关于Qt中的信号槽连接connect函数

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Qt编程中,通常把connect语句写在h文件中还是cpp文件中?写在哪个函数里呢?

参考技术A 您好,没有额外起线程啊!我这个写的是TCP通信的 服务器端,有很多线程,主线程生成->监听线程->CMyTcpServer对象->分派socket线程(只要收到连接请求,就在分派线程中 找到 空闲socketthread,并关联收到的客户端描述符) 到这里就执行到上面图片上的代码了。
还有 在QT的编译版本\QtSDK\4.7 \QtSDK\4.8 之间做一次切换。就不会出现所提到的问题了。但是重新打开做调试又遇到同样问题。
不知道这个有没有隐藏什么深层次的问题。说 得到的 新建clientSocket值吗?是正常的指针值啊。在执行 connect时,如果只有一句也是可以正常执行的,任意一句哦。似乎这里的问题。是不能有两句以上的connect语句?

Qt源码阅读 信号槽的连接与调用

信号槽连接

信号槽的连接,其实内部本质还是一个回调函数,主要是维护了信号发送Object的元对象里一个连接的列表。调用connect函数时,将槽的一系列信息,封装成一个Connection,在发送信号时,通过这个列表,去回调槽函数。

1. 信号的连接

下面列举一种信号的连接方式,来大致讲解一下信号的连接过程。

//Connect a signal to a pointer to qobject member function
    // QtPrivate::FunctionPointer<Func1>::Object返回发送信号的对象类型
    template <typename Func1, typename Func2>
    static inline QMetaObject::Connection connect(const typename QtPrivate::FunctionPointer<Func1>::Object *sender, Func1 signal,
                                     const typename QtPrivate::FunctionPointer<Func2>::Object *receiver, Func2 slot,
                                     Qt::ConnectionType type = Qt::AutoConnection)
    
        typedef QtPrivate::FunctionPointer<Func1> SignalType;
        typedef QtPrivate::FunctionPointer<Func2> SlotType;

        Q_STATIC_ASSERT_X(QtPrivate::HasQ_OBJECT_Macro<typename SignalType::Object>::Value,
                          "No Q_OBJECT in the class with the signal");

        //compilation error if the arguments does not match.
        // 检查信号和槽参数是否一致
        Q_STATIC_ASSERT_X(int(SignalType::ArgumentCount) >= int(SlotType::ArgumentCount),
                          "The slot requires more arguments than the signal provides.");
		// 检查信号和槽参数是否兼容
        Q_STATIC_ASSERT_X((QtPrivate::CheckCompatibleArguments<typename SignalType::Arguments, typename SlotType::Arguments>::value),
                          "Signal and slot arguments are not compatible.");
		// 检查信号和槽的返回值是否兼容
		Q_STATIC_ASSERT_X((QtPrivate::AreArgumentsCompatible<typename SlotType::ReturnType, typename SignalType::ReturnType>::value),
                          "Return type of the slot is not compatible with the return type of the signal.");

        const int *types = nullptr;
		// SignalType -> QtPrivate::FunctionPointer<Func1>
		// QtPrivate::ConnectionTypes<typename SignalType::Arguments>::types() 返回信号参数的值对应的元类型id列表
        if (type == Qt::QueuedConnection || type == Qt::BlockingQueuedConnection)
            types = QtPrivate::ConnectionTypes<typename SignalType::Arguments>::types();

        return connectImpl(sender, reinterpret_cast<void **>(&signal),
                           receiver, reinterpret_cast<void **>(&slot),
                           new QtPrivate::QSlotObject<Func2, typename QtPrivate::List_Left<typename SignalType::Arguments, SlotType::ArgumentCount>::Value,
                                           typename SignalType::ReturnType>(slot),
                            type, types, &SignalType::Object::staticMetaObject);
    

上面主要都是一些基本的信号连接的判断,主要是:

  1. 信号和槽的参数数量
  2. 信号和槽的参数是否兼容
  3. 信号和槽的返回值是否兼容

然后获取信号参数所对应的元类型Id,再就到了一个信号连接的具体内部实现中

QMetaObject::Connection QObject::connectImpl(const QObject *sender, void **signal,
                                             const QObject *receiver, void **slot,
                                             QtPrivate::QSlotObjectBase *slotObj, Qt::ConnectionType type,
                                             const int *types, const QMetaObject *senderMetaObject)

    if (!signal) 
        qWarning("QObject::connect: invalid nullptr parameter");
        if (slotObj)
            slotObj->destroyIfLastRef();
        return QMetaObject::Connection();
    

    int signal_index = -1;
    void *args[] =  &signal_index, signal ;
	// 根据调用来判断是否存在信号,如果当前类没有就去父类中寻找
	// 直到找到信号或者是最基层的类
	// 找到信号的index和信号的对象
    for (; senderMetaObject && signal_index < 0; senderMetaObject = senderMetaObject->superClass()) 
        senderMetaObject->static_metacall(QMetaObject::IndexOfMethod, 0, args);
        if (signal_index >= 0 && signal_index < QMetaObjectPrivate::get(senderMetaObject)->signalCount)
            break;
    
    if (!senderMetaObject) 
        qWarning("QObject::connect: signal not found in %s", sender->metaObject()->className());
        slotObj->destroyIfLastRef();
        return QMetaObject::Connection(nullptr);
    
	// 信号下标
    signal_index += QMetaObjectPrivate::signalOffset(senderMetaObject);
    return QObjectPrivate::connectImpl(sender, signal_index, receiver, slot, slotObj, type, types, senderMetaObject);

同样,我们对这个函数进行分析,第一个片段是对信号发送者是否为空指针的一个判断

if (!signal) 
    qWarning("QObject::connect: invalid nullptr parameter");
    if (slotObj)
        slotObj->destroyIfLastRef();
    return QMetaObject::Connection();

第二个片段是去找到信号发送者(sender)的元对象类型(Meta Object)以及信号在对象信号中的位置。如果当前对象没有该信号,就去其父类对象去找。直到找到为止。

for (; senderMetaObject && signal_index < 0; senderMetaObject = senderMetaObject->superClass()) 
    senderMetaObject->static_metacall(QMetaObject::IndexOfMethod, 0, args);
    if (signal_index >= 0 && signal_index < QMetaObjectPrivate::get(senderMetaObject)->signalCount)
        break;

然后就是进一步调用其内部实现:

QMetaObject::Connection QObjectPrivate::connectImpl(const QObject *sender, int signal_index,
                                             const QObject *receiver, void **slot,
                                             QtPrivate::QSlotObjectBase *slotObj, Qt::ConnectionType type,
                                             const int *types, const QMetaObject *senderMetaObject)

	// 发送对象、接收对象、槽函数对象、信号发送的元对象都不为空 2023-3-11
    if (!sender || !receiver || !slotObj || !senderMetaObject) 
		// 任意一个为空,报错且清理空间,并返回
        const char *senderString = sender ? sender->metaObject()->className()
                                          : senderMetaObject ? senderMetaObject->className()
                                          : "Unknown";
        const char *receiverString = receiver ? receiver->metaObject()->className()
                                              : "Unknown";
        qWarning("QObject::connect(%s, %s): invalid nullptr parameter", senderString, receiverString);
        if (slotObj)
            slotObj->destroyIfLastRef();
        return QMetaObject::Connection();
    

	// 去掉const的发送和接受对象
    QObject *s = const_cast<QObject *>(sender);
    QObject *r = const_cast<QObject *>(receiver);

	// 顺序锁,按照顺序依次去对mutex去上锁
	// 这里依次对发送和接收者的信号去上锁
    QOrderedMutexLocker locker(signalSlotLock(sender),
                               signalSlotLock(receiver));

    if (type & Qt::UniqueConnection && slot && QObjectPrivate::get(s)->connections.loadRelaxed()) 
		// ObjectPrivate::get(s) 获取s对应的d指针
		// connections 维护了所有的信号槽连接
        QObjectPrivate::ConnectionData *connections = QObjectPrivate::get(s)->connections.loadRelaxed();
        if (connections->signalVectorCount() > signal_index) 
			// 获取信号的连接
            const QObjectPrivate::Connection *c2 = connections->signalVector.loadRelaxed()->at(signal_index).first.loadRelaxed();

			// 循环遍历
            while (c2) 
				// 如果已经存在信号和槽的连接,且为uniqueConnection,则返回
                if (c2->receiver.loadRelaxed() == receiver && c2->isSlotObject && c2->slotObj->compare(slot)) 
                    slotObj->destroyIfLastRef();
                    return QMetaObject::Connection();
                
                c2 = c2->nextConnectionList.loadRelaxed();
            
        
		// 将type与UniqueConnection进行异或,去掉UniqueConnection
        type = static_cast<Qt::ConnectionType>(type ^ Qt::UniqueConnection);
    

	// 创建一个新的连接
    std::unique_ptr<QObjectPrivate::Connection> cnew QObjectPrivate::Connection;
    c->sender = s;
    c->signal_index = signal_index;
    QThreadData *td = r->d_func()->threadData;
    td->ref();
    c->receiverThreadData.storeRelaxed(td);
    c->receiver.storeRelaxed(r);
    c->slotObj = slotObj;
    c->connectionType = type;
    c->isSlotObject = true;
    if (types) 
        c->argumentTypes.storeRelaxed(types);
        c->ownArgumentTypes = false;
    

	// 将新创建的连接加到连接列表中
    QObjectPrivate::get(s)->addConnection(signal_index, c.get());
    QMetaObject::Connection ret(c.release());
    locker.unlock();

    QMetaMethod method = QMetaObjectPrivate::signal(senderMetaObject, signal_index);
    Q_ASSERT(method.isValid());
    s->connectNotify(method);

    return ret;

同样第一个部分也是对一些个空值的判断

	// 发送对象、接收对象、槽函数对象、信号发送的元对象都不为空 2023-3-11
    if (!sender || !receiver || !slotObj || !senderMetaObject) 
		// 任意一个为空,报错且清理空间,并返回
        const char *senderString = sender ? sender->metaObject()->className()
                                          : senderMetaObject ? senderMetaObject->className()
                                          : "Unknown";
        const char *receiverString = receiver ? receiver->metaObject()->className()
                                              : "Unknown";
        qWarning("QObject::connect(%s, %s): invalid nullptr parameter", senderString, receiverString);
        if (slotObj)
            slotObj->destroyIfLastRef();
        return QMetaObject::Connection();
    

然后就是一个if判断,主要是对Qt::UniqueConnection连接的一些处理,获取当前对象的信号连接列表,并判断当前要连接的信号和槽,之前有没有被连接过,如果有过连接,就直接返回。

if (type & Qt::UniqueConnection && slot && QObjectPrivate::get(s)->connections.loadRelaxed()) 
		// ObjectPrivate::get(s) 获取s对应的d指针
		// connections 维护了所有的信号槽连接
        QObjectPrivate::ConnectionData *connections = QObjectPrivate::get(s)->connections.loadRelaxed();
        if (connections->signalVectorCount() > signal_index) 
			// 获取信号的连接
            const QObjectPrivate::Connection *c2 = connections->signalVector.loadRelaxed()->at(signal_index).first.loadRelaxed();

			// 循环遍历
            while (c2) 
				// 如果已经存在信号和槽的连接,且为uniqueConnection,则返回
                if (c2->receiver.loadRelaxed() == receiver && c2->isSlotObject && c2->slotObj->compare(slot)) 
                    slotObj->destroyIfLastRef();
                    return QMetaObject::Connection();
                
                c2 = c2->nextConnectionList.loadRelaxed();
            
        
		// 将type与UniqueConnection进行异或,去掉UniqueConnection
        type = static_cast<Qt::ConnectionType>(type ^ Qt::UniqueConnection);
    

最后才是创建一个Connection并将连接的信息以及信号的参数设置进去,然后保存到对象的信号连接容器里。

// 创建一个新的连接
    std::unique_ptr<QObjectPrivate::Connection> cnew QObjectPrivate::Connection;
    c->sender = s;
    c->signal_index = signal_index;
    QThreadData *td = r->d_func()->threadData;
    td->ref();
    c->receiverThreadData.storeRelaxed(td);
    c->receiver.storeRelaxed(r);
    c->slotObj = slotObj;
    c->connectionType = type;
    c->isSlotObject = true;
    if (types) 
        c->argumentTypes.storeRelaxed(types);
        c->ownArgumentTypes = false;
    

	// 将新创建的连接加到连接列表中
    QObjectPrivate::get(s)->addConnection(signal_index, c.get());
    QMetaObject::Connection ret(c.release());
    locker.unlock();

    QMetaMethod method = QMetaObjectPrivate::signal(senderMetaObject, signal_index);
    Q_ASSERT(method.isValid());
    s->connectNotify(method);

    return ret;

2 槽的调用

定义一个信号,使用moc生成moc文件之后,我们可以看到信号函数的定义如下:

// SIGNAL 0
void MainWindow::sgnTestFor()

    QMetaObject::activate(this, &staticMetaObject, 0, nullptr);

我们发射一个信号的时候,我们会这样写:

emit sgnTestFor();

我们可以看关于emit的定义:

其实emit关键字什么都没有做,只是标识了一下当前发射了信号。所以本质上,发射一个信号实际上就是直接调用了这个信号的函数,也就是调用了QMetaObject中的activate函数。

函数如下:

void QMetaObject::activate(QObject *sender, const QMetaObject *m, int local_signal_index,
                           void **argv)

    int signal_index = local_signal_index + QMetaObjectPrivate::signalOffset(m);

    if (Q_UNLIKELY(qt_signal_spy_callback_set.loadRelaxed()))
        doActivate<true>(sender, signal_index, argv);
    else
        doActivate<false>(sender, signal_index, argv);

上面的qt_signal_spy_callback_set暂时不清楚是什么玩意,所以我们不管,直接看具体的doActive函数

template <bool callbacks_enabled>
void doActivate(QObject *sender, int signal_index, void **argv)

	// 首先获取QObject的private对象
    QObjectPrivate *sp = QObjectPrivate::get(sender);

	// 判断信号是否阻塞
    if (sp->blockSig)
        return;

    Q_TRACE_SCOPE(QMetaObject_activate, sender, signal_index);

    if (sp->isDeclarativeSignalConnected(signal_index)
            && QAbstractDeclarativeData::signalEmitted) 
        Q_TRACE_SCOPE(QMetaObject_activate_declarative_signal, sender, signal_index);
        QAbstractDeclarativeData::signalEmitted(sp->declarativeData, sender,
                                                signal_index, argv);
    

    const QSignalSpyCallbackSet *signal_spy_set = callbacks_enabled ? qt_signal_spy_callback_set.loadAcquire() : nullptr;

    void *empty_argv[] =  nullptr ;
    if (!argv)
        argv = empty_argv;

    if (!sp->maybeSignalConnected(signal_index)) 
        // The possible declarative connection is done, and nothing else is connected
        if (callbacks_enabled && signal_spy_set->signal_begin_callback != nullptr)
            signal_spy_set->signal_begin_callback(sender, signal_index, argv);
        if (callbacks_enabled && signal_spy_set->signal_end_callback != nullptr)
            signal_spy_set->signal_end_callback(sender, signal_index);
        return;
    

    if (callbacks_enabled && signal_spy_set->signal_begin_callback != nullptr)
        signal_spy_set->signal_begin_callback(sender, signal_index, argv);

    bool senderDeleted = false;
    
    Q_ASSERT(sp->connections.loadAcquire());
    QObjectPrivate::ConnectionDataPointer connections(sp->connections.loadRelaxed());
    QObjectPrivate::SignalVector *signalVector = connections->signalVector.loadRelaxed();

	// 信号连接列表,因为一个信号可能连接了多个槽	
    const QObjectPrivate::ConnectionList *list;
    if (signal_index < signalVector->count())
        list = &signalVector->at(signal_index);
    else
        list = &signalVector->at(-1);

	// 判断当前线程是不是信号发送者的线程
    Qt::HANDLE currentThreadId = QThread::currentThreadId();
    bool inSenderThread = currentThreadId == QObjectPrivate::get(sender)->threadData.loadRelaxed()->threadId.loadRelaxed();

	// 
    // We need to check against the highest connection id to ensure that signals added
    // during the signal emission are not emitted in this emission.
    uint highestConnectionId = connections->currentConnectionId.loadRelaxed();
	// 此处也就代表着,一个信号连接的多个槽函数,或者多个连接,会以连接的顺序被触发
    do 
        QObjectPrivate::Connection *c = list->first.loadRelaxed();
        if (!c)
            continue;

        do 
            QObject * const receiver = c->receiver.loadRelaxed();
            if (!receiver)
                continue;

            QThreadData *td = c->receiverThreadData.loadRelaxed();
            if (!td)
                continue;

            bool receiverInSameThread;
			// 判断发送和接受是不是同一个线程
            if (inSenderThread) 
                receiverInSameThread = currentThreadId == td->threadId.loadRelaxed();
             else 
                // need to lock before reading the threadId, because moveToThread() could interfere
                QMutexLocker lock(signalSlotLock(receiver));
                receiverInSameThread = currentThreadId == td->threadId.loadRelaxed();
            

			// 判断连接方式是否是队列连接,是队列连接就要丢入事件循环队列中处理
            // determine if this connection should be sent immediately or
            // put into the event queue
            if ((c->connectionType == Qt::AutoConnection && !receiverInSameThread)
                || (c->connectionType == Qt::QueuedConnection)) 
                queued_activate(sender, signal_index, c, argv);
                continue;
#if QT_CONFIG(thread)
             else if (c->connectionType == Qt::BlockingQueuedConnection) 
            	// 如果发送对象和接受对象在一个线程,使用BlockingQueuedConnection会导致死锁
                if (receiverInSameThread) 
                    qWarning("Qt: Dead lock detected while activating a BlockingQueuedConnection: "
                    "Sender is %s(%p), receiver is %s(%p)",
                    sender->metaObject()->className(), sender,
                    receiver->metaObject()->className(), receiver);
                
                QSemaphore semaphore;
                
                    QBasicMutexLocker locker(signalSlotLock(sender));
                    if (!c->receiver.loadAcquire())
                        continue;
                    QMetaCallEvent *ev = c->isSlotObject ?
                        new QMetaCallEvent(c->slotObj, sender, signal_index, argv, &semaphore) :
                        new QMetaCallEvent(c->method_offset, c->method_relative, c->callFunction,
                                           sender, signal_index, argv, &semaphore);
                    QCoreApplication::postEvent(receiver, ev);
                
				// 阻塞直至函数执行完成
                semaphore.acquire();
                continue;
#endif
            
			// 下面是普通连接,
			// 如果不在一个线程,并且使用直连,那么接收者就为空
            QObjectPrivate::Sender senderData(receiverInSameThread ? receiver : nullptr, sender, signal_index);

			// 如果是槽函数对象
            if (c->isSlotObject) 
                c->slotObj->ref();

                struct Deleter 
                    void operator()(QtPrivate::QSlotObjectBase *slot) const 
                        if (slot) slot->destroyIfLastRef();
                    
                ;
                const std::unique_ptr<QtPrivate::QSlotObjectBase, Deleter> objc->slotObj;

                
                    Q_TRACE_SCOPE(QMetaObject_activate_slot_functor, obj.get());
                    obj->call(receiver, argv);
                
             else if (c->callFunction && c->method_offset <= receiver->metaObject()->methodOffset()) 
                //we compare the vtable to make sure we are not in the destructor of the object.
                const int method_relative = c->method_relative;
                const auto callFunction = c->callFunction;
                const int methodIndex = (Q_HAS_TRACEPOINTS || callbacks_enabled) ? c->method() : 0;
                if (callbacks_enabled && signal_spy_set->slot_begin_callback != nullptr)
                    signal_spy_set->slot_begin_callback(receiver, methodIndex, argv);

                
                    Q_TRACE_SCOPE(QMetaObject_activate_slot, receiver, methodIndex);
                    callFunction(receiver, QMetaObject::InvokeMetaMethod, method_relative, argv);
                

                if (callbacks_enabled && signal_spy_set->slot_end_callback != nullptr)
                    signal_spy_set->slot_end_callback(receiver, methodIndex);
             else 
                const int method = c->method_relative + c->method_offset;

                if (callbacks_enabled && signal_spy_set->slot_begin_callback != nullptr) 
                    signal_spy_set->slot_begin_callback(receiver, method, argv);
                

                
                    Q_TRACE_SCOPE(QMetaObject_activate_slot, receiver, method);
                    QMetaObject::metacall(receiver, QMetaObject::InvokeMetaMethod, method, argv);
                

                if (callbacks_enabled && signal_spy_set->slot_end_callback != nullptr)
                    signal_spy_set->slot_end_callback(receiver, method);
            
		// 此处while是循环遍历信号所连接的槽/信号
         while ((c = c->nextConnectionList.loadRelaxed()) != nullptr && c->id <= highestConnectionId);

	// 循环两次
     while (list != &signalVector->at(-1) &&
        //start over for all signals;
        ((list = &signalVector->at(-1)), true));

        if (connections->currentConnectionId.loadRelaxed() == 0)
            senderDeleted = true;
    
    if (!senderDeleted) 
        sp->connections.loadRelaxed()->cleanOrphanedConnections(sender);

        if (callbacks_enabled && signal_spy_set->signal_end_callback != nullptr)
            signal_spy_set->signal_end_callback(sender, signal_index);
    

前面的一些基本的判断,我们就忽略,直接找到重要的地方,循环遍历信号所连接的部分。

  1. 当信号槽为队列连接,我们需要将信号丢到事件循环里,待事件循环将该信号发送出去。

    if ((c->connectionType == Qt::AutoConnection && !receiverInSameThread)
                    || (c->connectionType == Qt::QueuedConnection)) 
                    queued_activate(sender, signal_index, c, argv);
                    continue;
    #if QT_CONFIG(thread)
     
    
  2. 当信号槽为阻塞队列连接(BlockingQueuedConnection)时,首先,我们需要判断发送和接收者是不是在一个线程,因为如果连接类型为BlockingQueuedConnection,发送者和接收者在一个线程,会导致死锁。

    else if (c->connectionType == Qt::BlockingQueuedConnection) 
                	// 如果发送对象和接受对象在一个线程,使用BlockingQueuedConnection会导致死锁
                    if (receiverInSameThread) 
                        qWarning("Qt: Dead lock detected while activating a BlockingQueuedConnection: "
                        "Sender is %s(%p), receiver is %s(%p)",
                        sender->metaObject()->className(), sender,
                        receiver->metaObject()->className(), receiver);
                    
                    QSemaphore semaphore;
                    
                        QBasicMutexLocker locker(signalSlotLock(sender));
                        if (!c->receiver.loadAcquire())
                            continue;
                        QMetaCallEvent *ev = c->isSlotObject ?
                            new QMetaCallEvent(c->slotObj, sender, signal_index, argv, &semaphore) :
                            new QMetaCallEvent(c->method_offset, c->method_relative, c->callFunction,
                                               sender, signal_index, argv, &semaphore);
                        QCoreApplication::postEvent(receiver, ev);
                    
    				// 阻塞直至函数执行完成
                    semaphore.acquire();
                    continue;
    #endif
    
    

其他类型的连接如下:

  1. 信号的连接是一个槽函数对象QSlotObject,就直接调用call函数

    if (c->isSlotObject) 
                    c->slotObj->ref();
    
                    struct Deleter 
                        void operator()(QtPrivate::QSlotObjectBase *slot) const 
                            if (slot) slot->destroyIfLastRef();
                        
                    ;
                    const std::unique_ptr<QtPrivate::QSlotObjectBase, Deleter> objc->slotObj;
    
                    
                        Q_TRACE_SCOPE(QMetaObject_activate_slot_functor, obj.get());
                        obj->call(receiver, argv);
                    
                 
    
  2. 如果是其他类型,就通过QMetaObject::InvokeMetaMethod来调用

    else if (c->callFunction && c->method_offset <= receiver->metaObject()->methodOffset()) 
                    //we compare the vtable to make sure we are not in the destructor of the object.
                    const int method_relative = c->method_relative;
                    const auto callFunction = c->callFunction;
                    const int methodIndex = (Q_HAS_TRACEPOINTS || callbacks_enabled) ? c->method() : 0;
                    if (callbacks_enabled && signal_spy_set->slot_begin_callback != nullptr)
                        signal_spy_set->slot_begin_callback(receiver, methodIndex, argv);
    
                    
                        Q_TRACE_SCOPE(QMetaObject_activate_slot, receiver, methodIndex);
                        callFunction(receiver, QMetaObject::InvokeMetaMethod, method_relative, argv);
                    
    
                    if (callbacks_enabled && signal_spy_set->slot_end_callback != nullptr)
                        signal_spy_set->slot_end_callback(receiver, methodIndex);
                 else 
                    const int method = c->method_relative + c->method_offset;
    
                    if (callbacks_enabled && signal_spy_set->slot_begin_callback != nullptr) 
                        signal_spy_set->slot_begin_callback(receiver, method, argv);
                    
    
                    
                        Q_TRACE_SCOPE(QMetaObject_activate_slot, receiver, method);
                        QMetaObject::metacall(receiver, QMetaObject::InvokeMetaMethod, method, argv);
                    
    
                    if (callbacks_enabled && signal_spy_set->slot_end_callback != nullptr)
                        signal_spy_set->slot_end_callback(receiver, method);
    
    

并且遍历整个列表,将所有相关的连接都调用一遍。

然后我们看QueuedConnection的连接函数:

代码里,揭示了一点,就是如果我们使用信号槽连接的方式,而信号的参数不是一个元类型或者没用qRegisterMetaType来注册类型,那么队列连接是不行的,槽函数是不会触发的。

static void queued_activate(QObject *sender, int signal, QObjectPrivate::Connection *c, void **argv)

	// 存储元类型参数(meta-type argument)
    const int *argumentTypes = c->argumentTypes.loadRelaxed();
    if (!argumentTypes) 
		// 获取对应的信号
        QMetaMethod m = QMetaObjectPrivate::signal(sender->metaObject(), signal);
		// 获取信号的参数,并检查是否所有参数均为元类型(meta-type)
        argumentTypes = queuedConnectionTypes(m.parameterTypes());
        if (!argumentTypes) // cannot queue arguments
            argumentTypes = &DIRECT_CONNECTION_ONLY;
        if (!c->argumentTypes.testAndSetOrdered(nullptr, argumentTypes)) 
            if (argumentTypes != &DIRECT_CONNECTION_ONLY)
                delete [] argumentTypes;
            argumentTypes = c->argumentTypes.loadRelaxed();
        
    
	// 参数不符合要求,返回
    if (argumentTypes == &DIRECT_CONNECTION_ONLY) // cannot activate
        return;
    int nargs = 1; // include return type
    while (argumentTypes[nargs-1])
        ++nargs;

    QBasicMutexLocker locker(signalSlotLock(c->receiver.loadRelaxed()));
    if (!c->receiver.loadRelaxed()) 
        // the connection has been disconnected before we got the lock
        return;
    
    if (c->isSlotObject)
        c->slotObj->ref();
    locker.unlock();

	// 然后通过post一个QMetaCallEvent事件到事件循环队列中去
    QMetaCallEvent *ev = c->isSlotObject ?
        new QMetaCallEvent(c->slotObj, sender, signal, nargs) :
        new QMetaCallEvent(c->method_offset, c->method_relative, c->callFunction, sender, signal, nargs);

    void **args = ev->args();
    int *types = ev->types();

    types[0] = 0; // return type
    args[0] = nullptr; // return value

    if (nargs > 1) 
        for (int n = 1; n < nargs; ++n)
            types[n] = argumentTypes[n-1];

        for (int n = 1; n < nargs; ++n)
            args[n] = QMetaType::create(types[n], argv[n]);
    

    locker.relock();
    if (c->isSlotObject)
        c->slotObj->destroyIfLastRef();
    if (!c->receiver.loadRelaxed()) 
        // the connection has been disconnected while we were unlocked
        locker.unlock();
        delete ev;
        return;
    

    QCoreApplication::postEvent(c->receiver.loadRelaxed(), ev);

代码中我们可以看到,这里是通过post一个QMetaCallEvent的事件到事件循环中,然后由事件循环去触发槽函数的调用。

好了,对于信号和槽的分析,我们暂时就先分析到这,如果有问题是我上面没有说明的,可以在评论区给我评论,我看到了,看懂了,我就会更新这篇博客的。

谢谢观看

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