使用EgretNativeAndroid对游戏热更新

Posted 汤米粥

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了使用EgretNativeAndroid对游戏热更新相关的知识,希望对你有一定的参考价值。

LaunchActivity.java

package org.egret.testUpdate;

import android.Manifest;

import android.app.Activity;

import android.content.Intent;

import android.content.pm.PackageManager;

import android.os.Build;

import android.os.Bundle;

import android.util.Log;

import android.view.View;

import android.widget.Button;

import java.io.BufferedInputStream;

import java.io.BufferedOutputStream;

import java.io.File;

import java.io.FileInputStream;

import java.io.FileOutputStream;

import java.io.InputStream;

import java.net.HttpURLConnection;

import java.net.URL;

import java.util.zip.ZipEntry;

import java.util.zip.ZipInputStream;

public class LaunchActivity extends Activity

private Button btn_load;

private Button btn_game;

// private final String gameUrl = "http://game.com/game/index.html";

// private final String zipUrl = "http://tool.egret-labs.org/Weiduan/game/game2.zip";

private final String gameUrl = Define.GAME_URL;

private final String zipUrl = Define.ZIP_URL;

private final String preloadPath = "/sdcard/egretGame/";

private static String[] permissions = Manifest.permission.WRITE_EXTERNAL_STORAGE;

@Override

protected void onCreate(Bundle savedInstanceState)

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_launch);

btn_load = (Button) findViewById(R.id.btn_load);

btn_game = (Button) findViewById(R.id.btn_game);

btn_load.setOnClickListener(new View.OnClickListener()

@Override

public void onClick(View v)

btn_load.setEnabled(false);

btn_game.setEnabled(false);

preloadGame();

);

btn_game.setOnClickListener(new View.OnClickListener()

@Override

public void onClick(View v)

Intent intent = new Intent(LaunchActivity.this, MainActivity.class);

intent.putExtra("preloadPath", preloadPath);

startActivity(intent);

);

if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M)

int check = checkSelfPermission(permissions[0]);

if (check != PackageManager.PERMISSION_GRANTED)

requestPermissions(permissions, 111);

private void preloadGame()

String dir = preloadPath + getFileDirByUrl(gameUrl);

File dirFile = new File(dir);

if (!dirFile.exists())

dirFile.mkdirs();

downloadGameRes(zipUrl, dir);

private void downloadGameRes(final String zipUrl, String targetDir)

String tempZipFileName = targetDir + "game.zip";

final File file = new File(tempZipFileName);

Runnable runnable = new Runnable()

@Override

public void run()

InputStream inputStream = null;

FileOutputStream outputStream = null;

HttpURLConnection connection = null;

boolean finish = false;

try

URL url = new URL(zipUrl);

connection = (HttpURLConnection) url.openConnection();

int code = connection.getResponseCode();

if (code == 200)

inputStream = connection.getInputStream();

outputStream = new FileOutputStream(file, true);

byte[] buffer = new byte[4096];

int length;

while ((length = inputStream.read(buffer)) != -1)

outputStream.write(buffer, 0, length);

finish = true;

catch (Exception e)

e.printStackTrace();

finally

try

if (outputStream != null)

outputStream.close();

if (inputStream != null)

inputStream.close();

if (connection != null)

connection.disconnect();

catch (Exception e)

e.printStackTrace();

return;

if (finish)

unzip(file);

;

new Thread(runnable).start();

private void unzip(File file)

int BUFFER = 4096;

String strEntry;

String targetDir = file.getParent() + "/";

try

BufferedOutputStream dest = null;

FileInputStream fis = new FileInputStream(file.getAbsolutePath());

ZipInputStream zis = new ZipInputStream(new BufferedInputStream(fis));

ZipEntry entry;

while ((entry = zis.getNextEntry()) != null)

try

int count;

byte data[] = new byte[BUFFER];

strEntry = entry.getName();

File entryFile = new File(targetDir + strEntry);

if (strEntry.endsWith("/"))

entryFile.mkdirs();

continue;

File entryDir = new File(entryFile.getParent());

if (!entryDir.exists())

entryDir.mkdirs();

FileOutputStream fos = new FileOutputStream(entryFile);

dest = new BufferedOutputStream(fos, BUFFER);

while ((count = zis.read(data, 0, BUFFER)) != -1)

dest.write(data, 0, count);

dest.flush();

dest.close();

catch (Exception ex)

ex.printStackTrace();

return;

zis.close();

catch (Exception e)

e.printStackTrace();

return;

file.delete();

runOnUiThread(new Runnable()

@Override

public void run()

btn_game.setEnabled(true);

);

private static String getFileDirByUrl(String urlString)

int lastSlash = urlString.lastIndexOf('/');

String server = urlString.substring(0, lastSlash + 1);

return server.replaceFirst("://", "/").replace(":", "#0A");

MainActivity.java

package org.egret.testUpdate;

import android.app.Activity;

import android.content.Intent;

import android.os.Bundle;

import android.util.Log;

import android.view.KeyEvent;

import android.widget.Toast;

import org.egret.runtime.launcherInterface.INativePlayer;

import org.egret.egretnativeandroid.EgretNativeAndroid;

public class MainActivity extends Activity

private final String TAG = "MainActivity";

private EgretNativeAndroid nativeAndroid;

@Override

protected void onCreate(Bundle savedInstanceState)

super.onCreate(savedInstanceState);

nativeAndroid = new EgretNativeAndroid(this);

if (!nativeAndroid.checkGlEsVersion())

Toast.makeText(this, "This device does not support OpenGL ES 2.0.",

Toast.LENGTH_LONG).show();

return;

nativeAndroid.config.showFPS = true;

nativeAndroid.config.fpsLogTime = 30;

nativeAndroid.config.disableNativeRender = false;

nativeAndroid.config.clearCache = false;

nativeAndroid.config.loadingTimeout = 0;

Intent intent = getIntent();

nativeAndroid.config.preloadPath = intent.getStringExtra("preloadPath");

setExternalInterfaces();

if (!nativeAndroid.initialize(Define.GAME_URL))

Toast.makeText(this, "Initialize native failed.",

Toast.LENGTH_LONG).show();

return;

setContentView(nativeAndroid.getRootFrameLayout());

@Override

protected void onPause()

super.onPause();

nativeAndroid.pause();

@Override

protected void onResume()

super.onResume();

nativeAndroid.resume();

@Override

public boolean onKeyDown(final int keyCode, final KeyEvent keyEvent)

if (keyCode == KeyEvent.KEYCODE_BACK)

nativeAndroid.exitGame();

return super.onKeyDown(keyCode, keyEvent);

private void setExternalInterfaces()

nativeAndroid.setExternalInterface("sendToNative", new INativePlayer.INativeInterface()

@Override

public void callback(String message)

String str = "Native get message: ";

str += message;

Log.d(TAG, str);

nativeAndroid.callExternalInterface("sendToJS", str);

);

@Override

protected void onDestroy()

super.onDestroy();

Define.java

package org.egret.testUpdate;

public class Define

// public static final String GAME_URL = "http://game.com/game/index.html";

public static final String GAME_URL = "http://192.168.1.170:8080/fish_game/index.html";

public static final String ZIP_URL = "http://192.168.1.170:8080/game1/fish_game.zip";

原文链接:https://blog.csdn.net/wulong710/article/details/89096256

以上是关于使用EgretNativeAndroid对游戏热更新的主要内容,如果未能解决你的问题,请参考以下文章

Lua用于游戏运行期热更(不重启游戏客户端)

cocos游戏热更方案应该怎么选

模块化热更思路

xLua热更方案

GoWorld – 用Golang写一个分布式可扩展可热更的游戏服务器

lua热更框架之XLua