[UnityAPI]EditorWindow类 & Editor类

Posted lyh916

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参考链接:

https://docs.unity3d.com/ScriptReference/EditorWindow.html

https://docs.unity3d.com/ScriptReference/Editor.html

 

1.EditorWindow

TestEditorWindow.cs

 1 using UnityEditor;
 2 using UnityEngine;
 3 
 4 public class TestEditorWindow : EditorWindow
 5 {
 6     string s = "hello world";
 7 
 8     [MenuItem("Window/MyWindow")]
 9     private static void Init()
10     {
11         TestEditorWindow testEditorWindow = GetWindow<TestEditorWindow>();
12         testEditorWindow.Show();
13     }
14 
15     private void OnGUI()
16     {
17         GUILayout.Label(s);
18     }
19 }

 

效果如下:

 

2.Editor

MyPlayer.cs

1 using UnityEngine;
2 
3 public class MyPlayer : MonoBehaviour
4 {
5     public int damage = 25;
6     public GameObject gun;
7 }

MyPlayerEditor.cs

 1 using UnityEditor;
 2 using UnityEngine;
 3 
 4 [CustomEditor(typeof(MyPlayer))]
 5 [CanEditMultipleObjects]
 6 public class MyPlayerEditor : Editor
 7 {
 8     SerializedProperty damageProp;
 9     SerializedProperty gunProp;
10 
11     void OnEnable()
12     {
13         damageProp = serializedObject.FindProperty("damage");
14         gunProp = serializedObject.FindProperty("gun");
15     }
16 
17     public override void OnInspectorGUI()
18     {
19         // Update the serializedProperty - always do this in the beginning of OnInspectorGUI.
20         serializedObject.Update();
21 
22         // Show the custom GUI controls.
23         EditorGUILayout.IntSlider(damageProp, 0, 100, new GUIContent("Damage"));
24         EditorGUILayout.PropertyField(gunProp, new GUIContent("Gun Object"));
25 
26         // Apply changes to the serializedProperty - always do this in the end of OnInspectorGUI.
27         serializedObject.ApplyModifiedProperties();
28     }
29 }

 

效果如下:

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