A failure occurred while executing com.android.build.gradle.tasks.MergeResources解决方法

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参考技术A 从git上git下来的项目,之前用其他电脑都没有问题,各种查阅网上资料说是9.png的问题,于是在gradle.build里加了跳过检查错误9.png的错误。

然而并无多大用处,还是报了一样的错误。又经过一轮的百度,看到了一篇文章

https://blog.csdn.net/runner__1/article/details/53482565

然后我也用了gradlew compileDebugSources --stacktrace -info  命令试了一下,看到gradle console里提示AAPTerr: No Delegate set : lost message:\\?\C:\...\build-cache\...\*.png ERROR: Unable to open PNG f

然后百度找到了这篇文章

https://blog.csdn.net/zhangping2015/article/details/71338266

大概就是说问题出现在2.3 android studio默认是缓存图片的,而我的3.0是直接从2.3升过来的(估计是遗留的问题),因此我在gradle.properties中添加了android.enableBuildCache=false 即可!

真是尴尬,这绝对是android studio的bug

Unity打包报错A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFa

最近预见一个奇葩事,明明前几天的版本打包安卓正常的,也正常打包出apk了,然后改了点东西突然就不行了,通过版本控制svn还原到之前能正常打包的版本,也报一样的错误,真是活见鬼了。

报错信息如下:

* What went wrong:
Execution failed for task ':launcher:packageRelease'.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
   > value (4304957338) > 0x00000000ffffffffL

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':launcher:packageRelease'.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
   > value (4304957338) > 0x00000000ffffffffL

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 5m 31s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[
Starting a Gradle Daemon, 1 incompatible and 2 stopped Daemons could not be reused, use --status for details

> Configure project :launcher
WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.
It will be removed in a future version of the Android Gradle plugin, and will no longer allow you to disable R8.

> Task :launcher:preBuild UP-TO-DATE
> Task :unityLibrary:preBuild UP-TO-DATE
> Task :unityLibrary:unity-android-resources:preBuild UP-TO-DATE
> Task :launcher:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:unity-android-resources:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:unity-android-resources:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:unity-android-resources:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:unity-android-resources:compileReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseBuildConfig
> Task :unityLibrary:unity-android-resources:generateReleaseResValues
> Task :unityLibrary:generateReleaseBuildConfig
> Task :unityLibrary:unity-android-resources:generateReleaseResources
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:generateReleaseResValues
> Task :unityLibrary:generateReleaseResources
> Task :launcher:mainApkListPersistenceRelease
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :launcher:generateReleaseResValues
> Task :launcher:generateReleaseResources
> Task :launcher:createReleaseCompatibleScreenManifests
> Task :launcher:extractDeepLinksRelease
> Task :launcher:prepareLintJar
> Task :launcher:checkReleaseDuplicateClasses
> Task :unityLibrary:unity-android-resources:packageReleaseResources
> Task :unityLibrary:packageReleaseResources
> Task :unityLibrary:extractDeepLinksRelease
> Task :unityLibrary:unity-android-resources:generateReleaseBuildConfig
> Task :unityLibrary:unity-android-resources:extractDeepLinksRelease
> Task :unityLibrary:unity-android-resources:parseReleaseLocalResources
> Task :unityLibrary:mergeReleaseShaders
> Task :unityLibrary:compileReleaseShaders
> Task :unityLibrary:generateReleaseAssets
> Task :unityLibrary:unity-android-resources:mergeReleaseShaders
> Task :unityLibrary:unity-android-resources:compileReleaseShaders
> Task :unityLibrary:unity-android-resources:generateReleaseAssets
> Task :unityLibrary:unity-android-resources:packageReleaseAssets
> Task :unityLibrary:unity-android-resources:processReleaseJavaRes NO-SOURCE
> Task :launcher:mergeReleaseShaders
> Task :launcher:compileReleaseShaders
> Task :launcher:generateReleaseAssets
> Task :launcher:processReleaseJavaRes NO-SOURCE
> Task :unityLibrary:unity-android-resources:processReleaseManifest
> Task :launcher:mergeReleaseJniLibFolders
> Task :launcher:validateSigningRelease
> Task :unityLibrary:unity-android-resources:mergeReleaseJniLibFolders
> Task :unityLibrary:unity-android-resources:prepareLintJarForPublish
> Task :unityLibrary:unity-android-resources:bundleLibResRelease
> Task :unityLibrary:unity-android-resources:javaPreCompileRelease
> Task :unityLibrary:unity-android-resources:generateReleaseRFile
> Task :unityLibrary:unity-android-resources:compileReleaseJavaWithJavac
> Task :unityLibrary:unity-android-resources:mergeReleaseNativeLibs
> Task :unityLibrary:unity-android-resources:stripReleaseDebugSymbols
> Task :unityLibrary:unity-android-resources:copyReleaseJniLibsProjectOnly
> Task :unityLibrary:unity-android-resources:bundleLibRuntimeRelease
> Task :unityLibrary:unity-android-resources:bundleLibCompileRelease
> Task :launcher:mergeReleaseResources
> Task :launcher:desugarReleaseFileDependencies
> Task :unityLibrary:unity-android-resources:compileReleaseLibraryResources
> Task :launcher:mergeExtDexRelease
> Task :unityLibrary:parseReleaseLocalResources
> Task :unityLibrary:processReleaseManifest
> Task :unityLibrary:compileReleaseLibraryResources
> Task :unityLibrary:prepareLintJarForPublish
> Task :unityLibrary:packageReleaseAssets
> Task :unityLibrary:processReleaseJavaRes NO-SOURCE
> Task :unityLibrary:mergeReleaseJniLibFolders
> Task :unityLibrary:javaPreCompileRelease
> Task :unityLibrary:bundleLibResRelease
> Task :unityLibrary:generateReleaseRFile

> Task :unityLibrary:compileReleaseJavaWithJavac

> Task :unityLibrary:bundleLibRuntimeRelease
> Task :unityLibrary:bundleLibCompileRelease
> Task :unityLibrary:mergeReleaseNativeLibs
> Task :unityLibrary:stripReleaseDebugSymbols
> Task :unityLibrary:copyReleaseJniLibsProjectOnly
> Task :launcher:mergeReleaseAssets
> Task :launcher:processReleaseManifest
> Task :launcher:processReleaseResources
> Task :launcher:javaPreCompileRelease
> Task :launcher:compileReleaseJavaWithJavac
> Task :launcher:compileReleaseSources

> Task :launcher:lintVitalRelease
WARNING: The targetSdk version should not be declared in the android manifest file. You can move the version from the manifest to the defaultConfig in the build.gradle file.
WARNING: The targetSdk version should not be declared in the android manifest file. You can move the version from the manifest to the defaultConfig in the build.gradle file.

> Task :launcher:dexBuilderRelease
> Task :launcher:mergeReleaseNativeLibs
> Task :launcher:stripReleaseDebugSymbols
> Task :launcher:mergeDexRelease
> Task :launcher:mergeReleaseJavaResource
> Task :launcher:packageRelease
> Task :launcher:packageRelease FAILED
68 actionable tasks: 68 executed
]
exit code: 1

于是去谷歌搜索了下,也没找到跟这一模一样的错误信息,尝试着改了gradle.properties改了gradle版本从3.6.3改成3.4.0,报错改了,变成了

Execution failed for task ':launcher:packageRelease'.
> 1 exception was raised by workers:
  java.lang.IllegalArgumentException: java.lang.IllegalArgumentException: value (4295634145) > 0x00000000ffffffffL

然后再尝试着打开multiDexEnable,发现也是不行。

multiDexEnabled true

 将IL2CPP取消掉也不行,加上keystore签名也不行(之前成功的没有加)

导出Android工程出包,也是一样报错。。。这事情太诡异了。

自从Unity从2019版本开始将安卓打包系统Internal System移除,只能通过Gradle打包,这点真的太不方便了,Gradle打包总是莫名其妙各种打包问题。

之前碰到过,通过还原ProjectSetting修好了(之前打包不知道为什么会自动修改ProjectSetting),但是这次又不行了,实在是不知道什么原因。

如果有朋友知道怎么解决的,欢迎评论告诉我,感谢。

-----------------------------------------------------------------------------

更新:2021.12.5

经过测试,删除StreamingAssets下的.mp3、.mp4素材,可以正常打包。说明应该是StreamingAssets某些文件扩展名不支持,会导致报错,具体看这个链接提到的unity bug。

Unity Issue Tracker - [Android] Build fails when there are 680 or more files in the Streaming Assets folder

------------------------------------------------------------------------------

更新:20220311

今天又开始报错了,删了一些文件还是报错,最后继续删才能打包,猜测很大的可能是因为包体超过了4G。似乎apk超过4G打包会报错。

Bug: 4GB limit to Textures in standalone build - Unity Forum

-----------------------------------------------------------------------------

参考文章:
Unity Issue Tracker - [Android] Build fails when there are 680 or more files in the Streaming Assets folder

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