python实现简易五子棋小游戏(三种方式)
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tkinter库:Python的标准Tk GUI工具包的接口
示例:
from tkinter import *
root = Tk()
#你的ui代码
Label(root,text = 'hello world!').pack()
root.mainloop()
弹窗结果:
五子棋小游戏实现(一):
from tkinter import *
import tkinter.messagebox # 弹窗库
import numpy as np
root = Tk() #创建窗口
root.title("五子棋游戏") #窗口名字
w1 = Canvas(root, width=600,height=600,background='chocolate')
w1.pack()
for i in range(0, 15):
w1.create_line(i * 40 + 20, 20, i * 40 + 20, 580)
w1.create_line(20, i * 40 + 20, 580, i * 40 + 20)
w1.create_oval(135, 135, 145, 145,fill='black')
w1.create_oval(135, 455, 145, 465,fill='black')
w1.create_oval(465, 135, 455, 145,fill='black')
w1.create_oval(455, 455, 465, 465,fill='black')
w1.create_oval(295, 295, 305, 305,fill='black')
num=0
A=np.full((15,15),0)
B=np.full((15,15),'')
def callback(event):
global num ,A
for j in range (0,15):
for i in range (0,15):
if (event.x - 20 - 40 * i) ** 2 + (event.y - 20 - 40 * j) ** 2 <= 2 * 20 ** 2:
break
if (event.x - 20 - 40 * i) ** 2 + (event.y - 20 - 40 * j) ** 2 <= 2*20 ** 2:
break
if num % 2 == 0 and A[i][j] != 1:
w1.create_oval(40*i+5, 40*j+5, 40*i+35, 40*j+35,fill='black')
A[i][j] = 1
B[i][j] = 'b'
num += 1
if num % 2 != 0 and A[i][j] != 1 :
w1.create_oval(40*i+5, 40*j+5, 40*i+35, 40*j+35,fill='white')
A[i][j] = 1.
B[i][j] = 'w'
num += 1
f = [[-1, 0], [-1, 1], [0, 1], [1, 1]]
for z in range(0, 4):
a, b = f[z][0], f[z][1]
count1, count2 = 0, 0
x, y = i, j
while B[x][y] == B[i][j]:
count1 += 1
if x + a >= 0 and y + b >= 0 and x + a < 15 and y + b < 15 and B[x + a][y + b] == B[i][j]:
[x, y] = np.array([x, y]) + np.array([a, b])
else:
x, y = i, j
break
while B[x][y] == B[i][j]:
count2 += 1
if x - a < 15 and y - b < 15 and x - a >= 0 and y - b >= 0 and B[x - a][y - b] == B[i][j]:
[x, y] = np.array([x, y]) - np.array([a, b])
else:
break
if count1 + count2 == 6:
if B[i][j] == 'b':
tkinter.messagebox.showinfo('提示', '黑棋获胜')
else:
tkinter.messagebox.showinfo('提示', '白棋获胜')
w1.bind("<Button -1>",callback)
w1.pack()
def quit():
root.quit()
u=Button(root,text="退出",width=10,height=1,command=quit,font=('楷体',15))
u.pack()
mainloop()
运行结果:
此程序确定胜利后会继续在同一棋盘上继续下棋,没有刷新棋盘
w1 = Canvas(root, width=600,height=600,background='chocolate')可根据参数background改变棋盘颜色
五子棋小游戏实现(二):
#调用pygame库
import pygame
import sys
#调用常用关键字常量
from pygame.locals import QUIT,KEYDOWN
import numpy as np
#初始化pygame
pygame.init()
#获取对显示系统的访问,并创建一个窗口screen
#窗口大小为670x670
screen = pygame.display.set_mode((670,670))
screen_color=[238,154,73]#设置画布颜色,[238,154,73]对应为棕黄色
line_color = [0,0,0]#设置线条颜色,[0,0,0]对应黑色
def check_win(over_pos):#判断五子连心
mp=np.zeros([15,15],dtype=int)
for val in over_pos:
x=int((val[0][0]-27)/44)
y=int((val[0][1]-27)/44)
if val[1]==white_color:
mp[x][y]=2#表示白子
else:
mp[x][y]=1#表示黑子
for i in range(15):
pos1=[]
pos2=[]
for j in range(15):
if mp[i][j]==1:
pos1.append([i,j])
else:
pos1=[]
if mp[i][j]==2:
pos2.append([i,j])
else:
pos2=[]
if len(pos1)>=5:#五子连心
return [1,pos1]
if len(pos2)>=5:
return [2,pos2]
for j in range(15):
pos1=[]
pos2=[]
for i in range(15):
if mp[i][j]==1:
pos1.append([i,j])
else:
pos1=[]
if mp[i][j]==2:
pos2.append([i,j])
else:
pos2=[]
if len(pos1)>=5:
return [1,pos1]
if len(pos2)>=5:
return [2,pos2]
for i in range(15):
for j in range(15):
pos1=[]
pos2=[]
for k in range(15):
if i+k>=15 or j+k>=15:
break
if mp[i+k][j+k]==1:
pos1.append([i+k,j+k])
else:
pos1=[]
if mp[i+k][j+k]==2:
pos2.append([i+k,j+k])
else:
pos2=[]
if len(pos1)>=5:
return [1,pos1]
if len(pos2)>=5:
return [2,pos2]
for i in range(15):
for j in range(15):
pos1=[]
pos2=[]
for k in range(15):
if i+k>=15 or j-k<0:
break
if mp[i+k][j-k]==1:
pos1.append([i+k,j-k])
else:
pos1=[]
if mp[i+k][j-k]==2:
pos2.append([i+k,j-k])
else:
pos2=[]
if len(pos1)>=5:
return [1,pos1]
if len(pos2)>=5:
return [2,pos2]
return [0,[]]
def find_pos(x,y):#找到显示的可以落子的位置
for i in range(27,670,44):
for j in range(27,670,44):
L1=i-22
L2=i+22
R1=j-22
R2=j+22
if x>=L1 and x<=L2 and y>=R1 and y<=R2:
return i,j
return x,y
def check_over_pos(x,y,over_pos):#检查当前的位置是否已经落子
for val in over_pos:
if val[0][0]==x and val[0][1]==y:
return False
return True#表示没有落子
flag=False
tim=0
over_pos=[]#表示已经落子的位置
white_color=[255,255,255]#白棋颜色
black_color=[0,0,0]#黑棋颜色
while True:#不断训练刷新画布
for event in pygame.event.get():#获取事件,如果鼠标点击右上角关闭按钮,关闭
if event.type in (QUIT,KEYDOWN):
sys.exit()
screen.fill(screen_color)#清屏
for i in range(27,670,44):
#先画竖线
if i==27 or i==670-27:#边缘线稍微粗一些
pygame.draw.line(screen,line_color,[i,27],[i,670-27],4)
else:
pygame.draw.line(screen,line_color,[i,27],[i,670-27],2)
#再画横线
if i==27 or i==670-27:#边缘线稍微粗一些
pygame.draw.line(screen,line_color,[27,i],[670-27,i],4)
else:
pygame.draw.line(screen,line_color,[27,i],[670-27,i],2)
#在棋盘中心画个小圆表示正中心位置
pygame.draw.circle(screen, line_color,[27+44*7,27+44*7], 8,0)
for val in over_pos:#显示所有落下的棋子
pygame.draw.circle(screen, val[1],val[0], 20,0)
#判断是否存在五子连心
res=check_win(over_pos)
if res[0]!=0:
for pos in res[1]:
pygame.draw.rect(screen,[238,48,167],[pos[0]*44+27-22,pos[1]*44+27-22,44,44],2,1)
pygame.display.update()#刷新显示
continue#游戏结束,停止下面的操作
#获取鼠标坐标信息
x,y = pygame.mouse.get_pos()
x,y=find_pos(x,y)
if check_over_pos(x,y,over_pos):#判断是否可以落子,再显示
pygame.draw.rect(screen,[0 ,229 ,238 ],[x-22,y-22,44,44],2,1)
keys_pressed = pygame.mouse.get_pressed()#获取鼠标按键信息
#鼠标左键表示落子,tim用来延时的,因为每次循环时间间隔很断,容易导致明明只按了一次左键,却被多次获取,认为我按了多次
if keys_pressed[0] and tim==0:
flag=True
if check_over_pos(x,y,over_pos):#判断是否可以落子,再落子
if len(over_pos)%2==0:#黑子
over_pos.append([[x,y],black_color])
else:
over_pos.append([[x,y],white_color])
#鼠标左键延时作用
if flag:
tim+=1
if tim%50==0:#延时200ms
flag=False
tim=0
pygame.display.update()#刷新显示
Pygame是一个跨平台Python库,包含图像、声音。建立在SDL基础上,允许实时电子游戏研发而无需被低级语言(如机器语言和汇编语言)束缚。基于这样一个设想,所有需要的游戏功能和理念都(主要是图像方面)都完全简化为游戏逻辑本身,所有的资源结构都可以由高级语言提供,如Python。
运行结果:
此程序会以红框方式显示胜利,但无法刷新棋盘,游戏过程中任何键盘按键触碰都会导致游戏退出
五子棋小游戏实现(三):
同样依赖于Pygame库
#coding:utf-8
import sys
import pygame
import random
def do():
def black(x, y):
a = 20
b = 20
c = 20
d = 0
for i in range(50):
pygame.draw.circle(screen, (a, b, c), [19.5 + 32 * x, 19.5 + 32 * y], (10/(d-5)+10)*1.6)
a += 1
b += 1
c += 1
d += 0.08
pygame.display.update()
def white(x, y):
a = 170
b = 170
c = 170
d = 0
for i in range(50):
pygame.draw.circle(screen, (a, b, c), [19.5 + 32 * x, 19.5 + 32 * y], (10/(d-5)+10)*1.6)
a += 1
b += 1
c += 1
d += 0.08
pygame.display.update()
pygame.init()
screen = pygame.display.set_mode((615, 615))
pygame.display.set_caption('五子棋')
screen.fill("#DD954F")
a = pygame.Surface((603, 603), flags=pygame.HWSURFACE)
a.fill(color='#121010')
b = pygame.Surface((585, 585), flags=pygame.HWSURFACE)
b.fill(color="#DD954F")
c = pygame.Surface((579, 579), flags=pygame.HWSURFACE)
c.fill(color='#121010')
d = pygame.Surface((576, 576), flags=pygame.HWSURFACE)
d.fill(color="#DD954F")
e = pygame.Surface((31, 31), flags=pygame.HWSURFACE)
e.fill(color="#DD954F")
screen.blit(a, (6.5, 6.5))
screen.blit(b, (15, 15))
screen.blit(c, (18, 18))
for j in range(18):
for i in range(18):
screen.blit(e, (20 + 32 * i, 20 + 32 * j))
alist = []
for j in range(19):
alistone = []
for i in range(19):
alistone.append(0)
alist.append(alistone)
pygame.draw.circle(screen, '#121010', [307.5, 307.5], 5)
pygame.draw.circle(screen, '#121010', [115.5, 307.5], 5)
pygame.draw.circle(screen, '#121010', [499.5, 307.5], 5)
pygame.draw.circle(screen, '#121010', [115.5, 499.5], 5)
pygame.draw.circle(screen, '#121010', [499.5, 499.5], 5)
pygame.draw.circle(screen, '#121010', [115.5, 115.5], 5)
pygame.draw.circle(screen, '#121010', [499.5, 115.5], 5)
pygame.draw.circle(screen, '#121010', [307.5, 499.5], 5)
pygame.draw.circle(screen, '#121010', [307.5, 115.5], 5)
pygame.display.flip()
wb = "black"
font1 = pygame.font.SysFont('stxingkai', 70)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
x, y = pygame.mouse.get_pos()
x = round((x - 19.5) / 32)
y = round((y - 19.5) / 32)
if x < 0:
x = 0
if x > 18:
x = 18
if y < 0:
y = 0
if y > 18:
y = 18
z = False
if alist[x][y] == 0:
eval(wb + "(,)".format(x, y))
if wb == "black":
alist[x][y] = 1
wb1 = "黑棋"
wb = "white"
elif wb == "white":
alist[x][y] = 2
wb1 = "白棋"
wb = "black"
xx = x
yy = y
while True:
if xx == 0:
break
elif alist[xx][yy] != alist[x][y]:
xx += 1
break
else:
xx -= 1
num = 0
while True:
if xx == 18:
break
elif alist[xx][yy] != alist[x][y]:
break
else:
xx += 1
num += 1
if num >= 5:
pygame.font.init()
text = font1.render("赢了".format(wb1), True, (0, 0, 0))
textRect = text.get_rect()
textRect.center = (307.5, 307.5)
screen.blit(text, textRect)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
do()
xx = x
yy = y
while True:
if yy == 0:
break
elif alist[xx][yy] != alist[x][y]:
yy += 1
break
else:
yy -= 1
num = 0
while True:
if yy == 18:
break
elif alist[xx][yy] != alist[x][y]:
break
else:
yy += 1
num += 1
if num >= 5:
pygame.font.init()
text = font1.render("赢了".format(wb1), True, (0, 0, 0))
textRect = text.get_rect()
textRect.center = (307.5, 307.5)
screen.blit(text, textRect)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
do()
xx = x
yy = y
while True:
if xx == 0:
break
elif yy == 0:
break
elif alist[xx][yy] != alist[x][y]:
xx += 1
yy += 1
break
else:
xx -= 1
yy -= 1
num = 0
while True:
if xx == 18:
break
elif yy == 18:
break
elif alist[xx][yy] != alist[x][y]:
break
else:
xx += 1
yy += 1
num += 1
if num >= 5:
pygame.font.init()
text = font1.render("赢了".format(wb1), True, (0, 0, 0))
textRect = text.get_rect()
textRect.center = (307.5, 307.5)
screen.blit(text, textRect)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
do()
xx = x
yy = y
while True:
if xx == 0:
break
elif yy == 18:
break
elif alist[xx][yy] != alist[x][y]:
xx += 1
yy -= 1
break
else:
xx -= 1
yy += 1
num = 0
while True:
if xx == 18:
break
elif yy == 0:
break
elif alist[xx][yy] != alist[x][y]:
break
else:
xx += 1
yy -= 1
num += 1
if num >= 5:
pygame.font.init()
text = font1.render("赢了".format(wb1), True, (0, 0, 0))
textRect = text.get_rect()
textRect.center = (307.5, 307.5)
screen.blit(text, textRect)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
do()
do()
运行结果:
显示某方棋子胜利之后,鼠标点击即可刷新棋盘重新开始
以实际效果来看,目前 五子棋小游戏实现(三)实现效果最优
详细参考以下:
基于Python实现五子棋_壹屋安源的博客-CSDN博客_python五子棋
https://www.jb51.net/article/246676.htm
Python双人五子棋 - GodForever - 博客园
Python实现智能五子棋
前言
棋需要一步一步下,人生需要一步一步走。千里之行,始于足下,九层之台,起于累土。
用Python五子棋小游戏。
基本环境配置
版本:Python3
相关模块:
本文所做工作如下:
(1) 五子棋界面实现;
(2) 智能判定棋盘走势;
(3) 改进了棋盘扫描方式;
(4) 改良了系统评分表评估方式;
(5) 实现了基于点评分表估值找出最佳落子方式。
实现效果图
emmmm,系统是执白子,小编是执黑子,结果显示,系统赢了,哈哈哈哈....尴尬,不要在在意这些细节,咱们看代码,看代码~~~~
代码实现
from time import sleep
import pygame
from pygame.locals import *
from random import randint
level = 15
grade = 10
MAX = 1008611
def Scan(chesspad, color):
shape = [[[0 for high in range(5)] for col in range(15)] for row in range(15)]
# 扫描每一个点,然后在空白的点每一个方向上做出价值评估!!
for i in range(15):
for j in range(15):
# 如果此处为空 那么就可以开始扫描周边
if chesspad[i][j] == 0:
m = i
n = j
# 如果上方跟当前传入的颜色参数一致,那么加分到0位!
while n - 1 >= 0 and chesspad[m][n - 1] == color:
n -= 1
shape[i][j][0] += grade
if n-1>=0 and chesspad[m][n - 1] == 0:
shape[i][j][0] += 1
if n-1 >= 0 and chesspad[m][n - 1] == -color:
shape[i][j][0] -= 2
m = i
n = j
# 如果下方跟当前传入的颜色参数一致,那么加分到0位!
while (n + 1 < level and chesspad[m][n + 1] == color):
n += 1
shape[i][j][0] += grade
if n + 1 < level and chesspad[m][n + 1] == 0:
shape[i][j][0] += 1
if n + 1 < level and chesspad[m][n + 1] == -color:
shape[i][j][0] -= 2
m = i
n = j
# 如果左边跟当前传入的颜色参数一致,那么加分到1位!
while (m - 1 >= 0 and chesspad[m - 1][n] == color):
m -= 1
shape[i][j][1] += grade
if m - 1 >= 0 and chesspad[m - 1][n] == 0:
shape[i][j][1] += 1
if m - 1 >= 0 and chesspad[m - 1][n] == -color:
shape[i][j][1] -= 2
m = i
n = j
# 如果右边跟当前传入的颜色参数一致,那么加分到1位!
while (m + 1 < level and chesspad[m + 1][n] == color):
m += 1
shape[i][j][1] += grade
if m + 1 < level and chesspad[m + 1][n] == 0:
shape[i][j][1] += 1
if m + 1 < level and chesspad[m + 1][n] == -color:
shape[i][j][1] -= 2
m = i
n = j
# 如果左下方跟当前传入的颜色参数一致,那么加分到2位!
while (m - 1 >= 0 and n + 1 < level and chesspad[m - 1][n + 1] == color):
m -= 1
n += 1
shape[i][j][2] += grade
if m - 1 >= 0 and n + 1 < level and chesspad[m - 1][n + 1] == 0:
shape[i][j][2] += 1
if m - 1 >= 0 and n + 1 < level and chesspad[m - 1][n + 1] == -color:
shape[i][j][2] -= 2
m = i
n = j
# 如果右上方跟当前传入的颜色参数一致,那么加分到2位!
while (m + 1 < level and n - 1 >= 0 and chesspad[m + 1][n - 1] == color):
m += 1
n -= 1
shape[i][j][2] += grade
if m + 1 < level and n - 1 >= 0 and chesspad[m + 1][n - 1] == 0:
shape[i][j][2] += 1
if m + 1 < level and n - 1 >= 0 and chesspad[m + 1][n - 1] == -color:
shape[i][j][2] -= 2
m = i
n = j
# 如果左上方跟当前传入的颜色参数一致,那么加分到3位!
while (m - 1 >= 0 and n - 1 >= 0 and chesspad[m - 1][n - 1] == color):
m -= 1
n -= 1
shape[i][j][3] += grade
if m - 1 >= 0 and n - 1 >= 0 and chesspad[m - 1][