[LeetCode] 2140. Solving Questions With Brainpower
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You are given a 0-indexed 2D integer array questions
where questions[i] = [pointsi, brainpoweri]
.
The array describes the questions of an exam, where you have to process the questions in order (i.e., starting from question 0
) and make a decision whether to solve or skip each question. Solving question i
will earn you pointsi
points but you will be unable to solve each of the next brainpoweri
questions. If you skip question i
, you get to make the decision on the next question.
- For example, given
questions = [[3, 2], [4, 3], [4, 4], [2, 5]]
:- If question
0
is solved, you will earn3
points but you will be unable to solve questions1
and2
. - If instead, question
0
is skipped and question1
is solved, you will earn4
points but you will be unable to solve questions2
and3
.
- If question
Return the maximum points you can earn for the exam.
Example 1:
Input: questions = [[3,2],[4,3],[4,4],[2,5]] Output: 5 Explanation: The maximum points can be earned by solving questions 0 and 3. - Solve question 0: Earn 3 points, will be unable to solve the next 2 questions - Unable to solve questions 1 and 2 - Solve question 3: Earn 2 points Total points earned: 3 + 2 = 5. There is no other way to earn 5 or more points.
Example 2:
Input: questions = [[1,1],[2,2],[3,3],[4,4],[5,5]] Output: 7 Explanation: The maximum points can be earned by solving questions 1 and 4. - Skip question 0 - Solve question 1: Earn 2 points, will be unable to solve the next 2 questions - Unable to solve questions 2 and 3 - Solve question 4: Earn 5 points Total points earned: 2 + 5 = 7. There is no other way to earn 7 or more points.
Constraints:
1 <= questions.length <= 105
questions[i].length == 2
1 <= pointsi, brainpoweri <= 105
解决智力问题。
给你一个下标从 0 开始的二维整数数组 questions ,其中 questions[i] = [pointsi, brainpoweri] 。
这个数组表示一场考试里的一系列题目,你需要 按顺序 (也就是从问题 0 开始依次解决),针对每个问题选择 解决 或者 跳过 操作。解决问题 i 将让你 获得 pointsi 的分数,但是你将 无法 解决接下来的 brainpoweri 个问题(即只能跳过接下来的 brainpoweri 个问题)。如果你跳过问题 i ,你可以对下一个问题决定使用哪种操作。
比方说,给你 questions = [[3, 2], [4, 3], [4, 4], [2, 5]] :
如果问题 0 被解决了, 那么你可以获得 3 分,但你不能解决问题 1 和 2 。
如果你跳过问题 0 ,且解决问题 1 ,你将获得 4 分但是不能解决问题 2 和 3 。
请你返回这场考试里你能获得的 最高 分数。来源:力扣(LeetCode)
链接:https://leetcode.cn/problems/solving-questions-with-brainpower
著作权归领扣网络所有。商业转载请联系官方授权,非商业转载请注明出处。
思路是 DP,我参考了这个帖子。这道题可以从左往右计算,也可以从右往左计算。我这里分享一个从左往右计算的做法,因为比较好思考。这里 dp[i] 的定义是从第 0 个问题到第 I - 1 个问题
对于在 index == i 位置上的问题,questions[i][0] 是得分,questions[i][0] 是需要跳过的问题的个数,所以对于位置 i 来说,
如果不解决这个问题,那么在当前位置的得分 = 上一个位置的得分,即 dp[i] = dp[i - 1]
如果解决这个问题,因为涉及到需要跳过的问题,所以我们直接看他跳到的下一个位置 j 的得分是多少,其中 j = i + 1 + questions[i][0],如果是从位置 i 跳过来的,他的得分 dp[j] = dp[i] + questions[i][0]
时间O(n)
空间O(n)
Java实现
class Solution public long mostPoints(int[][] questions) var n = questions.length; var f = new long[n + 1]; for (var i = 0; i < n; i++) f[i + 1] = Math.max(f[i + 1], f[i]); var q = questions[i]; var j = Math.min(i + q[1] + 1, n); f[j] = Math.max(f[j], f[i] + q[0]); return f[n]; // 正序
AST11103 Problem Solving
AST11103 Problem Solving with Programming Skills
Additional Individual Assignment: Min-Game Programming (40%)
Learning Outcomes
1. Use common application software and program development tools;
2. Analyze simple problems with basic problem solving skills and techniques;
3. Apply programming skills and styles in constructing simple computer application;
4. Create reliable and error-free computer application with systematic testing technique; and
5. 5. Compose documentation for the computer applications.
Introduction
The aim of this project is to apply and demonstrate all your skills learnt in this course and implement a
mini-game in Java. You are free to design the GUI and functions of your game. You will also produce a user
manual as documentation of your game. In lab 8, we have used Random() to make a simple game, in this
assignment, you are expected to design your own mini-game, here are some ideas of mini game:
- Paper, Scissors and Rock
- random number guessing game
- Blackjack
- And any other game idea
Basic Requirements
You are required to implement a Mini-game Java GUI application. The application should include, but not
limited to, the following features:
A. Basic Features (30%)
? Display user-friendly GUIs that enable player to start and end the game.
? Reasonable game logic and end game conditions (win or loss).
? The game should allow player to play multiple rounds of the game, your game should record the
accumulated marks / scores / number of wins, etc.
? Your game contains a high scores record system using read/write of txt file (Lab 9).
? Any additional and appropriate features to make the game interesting.
B. Documentation (10%)
? Besides adding sufficient comments in your Java code, you are required to write a Player
Manual (at most 5 pages).
? The Player Manual provides information to player on how to start, play and complete your
AST11103课程作业代做、代写Programming Skills作业
mini-game in a step-by-step manner. By following your player manual, players should be able
to run your game without any additional assistance.
AST11103 Problem Solving with Programming Skills
© Copyright 2019, Prepared by Dr. Lau Ho Lam. All Rights Reserved 2
Submission
? Please make sure your project is runnable in NetBeans and the PDF is readable.
? Use Export > To Zip to export your game and rename your zip file as “YourFullName_Game.zip”
(For example, “LauHoLam_Game.zip”).
? You may use any software to produce your player manual, save it as PDF file.
? Put both (1) the Exported ZIP file and (2) PDF player manual into a single ZIP file as
“YourFullName.zip” (For example, “LauHoLam.zip”).
? Upload your zip file to the course website-> Assignments -> Additional Individual Assignment.
? Due Date: 21 December 2019 23:59, late submission will NOT be accepted.
Testing Environment
? When we grade your project, we will use NetBeans Import from ZIP to open and test your project.
? If you have any special requirements, please contact me (holamlau@cityu.edu.hk) by email.
因为专业,所以值得信赖。如有需要,请加QQ:99515681 或 微信:codehelp
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