Android之雪花飘落的动画特效

Posted 冰糖葫芦三剑客

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     之前有搜索过相关的信息,但是都不是最全的,下面我们来直接了解这个特效吧:

 

 

 

下面我们来看一看代码的实现吧:

 

  三个工具类:其中主函数中不需要写代码,只需布局有相应的控件即可,雪花的大小、颜色和数量等可以自己设置

 

1.***********************************SnowFlake.java*************************************

 

import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;

import me.chunyu.spike.wcl_snowfall_demo.RandomGenerator;

/**
 * 雪花的类, 移动, 移出屏幕会重新设置位置.
 * <p/>
 * Created by wangchenlong on 16/1/24.
 */
public class SnowFlake 
    // 雪花的角度
    private static final float ANGE_RANGE = 0.1f; // 角度范围
    private static final float HALF_ANGLE_RANGE = ANGE_RANGE / 2f; // 一般的角度
    private static final float HALF_PI = (float) Math.PI / 2f; // 半PI
    private static final float ANGLE_SEED = 25f; // 角度随机种子
    private static final float ANGLE_DIVISOR = 10000f; // 角度的分母

    // 雪花的移动速度
    private static final float INCREMENT_LOWER = 2f;
    private static final float INCREMENT_UPPER = 4f;

    // 雪花的大小
    private static final float FLAKE_SIZE_LOWER = 7f;
    private static final float FLAKE_SIZE_UPPER = 20f;

    private final RandomGenerator mRandom; // 随机控制器
    private final Point mPosition; // 雪花位置
    private float mAngle; // 角度
    private final float mIncrement; // 雪花的速度
    private final float mFlakeSize; // 雪花的大小
    private final Paint mPaint; // 画笔

    private SnowFlake(RandomGenerator random, Point position, float angle, float increment, float flakeSize, Paint paint) 
        mRandom = random;
        mPosition = position;
        mIncrement = increment;
        mFlakeSize = flakeSize;
        mPaint = paint;
        mAngle = angle;
    

    public static SnowFlake create(int width, int height, Paint paint) 
        RandomGenerator random = new RandomGenerator();
        int x = random.getRandom(width);
        int y = random.getRandom(height);
        Point position = new Point(x, y);
        float angle = random.getRandom(ANGLE_SEED) / ANGLE_SEED * ANGE_RANGE + HALF_PI - HALF_ANGLE_RANGE;
        float increment = random.getRandom(INCREMENT_LOWER, INCREMENT_UPPER);
        float flakeSize = random.getRandom(FLAKE_SIZE_LOWER, FLAKE_SIZE_UPPER);
        return new SnowFlake(random, position, angle, increment, flakeSize, paint);
    

    // 绘制雪花
    public void draw(Canvas canvas) 
        int width = canvas.getWidth();
        int height = canvas.getHeight();
        move(width, height);
        canvas.drawCircle(mPosition.x, mPosition.y, mFlakeSize, mPaint);
    

    // 移动雪花
    private void move(int width, int height) 
        double x = mPosition.x + (mIncrement * Math.cos(mAngle));
        double y = mPosition.y + (mIncrement * Math.sin(mAngle));

        mAngle += mRandom.getRandom(-ANGLE_SEED, ANGLE_SEED) / ANGLE_DIVISOR; // 随机晃动

        mPosition.set((int) x, (int) y);

        // 移除屏幕, 重新开始
        if (!isInside(width, height)) 
            reset(width);
        
    

    // 判断是否在其中
    private boolean isInside(int width, int height) 
        int x = mPosition.x;
        int y = mPosition.y;
        return x >= -mFlakeSize - 1 && x + mFlakeSize <= width && y >= -mFlakeSize - 1 && y - mFlakeSize < height;
    

    // 重置雪花
    private void reset(int width) 
        mPosition.x = mRandom.getRandom(width);
        mPosition.y = (int) (-mFlakeSize - 1); // 最上面
        mAngle = mRandom.getRandom(ANGLE_SEED) / ANGLE_SEED * ANGE_RANGE + HALF_PI - HALF_ANGLE_RANGE;
    

 

 

 

 

 

2.***********************************SnowView.java*************************************

 

 

import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;

/**
 * 雪花视图, DELAY时间重绘, 绘制NUM_SNOWFLAKES个雪花
 * <p/>
 * Created by wangchenlong on 16/1/24.
 */
public class SnowView extends View 

    private static final int NUM_SNOWFLAKES = 150; // 雪花数量
    private static final int DELAY = 5; // 延迟
    private SnowFlake[] mSnowFlakes; // 雪花

    public SnowView(Context context) 
        super(context);
    

    public SnowView(Context context, AttributeSet attrs) 
        super(context, attrs);
    

    public SnowView(Context context, AttributeSet attrs, int defStyleAttr) 
        super(context, attrs, defStyleAttr);
    

   

    @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) 
        super.onSizeChanged(w, h, oldw, oldh);
        if (w != oldw || h != oldh) 
            initSnow(w, h);
        
    

    private void initSnow(int width, int height) 
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // 抗锯齿
        paint.setColor(Color.WHITE); // 白色雪花
        paint.setStyle(Paint.Style.FILL); // 填充;
        mSnowFlakes = new SnowFlake[NUM_SNOWFLAKES];
        for (int i = 0; i < NUM_SNOWFLAKES; ++i) 
            mSnowFlakes[i] = SnowFlake.create(width, height, paint);
        
    

    @Override protected void onDraw(Canvas canvas) 
        super.onDraw(canvas);
        for (SnowFlake s : mSnowFlakes) 
            s.draw(canvas);
        
        // 隔一段时间重绘一次, 动画效果
        getHandler().postDelayed(runnable, DELAY);
    

    // 重绘线程
    private Runnable runnable = new Runnable() 
        @Override
        public void run() 
            invalidate();
        
    ;

 

 

 

 

 

3.*******************************RandomGenerator.java*****************************************

 

 

import java.util.Random;

/**
 * 随机生成器
 * <p/>
 * Created by wangchenlong on 16/1/24.
 */
public class RandomGenerator 
    private static final Random RANDOM = new Random();

    // 区间随机
    public float getRandom(float lower, float upper) 
        float min = Math.min(lower, upper);
        float max = Math.max(lower, upper);
        return getRandom(max - min) + min;
    

    // 上界随机
    public float getRandom(float upper) 
        return RANDOM.nextFloat() * upper;
    

    // 上界随机
    public int getRandom(int upper) 
        return RANDOM.nextInt(upper);
    



  一个布局:

 

4.*******************************activity_main.xml*****************************************

 

 

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <FrameLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent">

        <ImageView
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:contentDescription="@null"
            android:scaleType="centerCrop"
            android:src="@drawable/christmas"/>

        <me.chunyu.spike.wcl_snowfall_demo.views.SnowView
            android:layout_width="match_parent"
            android:layout_height="match_parent"/>

    </FrameLayout>

</RelativeLayout>


                                                                                            OK

觉得不错的话,记得打赏一下:

https://blog.csdn.net/shenggaofei/article/details/105873568

 

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