视觉高级篇18 # 如何生成简单动画让图形动起来?
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说明
【跟月影学可视化】学习笔记。
动画的三种形式
- 固定帧动画:预先准备好要播放的静态图像,然后将这些图依次播放,实现起来最简单,只需要为每一帧准备一张图片,然后循环播放即可。
- 增量动画:就是在每帧给元素的相关属性增加一定的量,但也很好操作,就是不好精确控制动画细节。
- 时序动画:使用时间和动画函数来计算每一帧中的关键属性值,然后更新这些属性,这种方法能够非常精确地控制动画的细节,所以它能实现的动画效果更丰富,应用最广泛。
实现固定帧动画
3个静态图像如下:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>实现固定帧动画</title>
<style>
.bird
position: absolute;
left: 100px;
top: 100px;
width:86px;
height:60px;
zoom: 0.5;
background-repeat: no-repeat;
background-image: url(./assets/img/bird.png);
background-position: -178px -2px;
animation: flappy .5s step-end infinite;
@keyframes flappy
0% background-position: -178px -2px;
33% background-position: -90px -2px;
66% background-position: -2px -2px;
</style>
</head>
<body>
<div class="bird"></div>
</body>
</html>
实现增量动画
实现橙红色方块旋转的动画:给这个方块的每一帧增加一个 rotate 角度。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>实现增量动画</title>
<style>
.block
width: 100px;
height: 100px;
top: 100px;
left: 100px;
transform-origin: 50% 50%;
position: absolute;
background: salmon;
</style>
</head>
<body>
<div class="block"></div>
<script>
const block = document.querySelector(".block");
let rotation = 0;
function update()
block.style.transform = `rotate($rotation++deg)`;
requestAnimationFrame(update);
update();
</script>
</body>
</html>
实现时序动画
以上面的方块旋转为例,首先定义初始时间和周期,然后在 update 中计算当前经过时间和进度 p,最后通过 p 来更新动画元素的属性。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>实现时序动画</title>
<style>
.block
width: 100px;
height: 100px;
top: 100px;
left: 100px;
transform-origin: 50% 50%;
position: absolute;
background: salmon;
</style>
</head>
<body>
<div class="block"></div>
<script>
const block = document.querySelector(".block");
const startAngle = 0; // 起始旋转角度
const T = 2000; // 旋转周期
let startTime = null; // 初始旋转的时间
function update()
startTime = startTime == null ? Date.now() : startTime;
const p = (Date.now() - startTime) / T; // 旋转进度 = 当前经过的时间 / 旋转周期
const angle = startAngle + p * 360; // 当前角度
block.style.transform = `rotate($angledeg)`;
requestAnimationFrame(update);
update();
</script>
</body>
</html>
虽然时序动画实现起来比增量动画写法更复杂,但我们可以更直观、精确地控制旋转动画的周期(速度)、起始角度等参数。
定义标准动画模型
定义一个类 Timing 用来处理时间:
// 类 Timing 用来处理时间
export class Timing
constructor( duration, iterations = 1 = )
this.startTime = Date.now();
this.duration = duration;
this.iterations = iterations;
get time()
return Date.now() - this.startTime;
get p()
const progress = Math.min(this.time / this.duration, this.iterations);
return this.isFinished ? 1 : progress % 1;
get isFinished()
return this.time / this.duration >= this.iterations;
实现一个 Animator 类,用来真正控制动画过程:
import Timing from './timing.js';
// Animator 类,用来真正控制动画过程
export class Animator
constructor( duration, iterations )
this.timing = duration, iterations ;
animate(target, update)
let frameIndex = 0;
const timing = new Timing(this.timing);
return new Promise((resolve) =>
function next()
if (update( target, frameIndex, timing ) !== false && !timing.isFinished)
requestAnimationFrame(next);
else
resolve(timing);
frameIndex++;
next();
);
用 Animator 实现四个方块的轮换转动:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>定义标准动画模型</title>
<style>
.container
display: flex;
flex-wrap: wrap;
justify-content: space-between;
width: 300px;
.block
width: 100px;
height: 100px;
margin: 20px;
flex-shrink: 0;
transform-origin: 50% 50%;
.block:nth-child(1)
background: salmon;
.block:nth-child(2)
background: slateblue;
.block:nth-child(3)
background: seagreen;
.block:nth-child(4)
background: sandybrown;
</style>
</head>
<body>
<div class="container">
<div class="block"></div>
<div class="block"></div>
<div class="block"></div>
<div class="block"></div>
</div>
<script type="module">
import Animator from "./common/lib/animator/index.js";
const blocks = document.querySelectorAll(".block");
const animator = new Animator(
duration: 1000,
iterations: 1.5
);
(async function ()
let i = 0;
while (true)
await animator.animate(
blocks[i++ % 4],
( target, timing ) =>
target.style.transform = `rotate($timing.p * 360deg)`;
);
)();
</script>
</body>
</html>
插值与缓动函数
用 Animator 实现一个方块,让它从 0px 处匀速运动到 400px 处。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>插值与缓动函数</title>
<style>
.block
position: relative;
width: 100px;
height: 100px;
background: salmon;
</style>
</head>
<body>
<div class="block"></div>
<script type="module">
import Animator from "./common/lib/animator/index.js";
const block = document.querySelector(".block");
const animator = new Animator( duration: 3000 );
document.addEventListener('click', () =>
animator.animate(
el: block,
start: 0,
end: 400
, (
target: el, start, end ,
timing: p
) =>
// 线性插值方法
const left = start * (1 - p) + end * p;
el.style.left = `$leftpx`;
);
);
</script>
</body>
</html>
下面加入缓动函数,抽象出一个映射函数专门处理 p 的映射,这个函数叫做缓动函数(Easing Function)。
// 类 Timing 用来处理时间
export class Timing
constructor( duration, iterations = 1, easing = p => p = )
this.startTime = Date.now();
this.duration = duration;
this.iterations = iterations;
this.easing = easing;
get time()
return Date.now() - this.startTime;
get p()
const progress = Math.min(this.time / this.duration, this.iterations);
return this.isFinished ? 1 : this.easing(progress % 1);
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