leetcode380- Insert Delete GetRandom O- medium
Posted jasminemzy
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了leetcode380- Insert Delete GetRandom O- medium相关的知识,希望对你有一定的参考价值。
Design a data structure that supports all following operations in average O(1) time.
insert(val)
: Inserts an item val to the set if not already present.remove(val)
: Removes an item val from the set if present.getRandom
: Returns a random element from current set of elements. Each element must have the same probability of being returned.
Example:
// Init an empty set. RandomizedSet randomSet = new RandomizedSet(); // Inserts 1 to the set. Returns true as 1 was inserted successfully. randomSet.insert(1); // Returns false as 2 does not exist in the set. randomSet.remove(2); // Inserts 2 to the set, returns true. Set now contains [1,2]. randomSet.insert(2); // getRandom should return either 1 or 2 randomly. randomSet.getRandom(); // Removes 1 from the set, returns true. Set now contains [2]. randomSet.remove(1); // 2 was already in the set, so return false. randomSet.insert(2); // Since 2 is the only number in the set, getRandom always return 2. randomSet.getRandom();
性能这么好肯定是得空间换时间。加删都是O(1),想到要用到Hash,但是HashSet不能random存取,所以想到用HashMap。如果要随机获得的话需要把对象聚在一起不能有分散
1.List + Map + size。amortized O(1)。Map一直记录 obj-index对。删的时候有额外小技巧,list的任意删是O(n)的,但是如果你一直都只删最后一个对象那还是O(1)的,所以你要做的就是把最后一个数和要删的互换,然后删最后的就好了。
2.两个Map + size。真的O(1)。一个Map记录obj-index对,一个Map记录index-obj对。删的时候也是需要换最后一个。(细节:remove的时候Map操作一定要先更新put再remove最后一个,反过来的话当只有一个元素的时候删就会出问题,刚删完又回来了)。
细节:几个函数:list.set(int index, Obj obj); map.remove(K key); new Random().nextInt(int bound);
1. List + Map
class RandomizedSet { private int size; private List<Integer> list; private Map<Integer, Integer> map; /** Initialize your data structure here. */ public RandomizedSet() { list = new ArrayList<Integer>(); map = new HashMap<Integer, Integer>(); } /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */ public boolean insert(int val) { if (map.containsKey(val)) { return false; } list.add(size,val); map.put(val, size); size++; return true; } /** Removes a value from the set. Returns true if the set contained the specified element. */ public boolean remove(int val) { if (!map.containsKey(val)) { return false; } int idx = map.get(val); int temp = list.get(size - 1); list.set(idx, temp); map.put(temp, idx); map.remove(val); // 记得要切实地把最后一个东西挪掉,因为你add的时候选择直接add,那你会把东西加到垃圾后面 list.remove(--size); return true; } /** Get a random element from the set. */ public int getRandom() { Random rdm = new Random(); return list.get(rdm.nextInt(size)); } } /** * Your RandomizedSet object will be instantiated and called as such: * RandomizedSet obj = new RandomizedSet(); * boolean param_1 = obj.insert(val); * boolean param_2 = obj.remove(val); * int param_3 = obj.getRandom(); */
2. Map + Map
class RandomizedSet { Map<Integer, Integer> vi; Map<Integer, Integer> iv; int size; /** Initialize your data structure here. */ public RandomizedSet() { vi = new HashMap<Integer, Integer>(); iv = new HashMap<Integer, Integer>(); size = 0; } /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */ public boolean insert(int val) { if (vi.containsKey(val)) { return false; } vi.put(val, size); iv.put(size, val); size++; return true; } /** Removes a value from the set. Returns true if the set contained the specified element. */ public boolean remove(int val) { if (!vi.containsKey(val)) { return false; } int index = vi.get(val); int lastVal = iv.get(size - 1); // 千万小心这里put和remove不能换位置,为了避免只有一个条目的情况,你先删再加的话就把原来的东西加回去了。 vi.put(lastVal, index); vi.remove(val); iv.put(index, lastVal); iv.remove(size - 1); size--; return true; } /** Get a random element from the set. */ public int getRandom() { return iv.get(new Random().nextInt(size)); } } /** * Your RandomizedSet object will be instantiated and called as such: * RandomizedSet obj = new RandomizedSet(); * boolean param_1 = obj.insert(val); * boolean param_2 = obj.remove(val); * int param_3 = obj.getRandom(); */
以上是关于leetcode380- Insert Delete GetRandom O- medium的主要内容,如果未能解决你的问题,请参考以下文章
[leetcode] 380. Insert Delete GetRandom O
leetcode380- Insert Delete GetRandom O- medium
[leetcode]380. Insert Delete GetRandom O常数时间插入删除取随机值
LeetCode 380. Insert Delete GetRandom O (插入删除和获得随机数 常数时间)
[leetcode]380. Insert Delete GetRandom O设计数据结构,实现存,删,随机取的时间复杂度为O