python学习之GUI(pygame键盘)
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keys=pygame.key.get_pressed(),接受游戏中当前按下的所有按键,并把它们保存为一个列表,放在keys变量中
pygame.K_w告诉PyGame你在检查w键,通过修改最后的一个字母,你可以把它修改为任何你想要检查的按键
import pygame pygame.init() size=[400,300] screen=pygame.display.set_mode(size) clock=pygame.time.Clock() done=False while not done: keys=pygame.key.get_pressed() if keys[pygame.K_w]: print "hello" for event in pygame.event.get(): if event.type==pygame.QUIT: done=True clock.tick(32) pygame.quit()
控制小球上下左右移动
import pygame pygame.init() size=[400,300] screen=pygame.display.set_mode(size) clock=pygame.time.Clock() x=size[0]/2 y=size[1]/2 red=pygame.color.Color(‘#FF8080‘) blue=pygame.color.Color(‘#8080FF‘) white=pygame.color.Color(‘#FFFFFF‘) black=pygame.color.Color(‘#000000‘) done=False while not done: screen.fill(black) keys=pygame.key.get_pressed() if keys[pygame.K_w]: y-=1 if keys[pygame.K_s]: y+=1 if keys[pygame.K_a]: x-=1 if keys[pygame.K_d]: x+=1 pygame.draw.circle(screen,red,[x,y],6) pygame.display.flip() for event in pygame.event.get(): if event.type==pygame.QUIT: done=True clock.tick(72) pygame.quit()
注:防止小球出屏幕,加判断
import pygame pygame.init() size=[400,300] screen=pygame.display.set_mode(size) clock=pygame.time.Clock() x=size[0]/2 y=size[1]/2 red=pygame.color.Color(‘#FF8080‘) blue=pygame.color.Color(‘#8080FF‘) white=pygame.color.Color(‘#FFFFFF‘) black=pygame.color.Color(‘#000000‘) def checkOffScreenX(x): if x>size[0]: x=0 elif x<0: x=size[0] return x def checkOffScreenY(y): if y>size[1]: y=0 elif y<0: y=size[1] return y done=False while not done: screen.fill(black) keys=pygame.key.get_pressed() if keys[pygame.K_w]: y-=1 if keys[pygame.K_s]: y+=1 if keys[pygame.K_a]: x-=1 if keys[pygame.K_d]: x+=1 x=checkOffScreenX(x) y=checkOffScreenY(y) pygame.draw.circle(screen,red,[x,y],6) pygame.display.flip() for event in pygame.event.get(): if event.type==pygame.QUIT: done=True clock.tick(72) pygame.quit()
完整游戏代码:
import random import pygame pygame.init() size=[400,300] screen=pygame.display.set_mode(size) clock=pygame.time.Clock() x=size[0]/2 y=size[1]/2 ballX=random.randrange(0,size[0]) ballY=random.randrange(0,size[1]) goalX=size[0]/2-10 goalY=size[1]/2-10 goalW=20 goalH=20 points=0 red=pygame.color.Color(‘#FF8080‘) blue=pygame.color.Color(‘#8080FF‘) white=pygame.color.Color(‘#FFFFFF‘) black=pygame.color.Color(‘#000000‘) def checkOffScreenX(x): if x>size[0]: x=0 elif x<0: x=size[0] return x def checkOffScreenY(y): if y>size[1]: y=0 elif y<0: y=size[1] return y def checkTouching(): global x global ballX global y global ballY if -10<y-ballY<10 and -10<x-ballX<10: pygame.draw.circle(screen,white,[x,y],15) xDiff=x-ballX yDiff=y-ballY if ballX==0: xDiff-=5 elif ballX==size[0]: xDiff+=5 if ballY==0: yDiff-=5 elif ballY==size[1]: yDiff+=5 x+=xDiff*3 ballX-=xDiff*3 y+=yDiff*3 ballY-=yDiff*3 done=False while not done: screen.fill(black) pygame.draw.rect(screen,white,(goalX,goalY,goalW,goalH)) keys=pygame.key.get_pressed() if keys[pygame.K_w]: y-=1 if keys[pygame.K_s]: y+=1 if keys[pygame.K_a]: x-=1 if keys[pygame.K_d]: x+=1 x=checkOffScreenX(x) y=checkOffScreenY(y) ballX=checkOffScreenX(ballX) ballY=checkOffScreenY(ballY) checkTouching() for point in range(points): pointX=0+point*5 pygame.draw.rect(screen,white,(pointX,3,4,10)) pygame.draw.circle(screen,red,[x,y],6) pygame.draw.circle(screen,blue,[ballX,ballY],6) if goalX<=ballX<=goalX+goalW and goalY<=ballY<=goalY+goalH: points+=1 ballX=random.randrange(0,size[0]) ballY=random.randrange(0,size[1]) pygame.display.flip() for event in pygame.event.get(): if event.type==pygame.QUIT: done=True clock.tick(72) pygame.quit() print "Total points: "+str(points)
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