[matlab] 7.快速搜索随机树(RRT---Rapidly-exploring Random Trees) 路径规划
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RRT是一种多维空间中有效率的规划方法。它以一个初始点作为根节点,通过随机采样增加叶子节点的方式,生成一个随机扩展树,当随机树中的叶子节点包含了目标点或进入了目标区域,便可以在随机树中找到一条由从初始点到目标点的路径。RRT方法是概率完备且不最优的。
function BuildRRT(qinit, K, Δq) T.init(qinit) for k = 1 to K qrand = Sample() -- chooses a random configuration qnearest = Nearest(T, qrand) -- selects the node in the RRT tree that is closest to qrand if Distance(qnearest, qgoal) < Threshold then return true qnew = Extend(qnearest, qrand, Δq) -- moving from qnearest an incremental distance in the direction of qrand if qnew ≠ NULL then T.AddNode(qnew) return false function Sample() -- Alternatively,one could replace Sample with SampleFree(by using a collision detection algorithm to reject samples in C_obstacle p = Random(0, 1.0) if 0 < p < Prob then return qgoal elseif Prob < p < 1.0 then return RandomNode()
初始化时随机树T只包含一个节点:根节点qinit。首先Sample函数从状态空间中随机选择一个采样点qrand(4行);然后Nearest函数从随机树中选择一个距离qrand最近的节点qnearest(5行);最后Extend函数通过从qnearest向qrand扩展一段距离,得到一个新的节点qnew(8行)。如果qnew与障碍物发生碰撞,则Extend函数返回空,放弃这次生长,否则将qnew加入到随机树中。重复上述步骤直到qnearest和目标点qgaol距离小于一个阈值,则代表随机树到达了目标点,算法返回成功(6~7行)。为了使算法可控,可以设定运行时间上限或搜索次数上限(3行)。如果在限制次数内无法到达目标点,则算法返回失败。
为了加快随机树到达目标点的速度,简单的改进方法是:在随机树每次的生长过程中,根据随机概率来决定qrand是目标点还是随机点。在Sample函数中设定参数Prob,每次得到一个0到1.0的随机值p,当0<p<Prob的时候,随机树朝目标点生长行;当Prob<p<1.0时,随机树朝一个随机方向生长。
上述算法的效果是随机采样点会“拉着”树向外生长,这样能更快、更有效地探索空间(The effect is that the nearly uniformly distributed samples “pull” the tree toward them, causing the tree to rapidly explore C-Space)。随机探索也讲究策略,如果我们从树中随机取一个点,然后向着随机的方向生长,那么结果是什么样的呢?见下图(Left: A tree generated by applying a uniformly-distributed random motion from a randomly chosen tree node does not explore very far. Right: A tree generated by the RRT algorithm using samples drawn randomly from a uniform distribution. Both trees have 2000 nodes )。可以看到,同样是随机树,但是这棵树并没很好地探索空间。
下面是具体的代码
%% RRT parameters map=im2bw(imread(\'map.bmp\')); % input map read from a bmp file. for new maps write the file name here source=[490 490]; % source position in Y, X format goal=[10 900]; % goal position in Y, X format stepsize = 20; % size of each step of the RRT threshold = 20; % nodes closer than this threshold are taken as almost the same maxFailedAttempts = 10000; display = true; % display of RRT if ~feasiblePoint(source,map), error(\'source lies on an obstacle or outside map\'); end if ~feasiblePoint(goal,map), error(\'goal lies on an obstacle or outside map\'); end if display,imshow(map);rectangle(\'position\',[1 1 size(map)-1],\'edgecolor\',\'k\'); end tic; % tic-toc: Functions for Elapsed Time RRTree = double([source -1]); % RRT rooted at the source, representation node and parent index failedAttempts = 0; counter = 0; pathFound = false; while failedAttempts <= maxFailedAttempts % loop to grow RRTs %% chooses a random configuration if rand < 0.5 sample = rand(1,2) .* size(map); % random sample else sample = goal; % sample taken as goal to bias tree generation to goal end %% selects the node in the RRT tree that is closest to qrand [A, I] = min( distanceCost(RRTree(:,1:2),sample) ,[],1); % find the minimum value of each column closestNode = RRTree(I(1),1:2); %% moving from qnearest an incremental distance in the direction of qrand theta = atan2(sample(1)-closestNode(1),sample(2)-closestNode(2)); % direction to extend sample to produce new node newPoint = double(int32(closestNode(1:2) + stepsize * [sin(theta) cos(theta)])); if ~checkPath(closestNode(1:2), newPoint, map) % if extension of closest node in tree to the new point is feasible failedAttempts = failedAttempts + 1; continue; end if distanceCost(newPoint,goal) < threshold, pathFound = true; break; end % goal reached [A, I2] = min( distanceCost(RRTree(:,1:2),newPoint) ,[],1); % check if new node is not already pre-existing in the tree if distanceCost(newPoint,RRTree(I2(1),1:2)) < threshold, failedAttempts = failedAttempts + 1; continue; end RRTree = [RRTree; newPoint I(1)]; % add node failedAttempts = 0; if display, line([closestNode(2);newPoint(2)],[closestNode(1);newPoint(1)]);counter = counter + 1; M(counter) = getframe; end % Capture movie frame end % getframe returns a movie frame, which is a structure having two fields if display && pathFound, line([closestNode(2);goal(2)],[closestNode(1);goal(1)]); counter = counter+1;M(counter) = getframe; end if display, disp(\'click/press any key\'); waitforbuttonpress; end if ~pathFound, error(\'no path found. maximum attempts reached\'); end %% retrieve path from parent information path = [goal]; prev = I(1); while prev > 0 path = [RRTree(prev,1:2); path]; prev = RRTree(prev,3); end pathLength = 0; for i=1:length(path)-1, pathLength = pathLength + distanceCost(path(i,1:2),path(i+1,1:2)); end % calculate path length fprintf(\'processing time=%d \\nPath Length=%d \\n\\n\', toc, pathLength); imshow(map);rectangle(\'position\',[1 1 size(map)-1],\'edgecolor\',\'r\'); line(path(:,2),path(:,1));
%% distanceCost.m function h=distanceCost(a,b) h = sqrt(sum((a-b).^2, 2));
%% checkPath.m function feasible=checkPath(n,newPos,map) feasible=true; dir=atan2(newPos(1)-n(1),newPos(2)-n(2)); for r=0:0.5:sqrt(sum((n-newPos).^2)) posCheck=n+r.*[sin(dir) cos(dir)]; if ~(feasiblePoint(ceil(posCheck),map) && feasiblePoint(floor(posCheck),map) && ... feasiblePoint([ceil(posCheck(1)) floor(posCheck(2))],map) && feasiblePoint([floor(posCheck(1)) ceil(posCheck(2))],map)) feasible=false;break; end if ~feasiblePoint(newPos,map), feasible=false; end end
%% feasiblePoint.m function feasible=feasiblePoint(point,map) feasible=true; % check if collission-free spot and inside maps if ~(point(1)>=1 && point(1)<=size(map,1) && point(2)>=1 && point(2)<=size(map,2) && map(point(1),point(2))==1) feasible=false; end
结果如图
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