搭建服务器端
Posted fzxiaoyi
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1.使用VS新建个项目ChatServer
2.给项目添加所需的lib引用(C:\\Program Files\\Photon Server\\lib\\)
PhotonHostRuntimeInterfaces.dll 主机运行时接口dll
ExitGames.Logging.Log4Net.dll 退出游戏时日志信息dll
log4net.dll 日志信息dll
Photon.SocketServer.dll 服务器套接字dll
ExitGamesLibs.dll 退出游戏相关lib的dll
3.创建ChatServer入口类继承 ApplicationBase并实现接口
ChatServer类
using Photon.SocketServer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ChatServer
{
//继承自ApplicationBase的类是server的入口程序
class ChatServer : ApplicationBase
{
//当有新的客户连接到这个server时被自动调用
protected override PeerBase CreatePeer(InitRequest initRequest)
{
//每次被调用就创建一个继承自PeerBase类的对象用于跟客户端通信
return new ChatPeer(initRequest.Protocol, initRequest.PhotonPeer);
}
//当server启动时被调用
protected override void Setup()
{
}
//当server停止时被调用
protected override void TearDown()
{
}
}
}
4.新建ChatPeer类继承ChatBase,并实现接口
ChatPeer 类
using Photon.SocketServer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PhotonHostRuntimeInterfaces;
namespace ChatServer
{
//与客户端通信的类
class ChatPeer : PeerBase
{
public ChatPeer(IRpcProtocol ircp,IPhotonPeer peer) : base(ircp,peer)
{
}
/// <summary>
/// 当客户端断开连接时被调用
/// </summary>
/// <param name="reasonCode">断开连接原因</param>
/// <param name="reasonDetail">具体描述文本</param>
protected override void OnDisconnect(DisconnectReason reasonCode, string reasonDetail)
{
}
/// <summary>
/// 当客户端发起请求时被调用
/// </summary>
/// <param name="operationRequest">客户端的操作请求</param>
/// <param name="sendParameters">发送的参数</param>
protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
{
OperationResponse opRequerst = new OperationResponse();
Dictionary<byte, object> dict = new Dictionary<byte, object>();
dict.Add(1, "cctv");
dict.Add(2, "123456");
opRequerst.Parameters = dict;
//对客户端的操作请求进行回复
SendOperationResponse(opRequerst, sendParameters);
}
}
}
5.设置项目输出路径
首先找到photon安装目录(C:\\Program Files\\Photon Server\\deploy\\)
在deploy下新建个文件夹ChatServer, 在ChatServer下再新建个文件夹叫bin
最后在VS项目的属性面板选择输出路径为
C:\\Program Files\\Photon Server\\deploy\\ChatServer\\bin\\
最后生成解决方案.
6.打开PhotonServer.config文件,(C:\\Program Files\\Photon Server\\deploy\\bin_Win64)
复制下面的代码粘贴到</Configuration>上面一个空行, 相当于添加了一个ChatServer标签
折叠的代码如下:
<ChatServer MaxMessageSize="512000" MaxQueuedDataPerPeer="512000" PerPeerMaxReliableDataInTransit="51200" PerPeerTransmitRateLimitKBSec="256" PerPeerTransmitRatePeriodMilliseconds="200" MinimumTimeout="5000" MaximumTimeout="30000"> <!-- 0.0.0.0 opens listeners on all available IPs. Machines with multiple IPs should define the correct one here. --> <!-- Port 5055 is Photon\'s default for UDP connections. --> <UDPListeners> <UDPListener IPAddress="0.0.0.0" Port="5055"> </UDPListener> </UDPListeners> <!-- 0.0.0.0 opens listeners on all available IPs. Machines with multiple IPs should define the correct one here. --> <!-- Port 4530 is Photon\'s default for TCP connecttions. --> <!-- A Policy application is defined in case that policy requests are sent to this listener (known bug of some some flash clients) --> <TCPListeners> <TCPListener IPAddress="0.0.0.0" Port="4530" PolicyFile="Policy\\assets\\socket-policy.xml" InactivityTimeout="10000" > </TCPListener> </TCPListeners> <!-- Policy request listener for Unity and Flash (port 843) and Silverlight (port 943) --> <PolicyFileListeners> <!-- multiple Listeners allowed for different ports --> <PolicyFileListener IPAddress="0.0.0.0" Port="843" PolicyFile="Policy\\assets\\socket-policy.xml" InactivityTimeout="10000"> </PolicyFileListener> <PolicyFileListener IPAddress="0.0.0.0" Port="943" PolicyFile="Policy\\assets\\socket-policy-silverlight.xml" InactivityTimeout="10000"> </PolicyFileListener> </PolicyFileListeners> <!-- WebSocket (and Flash-Fallback) compatible listener --> <WebSocketListeners> <WebSocketListener IPAddress="0.0.0.0" Port="9090" DisableNagle="true" InactivityTimeout="10000" OverrideApplication="ChatServer"> </WebSocketListener> </WebSocketListeners> <!-- Defines the Photon Runtime Assembly to use. --> <Runtime Assembly="PhotonHostRuntime, Culture=neutral" Type="PhotonHostRuntime.PhotonDomainManager" UnhandledExceptionPolicy="Ignore"> </Runtime> <!-- Defines which applications are loaded on start and which of them is used by default. Make sure the default application is defined. --> <!-- Application-folders must be located in the same folder as the bin_win32 folders. The BaseDirectory must include a "bin" folder. --> <Applications Default="ChatServer"> <!-- ChatServer Application --> <Application Name="ChatServer" BaseDirectory="ChatServer" Assembly="ChatServer" Type="ChatServer.ChatServer" ForceAutoRestart="true" WatchFiles="dll;config" ExcludeFiles="log4net.config"> </Application> <!-- CounterPublisher Application --> <Application Name="CounterPublisher" BaseDirectory="CounterPublisher" Assembly="CounterPublisher" Type="Photon.CounterPublisher.Application" ForceAutoRestart="true" WatchFiles="dll;config" ExcludeFiles="log4net.config"> </Application> </Applications> </ChatServer>
7.最后运行PhotonControl.exe,会出现一个我们新添加的标签ChatServer,选择ChatServer->start as appliaction, 如果正常显示蓝色图标,
出现异常显示灰色图标.
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