unity怎么让画面适应各种屏幕分辨率

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参考技术A 分了两步做,代码如下:PaintPicture p, 0, 0, ScaleWidth, ScaleHeight '将图片填满窗体Option Explicit '自动使用屏幕分辨率大小PrivateObjOldWidth As Long '保存窗体的原始宽度PrivateObjOldHeight As Long '保存窗体的原始高度Private ObjOldFontAs Single '保存窗体的原始字体比 '在调用ResizeForm前先调用本函数Public SubResizeInit(FormName As Form) Dim Obj As Control ObjOldWidth = FormName.ScaleWidth ObjOldHeight = FormName.ScaleHeight ObjOldFont = FormName.Font.Size /ObjOldHeight On Error Resume Next For Each Obj In FormName Obj.Tag = Obj.Left & " "& Obj.Top & " " & Obj.Width & " " &Obj.Height & " " Next Obj On Error GoTo 0End Sub '按比例改变表单内各元件的大小,'在调用ReSizeForm前先调用ReSizeInit函数Public SubResizeForm(FormName As Form) Dim Pos(4) As Double Dim i As Long, TempPos As Long, StartPos AsLong Dim Obj As Control Dim ScaleX As Double, ScaleY As Double ScaleX = FormName.ScaleWidth / ObjOldWidth '保存窗体宽度缩放比例 ScaleY = FormName.ScaleHeight / ObjOldHeight '保存窗体高度缩放比例 On Error Resume Next For Each Obj In FormName StartPos = 1 For i = 0 To 4 '读取控件的原始位置与大小 TempPos = InStr(StartPos, Obj.Tag, "", vbTextCompare) If TempPos > 0 Then Pos(i) = Mid(Obj.Tag, StartPos,TempPos - StartPos) StartPos = TempPos + 1 Else Pos(i) = 0 End If '根据控件的原始位置及窗体改变大 '小的比例对控件重新定位与改变大小 Obj.Move Pos(0) * ScaleX, Pos(1) *ScaleY, Pos(2) * ScaleX, Pos(3) * ScaleY Obj.Font.Size = ObjOldFont *FormName.ScaleHeight Next i Next Obj On Error GoTo 0End Sub Private SubForm_Resize() '确保窗体改变时控件随之改变 Call ResizeForm(Me)End Sub Private SubForm_Load() '在程序装入时必须加入 Call ResizeInit(Me)End Sub

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