用Wpf做一个思维导图(续3-Diagram画板)
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先上一张简易效果图,本次更新主要仿照百度脑图。
同样老规矩,先上源码地址:https://gitee.com/akwkevin/aistudio.-wpf.-diagram
本次扩展主要内容:
1.思维导图、目录组织图、鱼骨头图、逻辑结构图、组织结构图,入口在文件新建下。
2.思维导图工具栏(只有思维导图模式下可见)
2.1插入链接
2.2插入图片
2.3插入备注
2.4插入优先级
2.5插入进度
2.6切换类型
2.7切换主题
2.8还要展开节点,全选,居中,适应窗体大小等功能,不在介绍。
3 添加搜索功能(不仅仅思维导图可以使用)
4接下来介绍下核心源代码(布局设置)
思维导图、目录组织图、鱼骨头图、逻辑结构图、组织结构图的布局都继承了以下接口:
public interface IMindLayout
/// <summary>
/// 默认节点样式设置
/// </summary>
/// <param name="mindNode"></param>
void Appearance(MindNode mindNode);
/// <summary>
/// 节点样式设置
/// </summary>
/// <param name="mindNode"></param>
/// <param name="mindTheme"></param>
/// <param name="initAppearance"></param>
void Appearance(MindNode mindNode, MindTheme mindTheme, bool initAppearance);
/// <summary>
/// 连线类型设置
/// </summary>
/// <param name="source"></param>
/// <param name="sink"></param>
/// <param name="connector"></param>
/// <returns></returns>
ConnectionViewModel GetOrSetConnectionViewModel(MindNode source, MindNode sink, ConnectionViewModel connector = null);
/// <summary>
/// 更新布局
/// </summary>
/// <param name="mindNode"></param>
void UpdatedLayout(MindNode mindNode);
其中:UpdatedLayout包括布局丈量MeasureOverride和摆放元素ArrangeOverride,是不是感觉和重新Panel差不多,先计算每个节点占的大小,然后开始布局。下面为思维导图的源代码,其它导图的,如有兴趣请下载源代码查看。
public SizeBase MeasureOverride(MindNode mindNode, bool isExpanded = true)
var sizewithSpacing = mindNode.SizeWithSpacing;
if (mindNode.Children?.Count > 0)
if (mindNode.NodeLevel == 0)
var rights = mindNode.Children.Where((p, index) => index % 2 == 0).ToList();
rights.ForEach(p => p.ConnectorOrientation = ConnectorOrientation.Left);
var rightsizes = rights.Select(p => MeasureOverride(p, mindNode.IsExpanded && isExpanded)).ToArray();
var lefts = mindNode.Children.Where((p, index) => index % 2 == 1).ToList();
lefts.ForEach(p => p.ConnectorOrientation = ConnectorOrientation.Right);
var leftsizes = lefts.Select(p => MeasureOverride(p, mindNode.IsExpanded && isExpanded)).ToArray();
sizewithSpacing = new SizeBase(sizewithSpacing.Width + rightsizes.MaxOrDefault(p => p.Width) + +leftsizes.MaxOrDefault(p => p.Width), Math.Max(sizewithSpacing.Height, Math.Max(rightsizes.SumOrDefault(p => p.Height), leftsizes.SumOrDefault(p => p.Height))));
else
var childrensizes = mindNode.Children.Select(p => MeasureOverride(p, mindNode.IsExpanded && isExpanded)).ToArray();
sizewithSpacing = new SizeBase(sizewithSpacing.Width + childrensizes.MaxOrDefault(p => p.Width), Math.Max(sizewithSpacing.Height, childrensizes.SumOrDefault(p => p.Height)));
mindNode.DesiredSize = isExpanded ? sizewithSpacing : new SizeBase(0, 0);
mindNode.Visible = isExpanded;
return mindNode.DesiredSize;
public void ArrangeOverride(MindNode mindNode)
if (mindNode.NodeLevel == 0)
mindNode.DesiredPosition = mindNode.Position;
if (mindNode.Children?.Count > 0)
var rights = mindNode.Children.Where(p => p.ConnectorOrientation == ConnectorOrientation.Left).ToList();
double left = mindNode.DesiredPosition.X + mindNode.ItemWidth + mindNode.Spacing.Width;
double lefttop = mindNode.DesiredPosition.Y + mindNode.ItemHeight / 2 - Math.Min(mindNode.DesiredSize.Height, rights.SumOrDefault(p => p.DesiredSize.Height)) / 2;
foreach (var child in rights)
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
child.DesiredPosition = new PointBase(left + child.Spacing.Width, lefttop + child.DesiredSize.Height / 2 - child.ItemHeight / 2);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
lefttop += child.DesiredSize.Height;
ArrangeOverride(child);
var connector = mindNode.Root?.Items.OfType<ConnectionViewModel>().FirstOrDefault(p => p.SourceConnectorInfo?.DataItem == mindNode && p.SinkConnectorInfoFully?.DataItem == child);
connector?.SetSourcePort(mindNode.FirstConnector);
connector?.SetSinkPort(child.LeftConnector);
connector?.SetVisible(child.Visible);
var lefts = mindNode.Children.Where(p => p.ConnectorOrientation == ConnectorOrientation.Right).ToList();
double right = mindNode.DesiredPosition.X - mindNode.Spacing.Width;
double righttop = mindNode.DesiredPosition.Y + mindNode.ItemHeight / 2 - Math.Min(mindNode.DesiredSize.Height, lefts.SumOrDefault(p => p.DesiredSize.Height)) / 2;
foreach (var child in lefts)
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
child.DesiredPosition = new PointBase(right - child.Spacing.Width - child.ItemWidth, righttop + child.DesiredSize.Height / 2 - child.ItemHeight / 2);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
righttop += child.DesiredSize.Height;
ArrangeOverride(child);
var connector = mindNode.Root?.Items.OfType<ConnectionViewModel>().FirstOrDefault(p => p.SourceConnectorInfo?.DataItem == mindNode && p.SinkConnectorInfoFully?.DataItem == child);
connector?.SetSourcePort(mindNode.FirstConnector);
connector?.SetSinkPort(child.RightConnector);
connector?.SetVisible(child.Visible);
mindNode.Offset = new PointBase();//修正后归0
else
if (mindNode.GetLevel1Node().ConnectorOrientation == ConnectorOrientation.Left)
double left = mindNode.DesiredPosition.X + mindNode.ItemWidth + mindNode.Spacing.Width;
double top = mindNode.DesiredPosition.Y + mindNode.ItemHeight / 2 - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
if (mindNode.Children?.Count > 0)
foreach (var child in mindNode.Children)
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
child.DesiredPosition = new PointBase(left + child.Spacing.Width, top + child.DesiredSize.Height / 2 - child.ItemHeight / 2);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
top += child.DesiredSize.Height;
ArrangeOverride(child);
var connector = mindNode.Root?.Items.OfType<ConnectionViewModel>().FirstOrDefault(p => p.SourceConnectorInfo?.DataItem == mindNode && p.SinkConnectorInfoFully?.DataItem == child);
connector?.SetSourcePort(mindNode.RightConnector);
connector?.SetSinkPort(child.LeftConnector);
connector?.SetVisible(child.Visible);
else
double right = mindNode.DesiredPosition.X - mindNode.Spacing.Width;
double top = mindNode.DesiredPosition.Y + mindNode.ItemHeight / 2 - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
if (mindNode.Children?.Count > 0)
foreach (var child in mindNode.Children)
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
child.DesiredPosition = new PointBase(right - child.Spacing.Width - child.ItemWidth, top + child.DesiredSize.Height / 2 - child.ItemHeight / 2);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
top += child.DesiredSize.Height;
ArrangeOverride(child);
var connector = mindNode.Root?.Items.OfType<ConnectionViewModel>().FirstOrDefault(p => p.SourceConnectorInfo?.DataItem == mindNode && p.SinkConnectorInfoFully?.DataItem == child);
connector?.SetSourcePort(mindNode.LeftConnector);
connector?.SetSinkPort(child.RightConnector);
connector?.SetVisible(child.Visible);
5 最后为了方便大家使用,我封装了一个思维脑图的控件MindEditor,可以直接绑定json格式的数据,数据改变,可以直接加载应用。(见AIStudio.Wpf.DiagramDesigner.Demo)
近期会持续更新,欢迎大家光临艾竹 (akwkevin) - Gitee.com,支持的朋友们,点个小星星,你们的支持能燃烧我开源的力量。
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