value + " is invalid"));
				
				tmp.pixelRatio = value;
			
		,
		scale: 
			default: 2.5,
			get: function get() 
				return tmp.scale
			,
			set: function set(value) 
				if (typeof(value) !== \'number\') 
					console.error(("scale:" + value + " is invalid"));
				
				tmp.scale = value;
			
		,
		zoom: 
			default: 5,
			get: function get() 
				return tmp.zoom
			,
			set: function set(value) 
				if (typeof(value) !== \'number\') 
					console.error(("zoom:" + value + " is invalid"));
				 else if (value < 0 || value > 10) 
					console.error("zoom should be ranged in 0 ~ 10");
				
				tmp.zoom = value;
			
		,
		src: 
			default: \'\',
			get: function get() 
				return tmp.src
			,
			set: function set(value) 
				if (typeof(value) !== \'string\') 
					console.error(("src:" + value + " is invalid"));
				
				tmp.src = value;
			
		,
		cut: 
			default: ,
			get: function get() 
				return tmp.cut
			,
			set: function set(value) 
				if (typeof(value) !== \'object\') 
					console.error(("cut:" + value + " is invalid"));
				
				tmp.cut = value;
			
		,
		boundStyle: 
			default: ,
			get: function get() 
				return tmp.boundStyle
			,
			set: function set(value) 
				if (typeof(value) !== \'object\') 
					console.error(("boundStyle:" + value + " is invalid"));
				
				tmp.boundStyle = value;
			
		,
		onReady: 
			default: null,
			get: function get() 
				return tmp.ready
			,
			set: function set(value) 
				tmp.ready = value;
			
		,
		onBeforeImageLoad: 
			default: null,
			get: function get() 
				return tmp.beforeImageLoad
			,
			set: function set(value) 
				tmp.beforeImageLoad = value;
			
		,
		onImageLoad: 
			default: null,
			get: function get() 
				return tmp.imageLoad
			,
			set: function set(value) 
				tmp.imageLoad = value;
			
		,
		onBeforeDraw: 
			default: null,
			get: function get() 
				return tmp.beforeDraw
			,
			set: function set(value) 
				tmp.beforeDraw = value;
			
		
	;

	var ref$1 = getDevice();
	var windowWidth = ref$1.windowWidth;

	function prepare() 
		var self = this;

		// v1.4.0 版本中将不再自动绑定we-cropper实例
		self.attachPage = function() 
			var pages = getCurrentPages();
			// 获取到当前page上下文
			var pageContext = pages[pages.length - 1];
			// 把this依附在Page上下文的wecropper属性上,便于在page钩子函数中访问
			Object.defineProperty(pageContext, \'wecropper\', 
				get: function get() 
					console.warn(
						\'Instance will not be automatically bound to the page after v1.4.0\\n\\n\' +
						\'Please use a custom instance name instead\\n\\n\' +
						\'Example: \\n\' +
						\'this.mycropper = new WeCropper(options)\\n\\n\' +
						\'// ...\\n\' +
						\'this.mycropper.getCropperImage()\'
					);
					return self
				,
				configurable: true
			);
		;

		self.createCtx = function() 
			var id = self.id;
			var targetId = self.targetId;

			if (id) 
				self.ctx = self.ctx || uni.createCanvasContext(id);
				self.targetCtx = self.targetCtx || uni.createCanvasContext(targetId);
			 else 
				console.error("constructor: create canvas context failed, \'id\' must be valuable");
			
		;

		self.deviceRadio = windowWidth / 750;
	

	var commonjsGlobal = typeof window !== \'undefined\' ? window : typeof global !== \'undefined\' ? global : typeof self !==
		\'undefined\' ? self : ;





	function createCommonjsModule(fn, module) 
		return module = 
			exports: 
		, fn(module, module.exports), module.exports;
	

	var tools = createCommonjsModule(function(module, exports) 
		/**
		 * String type check
		 */
		exports.isStr = function(v) 
			return typeof v === \'string\';
		;
		/**
		 * Number type check
		 */
		exports.isNum = function(v) 
			return typeof v === \'number\';
		;
		/**
		 * Array type check
		 */
		exports.isArr = Array.isArray;
		/**
		 * undefined type check
		 */
		exports.isUndef = function(v) 
			return v === undefined;
		;

		exports.isTrue = function(v) 
			return v === true;
		;

		exports.isFalse = function(v) 
			return v === false;
		;
		/**
		 * Function type check
		 */
		exports.isFunc = function(v) 
			return typeof v === \'function\';
		;
		/**
		 * Quick object check - this is primarily used to tell
		 * Objects from primitive values when we know the value
		 * is a JSON-compliant type.
		 */
		exports.isObj = exports.isObject = function(obj) 
			return obj !== null && typeof obj === \'object\'
		;

		/**
		 * Strict object type check. Only returns true
		 * for plain JavaScript objects.
		 */
		var _toString = Object.prototype.toString;
		exports.isPlainObject = function(obj) 
			return _toString.call(obj) === \'[object Object]\'
		;

		/**
		 * Check whether the object has the property.
		 */
		var hasOwnProperty = Object.prototype.hasOwnProperty;
		exports.hasOwn = function(obj, key) 
			return hasOwnProperty.call(obj, key)
		;

		/**
		 * Perform no operation.
		 * Stubbing args to make Flow happy without leaving useless transpiled code
		 * with ...rest (https://flow.org/blog/2017/05/07/Strict-Function-Call-Arity/)
		 */
		exports.noop = function(a, b, c) ;

		/**
		 * Check if val is a valid array index.
		 */
		exports.isValidArrayIndex = function(val) 
			var n = parseFloat(String(val));
			return n >= 0 && Math.floor(n) === n && isFinite(val)
		;
	);

	var tools_7 = tools.isFunc;
	var tools_10 = tools.isPlainObject;

	var EVENT_TYPE = [\'ready\', \'beforeImageLoad\', \'beforeDraw\', \'imageLoad\'];

	function observer() 
		var self = this;

		self.on = function(event, fn) 
			if (EVENT_TYPE.indexOf(event) > -1) 
				if (tools_7(fn)) 
					event === \'ready\' ?
						fn(self) :
						self[("on" + (firstLetterUpper(event)))] = fn;
				
			 else 
				console.error(("event: " + event + " is invalid"));
			
			return self
		;
	

	function wxPromise(fn) 
		return function(obj) 
			var args = [],
				len = arguments.length - 1;
			while (len-- > 0) args[len] = arguments[len + 1];

			if (obj === void 0) obj = ;
			return new Promise(function(resolve, reject) 
				obj.success = function(res) 
					resolve(res);
				;
				obj.fail = function(err) 
					reject(err);
				;
				fn.apply(void 0, [obj].concat(args));
			)
		
	

	function draw(ctx, reserve) 
		if (reserve === void 0) reserve = false;

		return new Promise(function(resolve) 
			ctx.draw(reserve, resolve);
		)
	

	var getImageInfo = wxPromise(uni.getImageInfo);

	var canvasToTempFilePath = wxPromise(uni.canvasToTempFilePath);

	var base64 = createCommonjsModule(function(module, exports) 
		/*! http://mths.be/base64 v0.1.0 by @mathias | MIT license */
		(function(root) 

			// Detect free variables `exports`.
			var freeExports = \'object\' == \'object\' && exports;

			// Detect free variable `module`.
			var freeModule = \'object\' == \'object\' && module &&
				module.exports == freeExports && module;

			// Detect free variable `global`, from Node.js or Browserified code, and use
			// it as `root`.
			var freeGlobal = typeof commonjsGlobal == \'object\' && commonjsGlobal;
			if (freeGlobal.global === freeGlobal || freeGlobal.window === freeGlobal) 
				root = freeGlobal;
			

			/*--------------------------------------------------------------------------*/

			var InvalidCharacterError = function(message) 
				this.message = message;
			;
			InvalidCharacterError.prototype = new Error;
			InvalidCharacterError.prototype.name = \'InvalidCharacterError\';

			var error = function(message) 
				// Note: the error messages used throughout this file match those used by
				// the native `atob`/`btoa` implementation in Chromium.
				throw new InvalidCharacterError(message);
			;

			var TABLE = \'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/\';
			// http://whatwg.org/html/common-microsyntaxes.html#space-character
			var REGEX_SPACE_CHARACTERS = /[\\t\\n\\f\\r ]/g;

			// `decode` is designed to be fully compatible with `atob` as described in the
			// HTML Standard. http://whatwg.org/html/webappapis.html#dom-windowbase64-atob
			// The optimized base64-decoding algorithm used is based on @atk’s excellent
			// implementation. https://gist.github.com/atk/1020396
			var decode = function(input) 
				input = String(input)
					.replace(REGEX_SPACE_CHARACTERS, \'\');
				var length = input.length;
				if (length % 4 == 0) 
					input = input.replace(/==?$/, \'\');
					length = input.length;
				
				if (
					length % 4 == 1 ||
					// http://whatwg.org/C#alphanumeric-ascii-characters
					/[^+a-zA-Z0-9/]/.test(input)
				) 
					error(
						\'Invalid character: the string to be decoded is not correctly encoded.\'
					);
				
				var bitCounter = 0;
				var bitStorage;
				var buffer;
				var output = \'\';
				var position = -1;
				while (++position < length) 
					buffer = TABLE.indexOf(input.charAt(position));
					bitStorage = bitCounter % 4 ? bitStorage * 64 + buffer : buffer;
					// Unless this is the first of a group of 4 characters…
					if (bitCounter++ % 4) 
						// …convert the first 8 bits to a single ASCII character.
						output += String.fromCharCode(
							0xFF & bitStorage >> (-2 * bitCounter & 6)
						);
					
				
				return output;
			;

			// `encode` is designed to be fully compatible with `btoa` as described in the
			// HTML Standard: http://whatwg.org/html/webappapis.html#dom-windowbase64-btoa
			var encode = function(input) 
				input = String(input);
				if (/[^\\0-\\xFF]/.test(input)) 
					// Note: no need to special-case astral symbols here, as surrogates are
					// matched, and the input is supposed to only contain ASCII anyway.
					error(
						\'The string to be encoded contains characters outside of the \' +
						\'Latin1 range.\'
					);
				
				var padding = input.length % 3;
				var output = \'\';
				var position = -1;
				var a;
				var b;
				var c;
				var buffer;
				// Make sure any padding is handled outside of the loop.
				var length = input.length - padding;

				while (++position < length) 
					// Read three bytes, i.e. 24 bits.
					a = input.charCodeAt(position) << 16;
					b = input.charCodeAt(++position) << 8;
					c = input.charCodeAt(++position);
					buffer = a + b + c;
					// Turn the 24 bits into four chunks of 6 bits each, and append the
					// matching character for each of them to the output.
					output += (
						TABLE.charAt(buffer >> 18 & 0x3F) +
						TABLE.charAt(buffer >> 12 & 0x3F) +
						TABLE.charAt(buffer >> 6 & 0x3F) +
						TABLE.charAt(buffer & 0x3F)
					);
				

				if (padding == 2) 
					a = input.charCodeAt(position) << 8;
					b = input.charCodeAt(++position);
					buffer = a + b;
					output += (
						TABLE.charAt(buffer >> 10) +
						TABLE.charAt((buffer >> 4) & 0x3F) +
						TABLE.charAt((buffer << 2) & 0x3F) +
						\'=\'
					);
				 else if (padding == 1) 
					buffer = input.charCodeAt(position);
					output += (
						TABLE.charAt(buffer >> 2) +
						TABLE.charAt((buffer << 4) & 0x3F) +
						\'==\'
					);
				

				return output;
			;

			var base64 = 
				\'encode\': encode,
				\'decode\': decode,
				\'version\': \'0.1.0\'
			;

			// Some AMD build optimizers, like r.js, check for specific condition patterns
			// like the following:
			if (
				typeof undefined == \'function\' &&
				typeof undefined.amd == \'object\' &&
				undefined.amd
			) 
				undefined(function() 
					return base64;
				);
			 else if (freeExports && !freeExports.nodeType) 
				if (freeModule)  // in Node.js or RingoJS v0.8.0+
					freeModule.exports = base64;
				 else  // in Narwhal or RingoJS v0.7.0-
					for (var key in base64) 
						base64.hasOwnProperty(key) && (freeExports[key] = base64[key]);
					
				
			 else  // in Rhino or a web browser
				root.base64 = base64;
			

		(commonjsGlobal));
	);

	function makeURI(strData, type) 
		return \'data:\' + type + \';base64,\' + strData
	

	function fixType(type) 
		type = type.toLowerCase().replace(/jpg/i, \'jpeg\');
		var r = type.match(/png|jpeg|bmp|gif/)[0];
		return \'image/\' + r
	

	function encodeData(data) 
		var str = \'\';
		if (typeof data === \'string\') 
			str = data;
		 else 
			for (var i = 0; i < data.length; i++) 
				str += String.fromCharCode(data[i]);
			
		
		return base64.encode(str)
	

	/**
	 * 获取图像区域隐含的像素数据
	 * @param canvasId canvas标识
	 * @param x 将要被提取的图像数据矩形区域的左上角 x 坐标
	 * @param y 将要被提取的图像数据矩形区域的左上角 y 坐标
	 * @param width 将要被提取的图像数据矩形区域的宽度
	 * @param height 将要被提取的图像数据矩形区域的高度
	 * @param done 完成回调
	 */
	function getImageData(canvasId, x, y, width, height, done) 
		uni.canvasGetImageData(
			canvasId: canvasId,
			x: x,
			y: y,
			width: width,
			height: height,
			success: function success(res) 
				done(res, null);
			,
			fail: function fail(res) 
				done(null, res);
			
		);
	

	/**
	 * 生成bmp格式图片
	 * 按照规则生成图片响应头和响应体
	 * @param oData 用来描述 canvas 区域隐含的像素数据  data, width, height  = oData
	 * @returns * base64字符串
	 */
	function genBitmapImage(oData) 
		//
		// BITMAPFILEHEADER: http://msdn.microsoft.com/en-us/library/windows/desktop/dd183374(v=vs.85).aspx
		// BITMAPINFOHEADER: http://msdn.microsoft.com/en-us/library/dd183376.aspx
		//
		var biWidth = oData.width;
		var biHeight = oData.height;
		var biSizeImage = biWidth * biHeight * 3;
		var bfSize = biSizeImage + 54; // total header size = 54 bytes

		//
		//  typedef struct tagBITMAPFILEHEADER 
		//  	WORD bfType;
		//  	DWORD bfSize;
		//  	WORD bfReserved1;
		//  	WORD bfReserved2;
		//  	DWORD bfOffBits;
		//   BITMAPFILEHEADER;
		//
		var BITMAPFILEHEADER = [
			// WORD bfType -- The file type signature; must be "BM"
			0x42, 0x4D,
			// DWORD bfSize -- The size, in bytes, of the bitmap file
			bfSize & 0xff, bfSize >> 8 & 0xff, bfSize >> 16 & 0xff, bfSize >> 24 & 0xff,
			// WORD bfReserved1 -- Reserved; must be zero
			0, 0,
			// WORD bfReserved2 -- Reserved; must be zero
			0, 0,
			// DWORD bfOffBits -- The offset, in bytes, from the beginning of the BITMAPFILEHEADER structure to the bitmap bits.
			54, 0, 0, 0
		];

		//
		//  typedef struct tagBITMAPINFOHEADER 
		//  	DWORD biSize;
		//  	LONG  biWidth;
		//  	LONG  biHeight;
		//  	WORD  biPlanes;
		//  	WORD  biBitCount;
		//  	DWORD biCompression;
		//  	DWORD biSizeImage;
		//  	LONG  biXPelsPerMeter;
		//  	LONG  biYPelsPerMeter;
		//  	DWORD biClrUsed;
		//  	DWORD biClrImportant;
		//   BITMAPINFOHEADER, *PBITMAPINFOHEADER;
		//
		var BITMAPINFOHEADER = [
			// DWORD biSize -- The number of bytes required by the structure
			40, 0, 0, 0,
			// LONG biWidth -- The width of the bitmap, in pixels
			biWidth & 0xff, biWidth >> 8 & 0xff, biWidth >> 16 & 0xff, biWidth >> 24 & 0xff,
			// LONG biHeight -- The height of the bitmap, in pixels
			biHeight & 0xff, biHeight >> 8 & 0xff, biHeight >> 16 & 0xff, biHeight >> 24 & 0xff,
			// WORD biPlanes -- The number of planes for the target device. This value must be set to 1
			1, 0,
			// WORD biBitCount -- The number of bits-per-pixel, 24 bits-per-pixel -- the bitmap
			// has a maximum of 2^24 colors (16777216, Truecolor)
			24, 0,
			// DWORD biCompression -- The type of compression, BI_RGB (code 0) -- uncompressed
			0, 0, 0, 0,
			// DWORD biSizeImage -- The size, in bytes, of the image. This may be set to zero for BI_RGB bitmaps
			biSizeImage & 0xff, biSizeImage >> 8 & 0xff, biSizeImage >> 16 & 0xff, biSizeImage >> 24 & 0xff,
			// LONG biXPelsPerMeter, unused
			0, 0, 0, 0,
			// LONG biYPelsPerMeter, unused
			0, 0, 0, 0,
			// DWORD biClrUsed, the number of color indexes of palette, unused
			0, 0, 0, 0,
			// DWORD biClrImportant, unused
			0, 0, 0, 0
		];

		var iPadding = (4 - ((biWidth * 3) % 4)) % 4;

		var aImgData = oData.data;

		var strPixelData = \'\';
		var biWidth4 = biWidth << 2;
		var y = biHeight;
		var fromCharCode = String.fromCharCode;

		do 
			var iOffsetY = biWidth4 * (y - 1);
			var strPixelRow = \'\';
			for (var x = 0; x < biWidth; x++) 
				var iOffsetX = x << 2;
				strPixelRow += fromCharCode(aImgData[iOffsetY + iOffsetX + 2]) +
					fromCharCode(aImgData[iOffsetY + iOffsetX + 1]) +
					fromCharCode(aImgData[iOffsetY + iOffsetX]);
			

			for (var c = 0; c < iPadding; c++) 
				strPixelRow += String.fromCharCode(0);
			

			strPixelData += strPixelRow;
		 while (--y)

		var strEncoded = encodeData(BITMAPFILEHEADER.concat(BITMAPINFOHEADER)) + encodeData(strPixelData);

		return strEncoded
	

	/**
	 * 转换为图片base64
	 * @param canvasId canvas标识
	 * @param x 将要被提取的图像数据矩形区域的左上角 x 坐标
	 * @param y 将要被提取的图像数据矩形区域的左上角 y 坐标
	 * @param width 将要被提取的图像数据矩形区域的宽度
	 * @param height 将要被提取的图像数据矩形区域的高度
	 * @param type 转换图片类型
	 * @param done 完成回调
	 */
	function convertToImage(canvasId, x, y, width, height, type, done) 
		if (done === void 0) done = function() ;

		if (type === undefined) 
			type = \'png\';
		
		type = fixType(type);
		if (/bmp/.test(type)) 
			getImageData(canvasId, x, y, width, height, function(data, err) 
				var strData = genBitmapImage(data);
				tools_7(done) && done(makeURI(strData, \'image/\' + type), err);
			);
		 else 
			console.error(\'暂不支持生成\\\'\' + type + \'\\\'类型的base64图片\');
		
	

	var CanvasToBase64 = 
		convertToImage: convertToImage,
		// convertToPNG: function (width, height, done) 
		//   return convertToImage(width, height, \'png\', done)
		// ,
		// convertToJPEG: function (width, height, done) 
		//   return convertToImage(width, height, \'jpeg\', done)
		// ,
		// convertToGIF: function (width, height, done) 
		//   return convertToImage(width, height, \'gif\', done)
		// ,
		convertToBMP: function(ref, done) 
			if (ref === void 0) ref = ;
			var canvasId = ref.canvasId;
			var x = ref.x;
			var y = ref.y;
			var width = ref.width;
			var height = ref.height;
			if (done === void 0) done = function() ;

			return convertToImage(canvasId, x, y, width, height, \'bmp\', done)
		
	;

	function methods() 
		var self = this;

		var boundWidth = self.width; // 裁剪框默认宽度,即整个画布宽度
		var boundHeight = self.height; // 裁剪框默认高度,即整个画布高度

		var id = self.id;
		var targetId = self.targetId;
		var pixelRatio = self.pixelRatio;

		var ref = self.cut;
		var x = ref.x;
		if (x === void 0) x = 0;
		var y = ref.y;
		if (y === void 0) y = 0;
		var width = ref.width;
		if (width === void 0) width = boundWidth;
		var height = ref.height;
		if (height === void 0) height = boundHeight;

		self.updateCanvas = function(done) 
			if (self.croperTarget) 
				//  画布绘制图片
				self.ctx.drawImage(
					self.croperTarget,
					self.imgLeft,
					self.imgTop,
					self.scaleWidth,
					self.scaleHeight
				);
			
			tools_7(self.onBeforeDraw) && self.onBeforeDraw(self.ctx, self);

			self.setBoundStyle(self.boundStyle); //	设置边界样式

			self.ctx.draw(false, done);
			return self
		;

		self.pushOrigin = self.pushOrign = function(src) 
			self.src = src;

			tools_7(self.onBeforeImageLoad) && self.onBeforeImageLoad(self.ctx, self);

			return getImageInfo(
					src: src
				)
				.then(function(res) 
					var innerAspectRadio = res.width / res.height;
					var customAspectRadio = width / height;

					self.croperTarget = res.path;

					if (innerAspectRadio < customAspectRadio) 
						self.rectX = x;
						self.baseWidth = width;
						self.baseHeight = width / innerAspectRadio;
						self.rectY = y - Math.abs((height - self.baseHeight) / 2);
					 else 
						self.rectY = y;
						self.baseWidth = height * innerAspectRadio;
						self.baseHeight = height;
						self.rectX = x - Math.abs((width - self.baseWidth) / 2);
					

					self.imgLeft = self.rectX;
					self.imgTop = self.rectY;
					self.scaleWidth = self.baseWidth;
					self.scaleHeight = self.baseHeight;

					self.update();

					return new Promise(function(resolve) 
						self.updateCanvas(resolve);
					)
				)
				.then(function() 
					tools_7(self.onImageLoad) && self.onImageLoad(self.ctx, self);
				)
		;

		self.removeImage = function() 
			self.src = \'\';
			self.croperTarget = \'\';
			return draw(self.ctx)
		;

		self.getCropperBase64 = function(done) 
			if (done === void 0) done = function() ;

			CanvasToBase64.convertToBMP(
				canvasId: id,
				x: x,
				y: y,
				width: width,
				height: height
			, done);
		;

		self.getCropperImage = function(opt, fn) 
			var customOptions = opt;

			var canvasOptions = 
				canvasId: id,
				x: x,
				y: y,
				width: width,
				height: height
			;

			var task = function() 
				return Promise.resolve();
			;

			if (
				tools_10(customOptions) &&
				customOptions.original
			) 
				// original mode
				task = function() 
					self.targetCtx.drawImage(
						self.croperTarget,
						self.imgLeft * pixelRatio,
						self.imgTop * pixelRatio,
						self.scaleWidth * pixelRatio,
						self.scaleHeight * pixelRatio
					);

					canvasOptions = 
						canvasId: targetId,
						x: x * pixelRatio,
						y: y * pixelRatio,
						width: width * pixelRatio,
						height: height * pixelRatio
					;

					return draw(self.targetCtx)
				;
			

			return task()
				.then(function() 
					if (tools_10(customOptions)) 
						canvasOptions = Object.assign(, canvasOptions, customOptions);
					

					if (tools_7(customOptions)) 
						fn = customOptions;
					

					var arg = canvasOptions.componentContext ?
						[canvasOptions, canvasOptions.componentContext] :
						[canvasOptions];

					return canvasToTempFilePath.apply(null, arg)
				)
				.then(function(res) 
					var tempFilePath = res.tempFilePath;

					return tools_7(fn) ?
						fn.call(self, tempFilePath, null) :
						tempFilePath
				)
				.catch(function(err) 
					if (tools_7(fn)) 
						fn.call(self, null, err);
					 else 
						throw err
					
				)
		;
	

	/**
	 * 获取最新缩放值
	 * @param oldScale 上一次触摸结束后的缩放值
	 * @param oldDistance 上一次触摸结束后的双指距离
	 * @param zoom 缩放系数
	 * @param touch0 第一指touch对象
	 * @param touch1 第二指touch对象
	 * @returns *
	 */
	var getNewScale = function(oldScale, oldDistance, zoom, touch0, touch1) 
		var xMove, yMove, newDistance;
		// 计算二指最新距离
		xMove = Math.round(touch1.x - touch0.x);
		yMove = Math.round(touch1.y - touch0.y);
		newDistance = Math.round(Math.sqrt(xMove * xMove + yMove * yMove));

		return oldScale + 0.001 * zoom * (newDistance - oldDistance)
	;

	function update() 
		var self = this;

		if (!self.src) 
			return
		

		self.__oneTouchStart = function(touch) 
			self.touchX0 = Math.round(touch.x);
			self.touchY0 = Math.round(touch.y);
		;

		self.__oneTouchMove = function(touch) 
			var xMove, yMove;
			// 计算单指移动的距离
			if (self.touchended) 
				return self.updateCanvas()
			
			xMove = Math.round(touch.x - self.touchX0);
			yMove = Math.round(touch.y - self.touchY0);

			var imgLeft = Math.round(self.rectX + xMove);
			var imgTop = Math.round(self.rectY + yMove);

			self.outsideBound(imgLeft, imgTop);

			self.updateCanvas();
		;

		self.__twoTouchStart = function(touch0, touch1) 
			var xMove, yMove, oldDistance;

			self.touchX1 = Math.round(self.rectX + self.scaleWidth / 2);
			self.touchY1 = Math.round(self.rectY + self.scaleHeight / 2);

			// 计算两指距离
			xMove = Math.round(touch1.x - touch0.x);
			yMove = Math.round(touch1.y - touch0.y);
			oldDistance = Math.round(Math.sqrt(xMove * xMove + yMove * yMove));

			self.oldDistance = oldDistance;
		;

		self.__twoTouchMove = function(touch0, touch1) 
			var oldScale = self.oldScale;
			var oldDistance = self.oldDistance;
			var scale = self.scale;
			var zoom = self.zoom;

			self.newScale = getNewScale(oldScale, oldDistance, zoom, touch0, touch1);

			//  设定缩放范围
			self.newScale <= 1 && (self.newScale = 1);
			self.newScale >= scale && (self.newScale = scale);

			self.scaleWidth = Math.round(self.newScale * self.baseWidth);
			self.scaleHeight = Math.round(self.newScale * self.baseHeight);
			var imgLeft = Math.round(self.touchX1 - self.scaleWidth / 2);
			var imgTop = Math.round(self.touchY1 - self.scaleHeight / 2);

			self.outsideBound(imgLeft, imgTop);

			self.updateCanvas();
		;

		self.__xtouchEnd = function() 
			self.oldScale = self.newScale;
			self.rectX = self.imgLeft;
			self.rectY = self.imgTop;
		;
	

	var handle = 
		//  图片手势初始监测
		touchStart: function touchStart(e) 
			var self = this;
			var ref = e.touches;
			var touch0 = ref[0];
			var touch1 = ref[1];

			if (!self.src) 
				return
			

			setTouchState(self, true, null, null);

			// 计算第一个触摸点的位置,并参照改点进行缩放
			self.__oneTouchStart(touch0);

			// 两指手势触发
			if (e.touches.length >= 2) 
				self.__twoTouchStart(touch0, touch1);
			
		,

		//  图片手势动态缩放
		touchMove: function touchMove(e) 
			var self = this;
			var ref = e.touches;
			var touch0 = ref[0];
			var touch1 = ref[1];

			if (!self.src) 
				return
			

			setTouchState(self, null, true);

			// 单指手势时触发
			if (e.touches.length === 1) 
				self.__oneTouchMove(touch0);
			
			// 两指手势触发
			if (e.touches.length >= 2) 
				self.__twoTouchMove(touch0, touch1);
			
		,

		touchEnd: function touchEnd(e) 
			var self = this;

			if (!self.src) 
				return
			

			setTouchState(self, false, false, true);
			self.__xtouchEnd();
		
	;

	function cut() 
		var self = this;
		var boundWidth = self.width; // 裁剪框默认宽度,即整个画布宽度
		var boundHeight = self.height;
		// 裁剪框默认高度,即整个画布高度
		var ref = self.cut;
		var x = ref.x;
		if (x === void 0) x = 0;
		var y = ref.y;
		if (y === void 0) y = 0;
		var width = ref.width;
		if (width === void 0) width = boundWidth;
		var height = ref.height;
		if (height === void 0) height = boundHeight;

		/**
		 * 设置边界
		 * @param imgLeft 图片左上角横坐标值
		 * @param imgTop 图片左上角纵坐标值
		 */
		self.outsideBound = function(imgLeft, imgTop) 
			self.imgLeft = imgLeft >= x ?
				x :
				self.scaleWidth + imgLeft - x <= width ?
				x + width - self.scaleWidth :
				imgLeft;

			self.imgTop = imgTop >= y ?
				y :
				self.scaleHeight + imgTop - y <= height ?
				y + height - self.scaleHeight :
				imgTop;
		;

		/**
		 * 设置边界样式
		 * @param color	边界颜色
		 */
		self.setBoundStyle = function(ref) 
			if (ref === void 0) ref = ;
			var color = ref.color;
			if (color === void 0) color = \'#04b00f\';
			var mask = ref.mask;
			if (mask === void 0) mask = \'rgba(0, 0, 0, 0.3)\';
			var lineWidth = ref.lineWidth;
			if (lineWidth === void 0) lineWidth = 1;

			var half = lineWidth / 2;
			var boundOption = [
					start: 
						x: x - half,
						y: y + 10 - half
					,
					step1: 
						x: x - half,
						y: y - half
					,
					step2: 
						x: x + 10 - half,
						y: y - half
					
				,
				
					start: 
						x: x - half,
						y: y + height - 10 + half
					,
					step1: 
						x: x - half,
						y: y + height + half
					,
					step2: 
						x: x + 10 - half,
						y: y + height + half
					
				,
				
					start: 
						x: x + width - 10 + half,
						y: y - half
					,
					step1: 
						x: x + width + half,
						y: y - half
					,
					step2: 
						x: x + width + half,
						y: y + 10 - half
					
				,
				
					start: 
						x: x + width + half,
						y: y + height - 10 + half
					,
					step1: 
						x: x + width + half,
						y: y + height + half
					,
					step2: 
						x: x + width - 10 + half,
						y: y + height + half
					
				
			];

			// 绘制半透明层
			self.ctx.beginPath();
			self.ctx.setFillStyle(mask);
			self.ctx.fillRect(0, 0, x, boundHeight);
			self.ctx.fillRect(x, 0, width, y);
			self.ctx.fillRect(x, y + height, width, boundHeight - y - height);
			self.ctx.fillRect(x + width, 0, boundWidth - x - width, boundHeight);
			self.ctx.fill();

			boundOption.forEach(function(op) 
				self.ctx.beginPath();
				self.ctx.setStrokeStyle(color);
				self.ctx.setLineWidth(lineWidth);
				self.ctx.moveTo(op.start.x, op.start.y);
				self.ctx.lineTo(op.step1.x, op.step1.y);
				self.ctx.lineTo(op.step2.x, op.step2.y);
				self.ctx.stroke();
			);
		;
	

	var version = "1.3.9";

	var WeCropper = function WeCropper(params) 
		var self = this;
		var _default = ;

		validator(self, DEFAULT);

		Object.keys(DEFAULT).forEach(function(key) 
			_default[key] = DEFAULT[key].default;
		);
		Object.assign(self, _default, params);

		self.prepare();
		self.attachPage();
		self.createCtx();
		self.observer();
		self.cutt();
		self.methods();
		self.init();
		self.update();

		return self
	;

	WeCropper.prototype.init = function init() 
		var self = this;
		var src = self.src;

		self.version = version;

		typeof self.onReady === \'function\' && self.onReady(self.ctx, self);

		if (src) 
			self.pushOrign(src);
		 else 
			self.updateCanvas();
		
		setTouchState(self, false, false, false);

		self.oldScale = 1;
		self.newScale = 1;

		return self
	;

	Object.assign(WeCropper.prototype, handle);

	WeCropper.prototype.prepare = prepare;
	WeCropper.prototype.observer = observer;
	WeCropper.prototype.methods = methods;
	WeCropper.prototype.cutt = cut;
	WeCropper.prototype.update = update;

	return WeCropper;

)));

  • u-avatar-cropper.vue
<template>
	<view class="content">
		<view class="cropper-wrapper" :>
			<canvas
				class="cropper"
				:disable-scroll="true"
				@touchstart="touchStart"
				@touchmove="touchMove"
				@touchend="touchEnd"
				:
				canvas-id="cropper"
				id="cropper"
			></canvas>
			<canvas
				class="cropper"
				:disable-scroll="true"
				:
				canvas-id="targetId"
				id="targetId"
			></canvas>
		</view>
		<view class="cropper-buttons safe-area-padding" :>
			<!-- #ifdef H5 -->
			<view class="upload" @tap="uploadTap">选择图片</view>
			<!-- #endif -->
			<!-- #ifndef H5 -->
			<view class="upload" @tap="uploadTap">重新选择</view>
			<!-- #endif -->
			<view class="getCropperImage" @tap="getCropperImage(false)">确定</view>
		</view>
	</view>
</template>

<script>
import WeCropper from \'./weCropper.js\';
export default 
	props: 
		// 裁剪矩形框的样式,其中可包含的属性为lineWidth-边框宽度(单位rpx),color: 边框颜色,
		// mask-遮罩颜色,一般设置为一个rgba的透明度,如"rgba(0, 0, 0, 0.35)"
		boundStyle: 
			type: Object,
			default() 
				return 
					lineWidth: 4,
					borderColor: \'rgb(245, 245, 245)\',
					mask: \'rgba(0, 0, 0, 0.35)\'
				;
			
		,
		// // 裁剪框宽度,单位rpx
		// rectWidth: 
		// 	type: [String, Number],
		// 	default: 400
		// ,
		// // 裁剪框高度,单位rpx
		// rectHeight: 
		// 	type: [String, Number],
		// 	default: 400
		// ,
		// // 输出图片宽度,单位rpx
		// destWidth: 
		// 	type: [String, Number],
		// 	default: 400
		// ,
		// // 输出图片高度,单位rpx
		// destHeight: 
		// 	type: [String, Number],
		// 	default: 400
		// ,
		// // 输出的图片类型,如果发现裁剪的图片很大,可能是因为设置为了"png",改成"jpg"即可
		// fileType: 
		// 	type: String,
		// 	default: \'jpg\',
		// ,
		// // 生成的图片质量
		// // H5上无效,目前不考虑使用此参数
		// quality: 
		// 	type: [Number, String],
		// 	default: 1
		// 
	,
	data() 
		return 
			// 底部导航的高度
			bottomNavHeight: 50,
			originWidth: 200,
			width: 0,
			height: 0,
			cropperOpt: 
				id: \'cropper\',
				targetId: \'targetCropper\',
				pixelRatio: 1,
				width: 0,
				height: 0,
				scale: 2.5,
				zoom: 8,
				cut: 
					x: (this.width - this.originWidth) / 2,
					y: (this.height - this.originWidth) / 2,
					width: this.originWidth,
					height: this.originWidth
				,
				boundStyle: 
					lineWidth: uni.upx2px(this.boundStyle.lineWidth),
					mask: this.boundStyle.mask,
					color: this.boundStyle.borderColor
				
			,
			// 裁剪框和输出图片的尺寸,高度默认等于宽度
			// 输出图片宽度,单位px
			// destWidth: 200,
			// // 裁剪框宽度,单位px
			// rectWidth: 200,
			// // 输出的图片类型,如果\'png\'类型发现裁剪的图片太大,改成"jpg"即可
			// fileType: \'jpg\',
			src: \'\', // 选择的图片路径,用于在点击确定时,判断是否选择了图片
		;
	,
	onLoad(option) 
		let rectInfo = uni.getSystemInfoSync();
		this.width = rectInfo.windowWidth;
		this.height = rectInfo.windowHeight - this.bottomNavHeight;
		this.cropperOpt.width = this.width;
		this.cropperOpt.height = this.height;
		this.cropperOpt.pixelRatio = rectInfo.pixelRatio;

		if (option.destWidth) this.destWidth = option.destWidth;
		if (option.destHeight) this.destHeight = option.destHeight;
		if (option.rectWidth) 
			let rectWidth = Number(option.rectWidth);
			let rectHeight = Number(option.rectHeight);
			this.cropperOpt.cut = 
				x: (this.width - rectWidth) / 2,
				y: (this.height - rectHeight) / 2,
				width: rectWidth,
				height: rectHeight
			;
		
		this.rectWidth = option.rectWidth;
		this.rectHeight = option.rectHeight;
		if (option.fileType) this.fileType = option.fileType;
		// 初始化
		this.cropper = new WeCropper(this.cropperOpt)
			.on(\'ready\', ctx => 
				// wecropper is ready for work!
			)
			.on(\'beforeImageLoad\', ctx => 
				// before picture loaded, i can do something
			)
			.on(\'imageLoad\', ctx => 
				// picture loaded
			)
			.on(\'beforeDraw\', (ctx, instance) => 
				// before canvas draw,i can do something
			);
			
		// 设置导航栏样式,以免用户在page.json中没有设置为黑色背景
		uni.setNavigationBarColor(
			frontColor: \'#ffffff\',
			backgroundColor: \'#000000\'
		);
		
		uni.chooseImage(
			count: 1, // 默认9
			sizeType: [\'compressed\'], // 可以指定是原图还是压缩图,默认二者都有
			sourceType: [\'album\', \'camera\'], // 可以指定来源是相册还是相机,默认二者都有
			success: res => 
				this.src = res.tempFilePaths[0];
				//  获取裁剪图片资源后,给data添加src属性及其值
				this.cropper.pushOrign(this.src);
			
		);
	,
	methods: 
		touchStart(e) 
			this.cropper.touchStart(e);
		,
		touchMove(e) 
			this.cropper.touchMove(e);
		,
		touchEnd(e) 
			this.cropper.touchEnd(e);
		,
		getCropperImage(isPre = false) 
			if(!this.src) return this.$u.toast(\'请先选择图片再裁剪\');

			let cropper_opt = 
				destHeight: Number(this.destHeight), // uni.canvasToTempFilePath要求这些参数为数值
				destWidth: Number(this.destWidth),
				fileType: this.fileType
			;
			this.cropper.getCropperImage(cropper_opt, (path, err) => 
				if (err) 
					uni.showModal(
						title: \'温馨提示\',
						content: err.message
					);
				 else 
					if (isPre) 
						uni.previewImage(
							current: \'\', // 当前显示图片的 http 链接
							urls: [path] // 需要预览的图片 http 链接列表
						);
					 else 
						uni.$emit(\'uAvatarCropper\', path);
						this.$u.route(
							type: \'back\'
						);
					
				
			);
		,
		uploadTap() 
			const self = this;
			uni.chooseImage(
				count: 1, // 默认9
				sizeType: [\'original\', \'compressed\'], // 可以指定是原图还是压缩图,默认二者都有
				sourceType: [\'album\', \'camera\'], // 可以指定来源是相册还是相机,默认二者都有
				success: (res) => 
					self.src = res.tempFilePaths[0];
					//  获取裁剪图片资源后,给data添加src属性及其值

					self.cropper.pushOrign(this.src);
				
			);
		
	
;
</script>

<style scoped lang="scss">

.content 
	background: rgba(255, 255, 255, 1);


.cropper 
	position: absolute;
	top: 0;
	left: 0;
	width: 100%;
	height: 100%;
	z-index: 11;


.cropper-buttons 
	background-color: #000000;
	color: #eee;


.cropper-wrapper 
	position: relative;
	display: flex;
	flex-direction: row;
	justify-content: space-between;
	align-items: center;
	width: 100%;
	background-color: #000;



.cropper-buttons 
	width: 100vw;
	display: flex;
	flex-direction: row;
	justify-content: space-between;
	align-items: center;
	position: fixed;
	bottom: 0;
	left: 0;
	font-size: 28rpx;



.cropper-buttons .upload,
.cropper-buttons .getCropperImage 
	width: 50%;
	text-align: center;


.cropper-buttons .upload 
	text-align: left;
	padding-left: 50rpx;


.cropper-buttons .getCropperImage 
	text-align: right;
	padding-right: 50rpx;

</style>

  • 跳转剪切组件的页面,以及剪切完,回收处理返回图片上传服务器 test.vue
<template>
	<view class="wrap">
		<view class="u-avatar-wrap">
			<image class="u-avatar-demo" :src="avatar" mode="aspectFill"></image>
		</view>
		<u-button @tap="chooseAvatar">选择图片</u-button>
		<u-button @tap="saveAvatar" class="save_btn">保存头像</u-button>
	</view>

</template>
<script>
	export default 
		data () 
			return 
				avatar:\'\'
			
		,
		onLoad(options) 
			this.avatar = options.avatar
		,
		created() 
			// 监听从裁剪页发布的事件,获得裁剪结果
			uni.$on(\'uAvatarCropper\', path => 
				this.avatar = path;
				// 可以在此上传到服务端
				uni.uploadFile(
					url: \'http://*****.com/api.php/Upload/uploadMoreImg\',
					filePath: path,
					name: \'file\',
					complete: (res) => 
						this.avatar = JSON.parse(res.data).data;
						console.log(\'-----\');
						console.log(res);
						console.log(JSON.parse(res.data));
						console.log(JSON.parse(res.data).data);
					
				);
			)
		,
		methods:
			chooseAvatar() 
				// 此为uView的跳转方法,详见"文档-JS"部分,也可以用uni的uni.navigateTo
				this.$u.route(
					// 关于此路径,请见下方"注意事项"
					url: \'/components/u-avatar-cropper/u-avatar-cropper\',
					// 内部已设置以下默认参数值,可不传这些参数
					params: 
						// 输出图片宽度,高等于宽,单位px
						destWidth: 300,
						destHeight: 600,
						// 裁剪框宽度,高等于宽,单位px
						rectWidth: 200,
						rectHeight: 400,
						// 输出的图片类型,如果\'png\'类型发现裁剪的图片太大,改成"jpg"即可
						fileType: \'jpg\',
					
				)
			,
			saveAvatar() 
				this.$request(\'User/save_avatar\',avatar:this.avatar).then((data)=>
					uni.navigateBack(
						
					)
				)
			
		
	
</script>

<style lang="scss" scoped>
	.wrap 
		padding: 40rpx;
	

	.u-avatar-wrap 
		margin-top: 80rpx;
		overflow: hidden;
		margin-bottom: 80rpx;
		text-align: center;
	

	.u-avatar-demo 
		width: 150rpx;
		height: 150rpx;
		border-radius: 100rpx;
	
	.save_btn
		margin-top: 60rpx;
		@include size(650rpx,100rpx);
		background-color: #F76E64;
		border-radius: 50rpx;
		color: #FFFFFF;
		@include flexCenter();
	
</style>

在uni-app中引入和使用uViewUI

参考技术A 先来看遇到如下图的错误

uViewUI在HBuilder X的插件市场: https://ext.dcloud.net.cn/plugin?id=1593
uViewUI官方地址: https://uviewui.com/

1.1、安装

1.2、更新
已经安装想更新版本可以使用

1.3、查看版本号
有两种方式可以查询到正在使用的uView的版本:

通过console.log打印的形式

// 或者(二者等价)

console.log(this.$u.config.version);

uView依赖SCSS,您必须要安装此插件,否则无法正常运行。

2.1、HBuilderX工具中要安装scss插件: HX菜单的 工具->插件安装中找到"scss/sass编译"插件进行安装
在插件市场直接导入: https://ext.dcloud.net.cn/plugin?id=2046
注:插件市场不支持IE跳转,建议用谷歌浏览器

如果您的项目是由vue-cli创造的,请通过以下命令安装对sass(s​​css)的支持,如果已安装,请略过。

3、对相关文件进行配置
3.1、在main.js 文件全局引入uView

3.2、uni.scss 文件 引入uView的全局SCSS主题文件

3.3、在App.vue文件引入uView基础样式

4、全局引入和按需加载
4.1、全局引入
在pages.json配置easycom

注:uni-app为了调试性能的原因,修改easycom规则不会实时生效,配置完后,您需要重启HX或重新编译项目才能正常使用uView的功能。
请确保您的pages.json中只有一个easycom分区,否则请自行合并多个约会规则。
// pages.json "easycom": "^u-(.*)": "uview-ui/components/u-$1/u-$1.vue" , // 此为本身已有的内容 "pages": [ // ...... ]
4.2、按需加载
某些情况下,您可能不想通过easycom引用组件(虽然我们极力推荐您使用easycom),那么您可以使用import这个常规的约会方式,如下:

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