from:https://blog.csdn.net/u010136741/article/details/51612594
【总目录】
【实例简介】
本文,我们通过nodejs和javascript实现一个网页聊天室的demo。主要包括,聊天,改用户名,查看其他用户在线状态的功能。大致流程为,用户访问网页,即进入聊天状态,成为新游客,通过底部的输入框,可以输入自己想说的话,点击发布,信息呈现给所有在聊天的人的页面。用户可以实时修改自己的昵称,用户离线上线都会实时广播给其他用户!
【效果图】
【客户端】
web页面主要呈现在线人数,聊天信息,一个输入框和发送按钮,上代码:
- <!DOCTYPE html>
- <html lang="cn">
- <head>
- <title>WebSocket chart application</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1">
- <link rel="stylesheet" href="http://cdn.bootcss.com/bootstrap/4.0.0-alpha.2/css/bootstrap.css">
- <link rel="stylesheet" href="http://cdn.bootcss.com/tether/1.3.2/css/tether.css"/>
- <script src="http://cdn.bootcss.com/jquery/2.2.4/jquery.js" ></script>
- <script src="http://cdn.bootcss.com/tether/1.3.2/js/tether.js"></script>
- <script src="http://cdn.bootcss.com/bootstrap/4.0.0-alpha.2/js/bootstrap.js"></script>
- <script>
- var ws= new WebSocket(‘ws://www.liumumu.top:8180‘);
- var nickname;
- ws.onopen = function(e){
- console.log(‘Connection to server opened‘);
- }
- function appendLog(type,nickname, message,clientcount) {
- var messages = document.getElementById(‘messages‘);
- var messageElem = document.createElement("li");
- var preface_label;
- if(type===‘notification‘) {
- preface_label = "<span class=\"label label-info\">*</span>";
- } else if(type===‘nick_update‘) {
- preface_label = "<span class=\"label label-warning\">*</span>";
- } else {
- preface_label = "<span class=\"label label-success\">" + nickname + "</span>";
- }
- var message_text = "<h2>" + preface_label + " " + message + "</h2>";
- messageElem.innerHTML = message_text;
- messages.appendChild(messageElem);
- var count_people = document.getElementById("count_people");
- count_people.innerHTML = clientcount;
- }
- ws.onmessage = function(e){
- var data = JSON.parse(e.data);
- nickname = data.nickname;
- appendLog(data.type,data.nickname, data.message,data.clientcount);
- console.log("ID: [%s] = %s", data.id, data.message);
- }
- function sendMessage(){
- var message = $(‘#message‘).val().trim();
- if(message.length<1){
- alert("不能发送空内容!");
- return;
- }
- ws.send($(‘#message‘).val());
- $(‘#message‘).val("");
- $(‘#message‘).focus();
- console.log(ws.bufferedAmount);
- }
- </script>
- </head>
- <body lang="cn">
- <div class="vertical-center">
- <div class="container">
- <h2>多人在线聊天DEMO</h2>
- <hr />
- <p>当前在线人数:<span id="count_people">0</span></p>
- <ul id="messages" class="list-unstyled">
- </ul>
- <hr />
- <form role="form" id="chat_form" onsubmit="sendMessage(); return false;">
- <div class="form-group">
- <input class="form-control" type="text" name="message" id="message"
- placeholder="输入聊天内容" value="" autofocus/>
- </div>
- <button type="button" id="send" class="btn btn-primary"
- onclick="sendMessage();">发送!</button>
- </form>
- </div>
- </div>
- </body>
- </html>
javascript 部分,连接websocket成功之后,主要是监听数据返回,和发送数据。
当用户编辑好内容,点击发送按钮是调用sendMessage方法,发送数据,如果需要修改昵称,则发送数据格式为"/nick 昵称"。
当服务器返回数据到客户端,我们通过appendLog方法对数据做处理,根据type字段,判断是显示用户离线在线信息,还是显示聊天信息。最后更新在线人数。
【服务器端】
服务器端主要是接收信息,判断是聊天信息还是重命名信息,然后发送广播。同时,当用户连接上服务器端或者关闭连接时,服务器也会发送广播通知其他用户。
- var WebSocket = require(‘ws‘);
- var WebSocketServer = WebSocket.Server,
- wss = new WebSocketServer({port: 8180});
- var uuid = require(‘node-uuid‘);
- var clients = [];
- function wsSend(type, client_uuid, nickname, message,clientcount) {
- for(var i=0; i<clients.length; i++) {
- var clientSocket = clients[i].ws;
- if(clientSocket.readyState === WebSocket.OPEN) {
- clientSocket.send(JSON.stringify({
- "type": type,
- "id": client_uuid,
- "nickname": nickname,
- "message": message,
- "clientcount":clientcount,
- }));
- }
- }
- }
- var clientIndex = 1;
- wss.on(‘connection‘, function(ws) {
- var client_uuid = uuid.v4();
- var nickname = "游客"+clientIndex;
- clientIndex+=1;
- clients.push({"id": client_uuid, "ws": ws, "nickname": nickname});
- console.log(‘client [%s] connected‘, client_uuid);
- var connect_message = nickname + " 来了";
- wsSend("notification", client_uuid, nickname, connect_message,clients.length);
- ws.on(‘message‘, function(message) {
- if(message.indexOf(‘/nick‘) === 0) {
- var nickname_array = message.split(‘ ‘);
- if(nickname_array.length >= 2) {
- var old_nickname = nickname;
- nickname = nickname_array[1];
- var nickname_message = "用户 " + old_nickname + " 改名为: " + nickname;
- wsSend("nick_update", client_uuid, nickname, nickname_message,clients.length);
- }
- } else {
- wsSend("message", client_uuid, nickname, message,clients.length);
- }
- });
- var closeSocket = function(customMessage) {
- for(var i=0; i<clients.length; i++) {
- if(clients[i].id == client_uuid) {
- var disconnect_message;
- if(customMessage) {
- disconnect_message = customMessage;
- } else {
- disconnect_message = nickname + " 走了";
- }
- clients.splice(i, 1);
- wsSend("notification", client_uuid, nickname, disconnect_message,clients.length);
- }
- }
- }
- ws.on(‘close‘, function() {
- closeSocket();
- });
- process.on(‘SIGINT‘, function() {
- console.log("Closing things");
- closeSocket(‘Server has disconnected‘);
- process.exit();
- });
- });
我们定义了wsSend函数用来处理消息的广播。对每个连接的用户,我们默认给他分配为游客。为了实现广播,我们用clients数组来保存连接的用户。