2022跨年烟花——封宿后的去旧年

Posted 秋名山码民

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前言

首先,祝福各位彦祖们,2022快乐,如果没有对象,今年必定脱单!在封宿之余,我做了个跨年烟花来给自己过个年,和彦祖们分享一下,大家先来看一下效果图。

代码

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">

<head>
    <meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
    <style>
        body 
            margin: 0;
            padding: 0;
            overflow: hidden;
        
        
        .city 
            width: 100%;
            position: fixed;
            bottom: 0px;
            z-index: 100;
        
        
        .city img 
            width: 100%;
        
    </style>
    <title>放烟花</title>
</head>

<body onselectstart="return false">
    <canvas id='cas' style="background-color:rgba(0,5,24,1)">浏览器不支持canvas</canvas>
    <div class="city"><img src="city.png" alt="" /></div>
    <img src="moon.png" alt="" id="moon" style="visibility: hidden;" />
    <div style="display:none">
        <div class="shape">跨年快乐</div>
        <div class="shape">我与旧事归于尽</div>
        <div class="shape">我与旧事归于尽</div>
        <div class="shape">来年依旧林花开</div>
        <div class="shape"></div>来年依旧林花开</div>
    </div>
    <script>
        var canvas = document.getElementById("cas");
        var ocas = document.createElement("canvas");
        var octx = ocas.getContext("2d");
        var ctx = canvas.getContext("2d");
        ocas.width = canvas.width = window.innerWidth;
        ocas.height = canvas.height = window.innerHeight;
        var bigbooms = [];

        window.onload = function() 
            initAnimate()
        

        function initAnimate() 
            drawBg();

            lastTime = new Date();
            animate();
        

        var lastTime;

        function animate() 
            ctx.save();
            ctx.fillStyle = "rgba(0,5,24,0.1)";
            ctx.fillRect(0, 0, canvas.width, canvas.height);
            ctx.restore();


            var newTime = new Date();
            if (newTime - lastTime > 500 + (window.innerHeight - 767) / 2) 
                var random = Math.random() * 100 > 2 ? true : false;
                var x = getRandom(canvas.width / 5, canvas.width * 4 / 5);
                var y = getRandom(50, 200);
                if (random) 
                    var bigboom = new Boom(getRandom(canvas.width / 3, canvas.width * 2 / 3), 2, "#FFF", 
                        x: x,
                        y: y
                    );
                    bigbooms.push(bigboom)
                 else 
                    var bigboom = new Boom(getRandom(canvas.width / 3, canvas.width * 2 / 3), 2, "#FFF", 
                        x: canvas.width / 2,
                        y: 200
                    , document.querySelectorAll(".shape")[parseInt(getRandom(0, document.querySelectorAll(".shape").length))]);
                    bigbooms.push(bigboom)
                
                lastTime = newTime;
                console.log(bigbooms)
            

            stars.foreach(function() 
                this.paint();
            )

            drawMoon();

            bigbooms.foreach(function(index) 
                var that = this;
                if (!this.dead) 
                    this._move();
                    this._drawLight();
                 else 
                    this.booms.foreach(function(index) 
                        if (!this.dead) 
                            this.moveTo(index);
                         else if (index === that.booms.length - 1) 
                            bigbooms[bigbooms.indexOf(that)] = null;
                        
                    )
                
            );

            raf(animate);
        

        function drawMoon() 
            var moon = document.getElementById("moon");
            var centerX = canvas.width - 200,
                centerY = 100,
                width = 80;
            if (moon.complete) 
                ctx.drawImage(moon, centerX, centerY, width, width)
             else 
                moon.onload = function() 
                    ctx.drawImage(moon, centerX, centerY, width, width)
                
            
            var index = 0;
            for (var i = 0; i < 10; i++) 
                ctx.save();
                ctx.beginPath();
                ctx.arc(centerX + width / 2, centerY + width / 2, width / 2 + index, 0, 2 * Math.PI);
                ctx.fillStyle = "rgba(240,219,120,0.005)";
                index += 2;
                ctx.fill();
                ctx.restore();
            

        

        Array.prototype.foreach = function(callback) 
            for (var i = 0; i < this.length; i++) 
                if (this[i] !== null) callback.apply(this[i], [i])
            
        

        var raf = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) 
            window.setTimeout(callback, 1000 / 60);
        ;

        canvas.onclick = function() 
            var x = event.clientX;
            var y = event.clientY;
            var bigboom = new Boom(getRandom(canvas.width / 3, canvas.width * 2 / 3), 2, "#FFF", 
                x: x,
                y: y
            );
            bigbooms.push(bigboom)
        

        // canvas.addEventLisener("touchstart" , function(event)
        // 	var touch = event.targetTouches[0];
        // 	var x = event.pageX;
        // 	var y = event.pageY;
        // 	var bigboom = new Boom(getRandom(canvas.width/3,canvas.width*2/3) ,2,"#FFF" , x:x , y:y);
        // 	bigbooms.push(bigboom)
        // )

        var Boom = function(x, r, c, boomArea, shape) 
            this.booms = [];
            this.x = x;
            this.y = (canvas.height + r);
            this.r = r;
            this.c = c;
            this.shape = shape || false;
            this.boomArea = boomArea;
            this.theta = 0;
            this.dead = false;
            this.ba = parseInt(getRandom(80, 200));
        
        Boom.prototype = 
            _paint: function() 
                ctx.save();
                ctx.beginPath();
                ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);
                ctx.fillStyle = this.c;
                ctx.fill();
                ctx.restore();
            ,
            _move: function() 
                var dx = this.boomArea.x - this.x,
                    dy = this.boomArea.y - this.y;
                this.x = this.x + dx * 0.01;
                this.y = this.y + dy * 0.01;

                if (Math.abs(dx) <= this.ba && Math.abs(dy) <= this.ba) 
                    if (this.shape) 
                        this._shapBoom();
                     else this._boom();
                    this.dead = true;
                 else 
                    this._paint();
                
            ,
            _drawLight: function() 
                ctx.save();
                ctx.fillStyle = "rgba(255,228,150,0.3)";
                ctx.beginPath();
                ctx.arc(this.x, this.y, this.r + 3 * Math.random() + 1, 0, 2 * Math.PI);
                ctx.fill();
                ctx.restore();
            ,
            _boom: function() 
                var fragNum = getRandom(30, 200);
                var style = getRandom(0, 10) >= 5 ? 1 : 2;
                var color;
                if (style === 1) 
                    color = 
                        a: parseInt(getRandom(128, 255)),
                        b: parseInt(getRandom(128, 255)),
                        c: parseInt(getRandom(128, 255))
                    
                

                var fanwei = parseInt(getRandom(300, 400));
                for (var i = 0; i < fragNum; i++) 
                    if (style === 2) 
                        color = 
                            a: parseInt(getRandom(128, 255)),
                            b: parseInt(getRandom(128, 255)),
                            c: parseInt(getRandom(128, 255))
                        
                    
                    var a = getRandom(-Math.PI, Math.PI);
                    var x = getRandom(0, fanwei) * Math.cos(a) + this.x;
                    var y = getRandom(0, fanwei) * Math.sin(a) + this.y;
                    var radius = getRandom(0, 2)
                    var frag = new Frag(this.x, this.y, radius, color, x, y);
                    this.booms.push(frag);
                
            ,
            _shapBoom: function() 
                var that = this;
                putValue(ocas, octx, this.shape, 5, function(dots) 
                    var dx = canvas.width / 2 - that.x;
                    var dy = canvas.height / 2 - that.y;
                    for (var i = 0; i < dots.length; i++) 
                        color = 
                            a: dots[i].a,
                            b: dots[i].b,
                            c: dots[i].c
                        
                        var x = dots[i].x;
                        var y = dots[i].y;
                        var radius = 1;
                        var frag = new Frag(that.x, that.y, radius, color, x - dx, y - dy);
                        that.booms.push(frag);
                    
                )
            
        

        function putValue(canvas, context, ele, dr, callback) 
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