java与c++socket通信问题,
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server = new ServerSocket(1234);
System.out.println("等待连接");
Socket sk = server.accept();
System.out.println(sk.getInetAddress().getHostName()+"连上了");
DataInputStream input=new DataInputStream(sk.getInputStream());//得到socket流
byte[] buffer=new byte[10000];
input.read(buffer);//处理接收到的保温,传换成字符串
/*
* c++传过来的中文,默认使用gbk,需要转化,gb2312
* */
String str=new String(buffer,"GB2312").trim();
System.out.println(str);
//回复客户端
DataOutputStream out = new DataOutputStream(sk.getOutputStream());
String back="yes";
//String gbkback = new String(back.getBytes( "GBK"));
out.writeChars(back);
java客户端可以就收到c++传过来的字符串,但是我回复客户端时,c++客户端获取不到信息:如下
cout << "输入想要发送给服务器的消息内容并按回车发送:" << endl;
char *toSendtxt="客户端发送请求:1(yes) or 0(no) ?";
//cin>>toSendtxt;
if(send(connectSocket, toSendtxt, strlen(toSendtxt) + 1, 0)!=SOCKET_ERROR)
cout<<"向服务器发送的消息已经成功发送现在等待接受服务器发来的消息......"<<endl;
//客户端接收数据
int numrcv;
char buffer[MAXBUFLEN];
//int buffer1;
numrcv = recv(connectSocket,buffer,MAXBUFLEN,0);
cout<<"服务器发来的消息内容是:"<<buffer<<endl;
调试的结果是buffer是“”
请高手解答
客户端怎么设置接收等待啊,可以展示一下相关代码吗
Android Framework实战开发-socket跨进程通信之native程序与apk java通信
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unix socket前面几节课已经讲过了,但都是基于linux下面的c程序,那么在android中往往经常会遇到c代码的native程序要与
apk的java程序进行socket通信,本节课我们来实现一下:
直接上代码:
native端作为服务端:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <arpa/inet.h>
#include <sys/select.h>
#include <sys/epoll.h>
#include <sys/un.h>
int main()
{
char *socket_path = "server-socket";
struct sockaddr_un serun, cliun;
socklen_t cliun_len;
int listenfd, connfd, size;
char buf[80];
int i, n;
if ((listenfd = socket(AF_UNIX, SOCK_STREAM, 0)) < 0) {
perror("socket error");
exit(1);
}
//unlink(socket_path);
memset(&serun, 0, sizeof(serun));
serun.sun_family = AF_UNIX;
serun.sun_path[0] = 0;
strcpy(serun.sun_path+1,socket_path);
socklen_t addrlen_ = sizeof(serun.sun_family) + strlen(socket_path) + 1;
int ret = bind(listenfd, (struct sockaddr*)&serun,addrlen_);
if(ret == -1)
{
perror("bind");
exit(0);
}
// 3. 监听
ret = listen(listenfd, 20);
if(ret == -1)
{
perror("listen");
exit(0);
}
while(1)
{
printf("wait connect...\\n");
socklen_t l = sizeof(struct sockaddr_un);
int connfd = accept(listenfd, (struct sockaddr *)&cliun, &l);
if(connfd == -1)
{
perror("accept");
exit(-1);
}
printf("a new client connected! ");
int count = read(connfd, buf, sizeof(buf));
if(count == 0)//客户端关闭了连接
{
printf("客户端关闭了连接。。。。\\n");
}
else
{
if(count == -1)
{
perror("read");
exit(-1);
}
else
{
//正常通信
printf("client say: %s\\n" ,buf);
write(connfd,"received ok",sizeof("received ok"));
}
}
}
close(listenfd);
return 0;
}
apk端的java代码作为客户端:
只展示核心部分:
private void sendMessage() {
try {
lsocket = new LocalSocket();
LocalSocketAddress address = new LocalSocketAddress("server-socket", LocalSocketAddress.Namespace.ABSTRACT);
lsocket.connect(address);
String result;
Log.i("test","rootclient send cmd to rootServer cmd = " + sendCmdText.getText().toString());
br = new BufferedWriter(new OutputStreamWriter(lsocket.getOutputStream()));
br.write(sendCmdText.getText().toString());
br.newLine();
br.flush();
// br.close();
Log.d("test", "========发送成功========");
InputStream inputStream = lsocket.getInputStream();
BufferedReader buffer = null;
buffer = new BufferedReader(new InputStreamReader(inputStream));
String tmpStr = null;
while(inputStream.available() == 0) {
try {
// Log.d("lsm", "========sleep======== inputStream.available() = " +inputStream.available());
Thread.sleep(1);
}catch (Exception e) {
}
}
byte[] buf = new byte[inputStream.available() -1];
inputStream.read(buf,0,inputStream.available() -1) ;
String str =new String(buf);
Log.d("test", "========接受成功======== inputStream.available() = " +inputStream.available() + "read str = " +str);
final String str1 = str;
runOnUiThread(new Runnable() {
@Override
public void run() {
receiveText.setText(str1);
}
});
buffer.close();
lsocket.close();
} catch (IOException e) {
e.printStackTrace();
Log.i("test","rootclient rootServer 发送失败",e);
}
}
ps:完整代码课程中会进行提供和讲解
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